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Considering that most of these units have their variantmeshdefinition files tied to vanilla files I'm inclined to think that the real culprit here is another mod, probably a reskin one.
And please, for future reference: when reporting an issue you should ALWAYS try to replicate and confirm said issue by testing ONLY the suspected mod without any other mods running at the time of the test.
Oh well, guess that it make more sense to have Terradons in the tier 1 building anyway, will push another update in a bit.
Since it's unclear to me if CA deprecated the Lizardmen Animal resource building chain, the Bloodsplitters and Scavenger units will be directly recruitable from the Lizardmen beasts building chain from now on.
As a "downside" you should expect the Lizardmen AI to recruit Scavenger units way more often since they are cheap to recruit and are now easily accessible.
The Terradon issue was most likely caused by a missing building_units_allowed_tables value and it should be fixed now.
If you are still having issues after the update please try to unsub and resub to force the mod's update in case Steam failed to apply the update properly.
If you have troubles finding certain units you can always check where they are unlocked in the building browser.
Ironically, Feral Nauglir started as a standalone mod for Dark Elves back in Warhammer 2 but since the ratings were pretty low they were then merged into More Ferals for Lizardmen (Lizardmen variant) and Cold One Variants (Dark Elves variant).
I'll add MCT support with the next update of this mod but that's not really a solution since disabled unit cards will still pop up as grayed out in the building chains and in the recruitment tab.
Plus, is not really worth it to be subbed to a unit pack just for a unit anyway.
Between the mods that still need to be fixed and the ones who had to make fixes that broke save files it's pretty much a lost cause.
Just start a new campaign in that case.
And don't try to run this mod along my The Zerg Collection Volume I: this mod is already integrated in that collection and the game will crash if you try that.
The hotfix manage to bork a few mods but this is NOT one of those.
For future reference: you might want to be sure of what you are saying before claiming that a mod cause a CTD by doing extensive testing with the suspected faulty mod.
I'm generally chill (even if I'm in a bad mood right now) but other modders might not be so kind with you.
And PLEASE be more specific when reporting an issue "causing a CTD" is the most generic and unhelpful thing you could say to any modder.
ALWAYS specify if the CTD is related to game start up, hovering on a unit card attribute or ability, custom battle or campaign.
Investigate your mod list better and find your real culprit.
Sorry about that.