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For a modular setup with different "bases" I think the word standalone can be really good, but it's literally the 1st thing in description.Strong for WH3MM is that is has built-in.'Choose one or the other' message, at least for my brain. Hope you also get to play some 5.0 - or the mindblowingly beautiful Manor Lords in Early Access maybe.
Have fun and good games <3
Do not enable Building Slots Extended at the same time; otherwise, they will be overwritten.
But there didn't seem to be this problem before 5.0?
But he wasn't fixed properly
- you need use this submod and not this mod if you want to use Ramen's 20 slots version. This mod will conflict with Ramen's.
- you need to use a mod that give tiers 4 and 5 to minor settlements together with my submod. My tier 4/5 submod by itself won't give you tiers 4 and 5, it only gives additional slots to those tiers if they already exist in the game.
I can add slots to Bastion here if that 's what people want. Otherwise you can use main mod as it still changes Bastion slots to 6.
Is it caused by the 4.1 update
As always, wait for Mixer and its submod to be updated before using.
As to adding slots for WE, this would contradict the purpose of this mod - changing exclusively minor settlements. But you can just use RPFM to copy entries for WE settlements from the main mod to this one on your PC.
Also, yeah, that fixed it.
As always, wait for Mixer and its submod to be updated before using.
The difference in code between them is that the standalone version also sets some major settlements back to the vanilla number of slots, since MIXER has an issue where it changes these numbers (e.g. sets Altdorf and Castle Drakenhof to 11 slots instead of vanilla 10).
Only thing I can think of on the go is that you are also using main BSE mod and that is what causing the issue.
Note: You may possibly encounter some issues until the Mixer is updated. These issues would be related to un-updated Mixer, not BSE.