Rivals of Aether

Rivals of Aether

Ven-Rysa
18 Comments
dewahwah 22 Mar, 2023 @ 6:59pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM, >>>:D
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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the dumbest tf2 player 14 Oct, 2022 @ 10:06am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM, >>>:D
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Dolphboi 14 Oct, 2022 @ 9:02am 
I really like this character's mechanic(s)! The way Ven can't normally turn around most of the time, leading to her default stance looking like it's backwards reminds me a lot of CatDog in NASB! It's a great way for messing with your opponents by using your stance to make them less likely to get a good read on your next moves! The animation on her sprites is amazing as per usual, and the moveset, with the gimmick in mind, is just incredible.

Well-done! :steamthumbsup:
neurosis51 12 Oct, 2022 @ 1:30pm 
The cool down period between uses of n-special seem unnecessary as it is now, it's not like a useful projectile that would be overpowered to spam like Anglara's projectile or something similar.
neurosis51 12 Oct, 2022 @ 12:39pm 
u-strong can be ground teched at low %
neurosis51 12 Oct, 2022 @ 12:38pm 
N-special also gets destroyed by weak non flinching projectiles too, making it not worth setting up in a lot of scenarios.
pokewariorex 12 Oct, 2022 @ 12:37pm 
looks li n/a
neurosis51 12 Oct, 2022 @ 12:27pm 
At first I thought this gimmick wasn't really substantial enough to justify it's presence, but now I think I mirror the praise the other commenters have stated. n-special doesn't seem as useful though, I think it should have a hitbox when you deploy it that knocks the opponent in the direction of the orb that remains active like a trap to make up for how laggy and easily destroyed it is.
404_coffee.exe 10 Oct, 2022 @ 10:00am 
very well done moveset!
Zake-7 8 Oct, 2022 @ 4:29pm 
So I can't help but wonder, is this character's default stance supposed to be backwards? Because if feels odd to have longer range, easier to land backwards side special be stronger than the shorter range, harder to land forwards side special. Especially when getting hit resets you to the default backwards stance. It makes going for the forwards side special seem rather pointless, when the better, easier option exists.
Hyper Charcola 9000 7 Oct, 2022 @ 6:51pm 
Your hard work is appreciated, this character is beautifully animated and really cool.
Scruff0  [author] 7 Oct, 2022 @ 6:13pm 
some movement jank is really hard to fix/unfixable due to how the player states work
Scruff0  [author] 7 Oct, 2022 @ 6:07pm 
smash attacks during crouch is now fixed
Hyper Charcola 9000 7 Oct, 2022 @ 5:15pm 
For some reason I have a lot of trouble using Down smash with a button instead of a stick.
Tallvisit 7 Oct, 2022 @ 4:03pm 
Love the character, the Gimmick works surprisingly well in practice once you get the hang of it.
Watermelon 7 Oct, 2022 @ 2:41pm 
The turning is a bit janky with some moves, other than that it's a good character
What The Cheick 7 Oct, 2022 @ 12:26pm 
New Scruff character hype
Rosar78 - Chronogames 7 Oct, 2022 @ 11:38am 
This charachter is amazing! Though, i really wished that the other specials also got a boost when done in a specific direction... only having it on F-special is sorta weird, because F-special is so awesome with the whole turning around gimmick

Other than that tho, very good job!!!