Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found: Dwarf Miners (Steam Drills)
42 Comments
greenphoenix23  [author] 20 Aug, 2024 @ 10:10pm 
Updated for 5.2!
greenphoenix23  [author] 17 Aug, 2024 @ 5:36pm 
Updated!
mikelangelo70 2 Sep, 2023 @ 6:58am 
update please
greenphoenix23  [author] 4 Feb, 2023 @ 4:49pm 
Hope it helps!
Also, I noticed you commented on the Lost & Found Collection.
I wouldn't have both this and that mod turned on as that might cause some issues as well.
Nikola 4 Feb, 2023 @ 4:21pm 
will do thanks for the feedback
greenphoenix23  [author] 4 Feb, 2023 @ 1:54pm 
@Nikola
The Steam Drills do not have unbreakable. The ability actually only spawns a dummy unit to use as a teleportation spot for the unit itself and then removes the dummy unit.

If the dummy unit is sticking around then there is an incompatibility with another mod's script going on. Do you have Moulder's Menagerie out of curiosity? If so, try updating both mods and trying again.
Nikola 4 Feb, 2023 @ 10:43am 
Need to remove the unbreakable trait, when fighting against dwarf factions these units tend to remain submersed and force me walk away and use the timer on battles.
greenphoenix23  [author] 13 Jan, 2023 @ 9:50am 
Thanks!
The script to make that possible is thanks to PropJoe! It is based on an ability they had in tabletop.
Gleen Cross 12 Jan, 2023 @ 12:09am 
The fact they can burrow and "teleport" around, that's a cool concept lol I wonder if the AI uses this
greenphoenix23  [author] 5 Dec, 2022 @ 12:15am 
greenphoenix23  [author] 23 Nov, 2022 @ 7:59pm 
Underground Advance bug should now be fixed!
greenphoenix23  [author] 22 Nov, 2022 @ 5:52pm 
Glad to hear! That means a lot!
I still have a lot more planned to add as well! Hope you enjoy!
Malloxfire 22 Nov, 2022 @ 5:42pm 
Thanks for the great work! Your mods got me excited to play dwarfs again! Looking forward to compilation :)
greenphoenix23  [author] 21 Nov, 2022 @ 6:21pm 
Thanks! Working on an update for this mod (and my other mining mods) this week!
injection-letal 21 Nov, 2022 @ 11:27am 
Rock and Stones brother
greenphoenix23  [author] 6 Nov, 2022 @ 11:35am 
Underground Advance! Now with animations! Khazukan Kazakit-Ha!
greenphoenix23  [author] 2 Nov, 2022 @ 2:10am 
Thanks! Be sure to remember your candle helmet! Safety first!
프로게이(Progaymaster) 31 Oct, 2022 @ 11:57pm 
What a good news. Time for mining!
greenphoenix23  [author] 30 Oct, 2022 @ 8:40am 
No more compatibility issue with Moulder's Menagerie! Thanks to prop joe and ChaosRobie!
If you are still having the issue, please update both mods and they should play nice!
LeFr33man 22 Oct, 2022 @ 12:40pm 
should add wayfarer to their passive ability...it would be so fun
greenphoenix23  [author] 16 Oct, 2022 @ 8:55pm 
@nmasteric
Thanks! I am actually working on something pretty similar to that idea now! Hoping I can get it out in a week or two, but I am trying to learn some new modeling tricks for it, so we'll see.

@HughJanus69
There is not one that I am aware of. If no one winds up making them for my mods, I might go through in a bit and do it myself.
HughJanus69 15 Oct, 2022 @ 1:04pm 
sfo submod?
nmasteric 14 Oct, 2022 @ 3:13pm 
Wow this is amazing. Great work man! Makes me think of a dwarven steam tank with a drill that can do the same... would be too sexy.

Great work and praises
greenphoenix23  [author] 14 Oct, 2022 @ 2:23pm 
@Net Neutrality Hm, that is interesting. I will have to take a look into that!
Malykriss 14 Oct, 2022 @ 2:22pm 
It seems the teleportation doesn't work if this mod is used in conjunction with Chaos Robie's Moulder Menagerie.
greenphoenix23  [author] 14 Oct, 2022 @ 1:12am 
@A Peasant Mobster Thanks so much! I definitely intend on adding to the dwarf roster over time and already have some ideas on some more warmachines. I hadn't actually thought of looking at the siege engine and ram models, but I will definitely explore them!

As for shieldbearers and juggernauts, I can look into them. I am unfamiliar with the Warhammer II mods for them but, at least for shieldbearers, I am familiar with them from the 8th edition tabletop book. Definitely up for having at least some mount options for the dawi where appropriate and lore friendly.
Rusty Shackleford 13 Oct, 2022 @ 11:21pm 
@A Peasant Mobster I expect the shieldbearer mod to be ported eventually. Hopefully soon, it was pretty badass. Especially the oath stone.
Noin Trongaz 13 Oct, 2022 @ 8:11am 
Liked, subscribed, award given :)
Noin Trongaz 13 Oct, 2022 @ 8:09am 
Very nice mod! I like it a lot.

I really wish I was skilled enough to create some Dwarf machines to bring to the battlefield.
I love the roster as it is, but feel like it just misses some tank/war wagon unit. Dwarfs don't use horses but they can build helicopters, so they for sure can make some armored vehicles to support their troops.
There is a great mod in Warhammer 2 which was a unique Dwarf Steam Tank. That and some kind of War Wagon which uses an engine instead of a horse.
Another idea I am playing around is using the amazing models for Dwarf Siege Engine and Dwarf Ram for some machines, but I don't have the time to do modding atm :(
I know everyone loves to throw requests at modders and they have enough of their own ideas to implement, but please do check out 2 WH2 mods if you are interested: Dwarf Shieldbearers and Dwarf Juggernaut
greenphoenix23  [author] 11 Oct, 2022 @ 8:51pm 
Thanks! I was never a fan of dwarf chaff myself. I have a more thorough Miner overhaul that is mostly complete that should be out soon.
SillyLittleThey 11 Oct, 2022 @ 8:28pm 
Finally doing the miners justice I was really disappointed in them getting turned into chaff. I really wish CA would've taken a crack at the ambushers rule but it was probably too much work
greenphoenix23  [author] 11 Oct, 2022 @ 11:56am 
I can look into them for sure!
I am a big fan of the engineering themes of the dwarfs and would love for that to be a bigger presence in their roster.
Mirahael 11 Oct, 2022 @ 1:28am 
This is pretty neat, do you plan to possibly make a rendition of the Crank gunners? those bois that use machine guns? there's a few mods that introduce them already but are either outdated or exclusive to a unique Hero, like the Thunderbarge mod, or are apart of larger mod pacts that due to having a bunch of other stuff, some people don't really use much.
ӍcGrá†ћa™ 9 Oct, 2022 @ 4:41pm 
Hell yes! just need some crank gunners now!
greenphoenix23  [author] 9 Oct, 2022 @ 4:25pm 
Thanks! The dwarfs are my favorite faction so I plan on spending a lot of time sprucing them up!

@Blazindragon - I need to double check if stuff from Blood Bowl is allowed. There are some rules for exactly which sources you can mod stuff in from. I have another project in mind (another unit for the dwarfs) before I would make that. It is definitely on my radar, though!

@Moloch - Do you mean something like Menace Below for Skaven? It was definitely a thought I had and I might include something like that in a larger Miners overhaul that I am partially through.
n.pedrazalis 9 Oct, 2022 @ 1:56pm 
thank you very much sir i am a fan of dwarvens we need more mods for them here
Andrew - AT 9 Oct, 2022 @ 12:09pm 
Haven't played it yet, dont even know if it's part of the lore. Nor do I care. This is a cool idea and I love it.
Moloch 8 Oct, 2022 @ 11:11pm 
any chance u could add em as a summon unloked from mines or somthing?
Blazindragon 8 Oct, 2022 @ 10:16pm 
Can you please make Deathrollers for the Dwarfs next?
PorkNotBeef 8 Oct, 2022 @ 8:47pm 
ROCK AND STONE TO THE BONE!
greenphoenix23  [author] 8 Oct, 2022 @ 7:41pm 
I am unfamiliar with that mod. It should be compatible with most things as all this does is add a unit. If there are special mechanics involving units, that might require a submod, though.
gongoozler 8 Oct, 2022 @ 7:32pm 
Compatibility with warbands extended mod? Can miners be upgraded to this level?