Don't Starve Together

Don't Starve Together

Medievil Reanimated
116 Comments
Jade Knightblazer  [author] 23 hours ago 
Great bug reports, thank you! I'll take a look and see to some fixes. Glad you are enjoying the mod!
Arhog 31 Jul @ 5:07pm 
Incredible mod, definitely one of my favorites. I found two bugs that crashes the game.

One is that if you have two shields in your inventory, and one of them breaks, when you automatically equip the other one, the game crashes.

Another bug is that when Moosegoose does the "honk" that unequips your weapon while defending with your shield, it crashes.

But other than that, I'm having fun with the mod and looking forward to see more updates in the future.
Grem 27 Apr @ 1:20am 
Unfortunately no, the game just freezes and the game stops responding. (
Jade Knightblazer  [author] 26 Apr @ 3:22pm 
@Grem, do you have the error that it throws? If not, i'll take a look at it after a bit.
Grem 26 Apr @ 6:45am 
An error occurs with uncompromising mode when a character attacks someone (
Jade Knightblazer  [author] 24 Apr @ 10:57am 
As for progress on the next major patch...

First boss fight is finished -Stone Golems- Working on the Pumpkin King next. Really excited to see how others enjoy these bosses add to Don't Starve Together.
Jade Knightblazer  [author] 24 Apr @ 10:55am 
Update:3.0.1 Containers and Caves
--Magic Sword: -Changes-
---Durability Regen: Increased to 2% every 30sec from 1%

--Magic Longbow: -Changes-
---Durability Regen: Increased to 2% every 30sec from 1%

--Spade: "A spade... in a cemetery! I sense great logic at work." --Grounds Keeper's Spade:
---Durability: Increased to 250 from 200

-Oddity Fixes:
--Dragon Potion: Now creates an Empty Dragon Potion upon completion
--All Container type weapons and items: Back end code changed to prevent rare crashes with caves while loading.
Jade Knightblazer  [author] 23 Apr @ 4:47pm 
Going to be sending out an small update, mostly to address this odd issue with caves, but will also include smarter Gallowmere Knights :)
Jade Knightblazer  [author] 22 Apr @ 9:08pm 
Do let me know if anyone has odd crashes with lightning gauntlet or other container type items. Might of been a change in the Don't Starve together update that shifted how containers work.
Jade Knightblazer  [author] 7 Apr @ 7:41pm 
Use it over an open flame, anything that is buring, it will enflame the club. While enflamed, use it like a torch for light, or right click again to light other things on fire. This includes enemies, burnable things, and even reIgniting old camping sites.
EldritchSheep 6 Apr @ 10:45pm 
so what does the right mouse click for the club do?
Wigginbottom
Jade Knightblazer  [author] 31 Mar @ 9:49pm 
@YPJW. Great thing is.... Sir Daniel Fortesque's middle name is... Wigginbottom. ;)

As for Uncompromising Model island adventure and cherry forest, I have not tested with them. Can always try.

The world Generation code I use is very simple, long as certain biomes load, this mod world gen should load too.
Does it work with uncompromising model island adventure and cherry forest?
It's a masterpiece, but his name should be.W started.
Jade Knightblazer  [author] 31 Mar @ 9:26pm 
And thus Update:6.0.0 "Name holder"... Medievil 2 Content...
Which will bring Professor Hamilton Kift Lab into the game, along with all his crafting stations, inventions, The Spiv, and hopefully some boxing :)
Jade Knightblazer  [author] 31 Mar @ 9:26pm 
Next few major Updates are already under development. (Much is already finished, but needed more polish to feel complete. I didn't want Update 3.0.0 to suffer).

Next update will be: Update:4.0.0 "Quest for the Anubis Stone".
Rebuild the mighty Anubis Stone for aid during a future battle against Zarok's champion.

*This will include:
*A quest system with Ghost of King Peregrin himself
*Finding the hidden locations of Anubis Stone pieces around the world.
*3 new Bosses: Pumpkin King and Shadow Demonsl, and Stone Golems.


After which Update:5.0.0 "For the Honor of Gallowmere".
Which allows our Hero Sir Dan to face Zaroks Champion: Lord Kardok and his Fazguls.

Victory over this battle will bring the Medievil Reanimated Mod into Medievil 2 conent. (which all the weaponry has been finished and awaiting to be crafted, the Gatling Gun, Blunderbuss, even the Cane Stick are so fun to use.)
Jade Knightblazer  [author] 31 Mar @ 9:26pm 
Update:3.0.0 "Medievil Refreshed"
-This update brings many revamps and adjustments to Skils, Weapons, Shields, and Armor and Introduces new items.

Please view the change log for the massive amount information.

No really.... pretty much every item, weapon, ect has been given a update to bring closer with Don't Starves Together progression of complexity. As such the changes is quick long @_@

-New Additon Mentions-
*Updated Character screen and icons
*Book of Gallowmere and its restoration Quest with Jack of the Green.
*New Short-cut type Character Skills (Allows early Golden Armor or crafting a restored Book of Gallowmere)
*Power-up attacks with range and melee weapons.
Jade Knightblazer  [author] 18 Feb @ 7:59pm 
I am just finishing up the Book of Gallowmere, King quest line, and Pumpkin King content. Then the update is ready to be released!!!

With plans of the next update (4.0.0) after that leading into Medievil 2 Update (5.0.0)

I am excited to share and can't wait for all to get their Boney hands on it.
Jade Knightblazer  [author] 18 Feb @ 7:59pm 
Progress Report Update: For Update 3.0.0

Things are going great!! And nearly finished...

Pretty much every item and thing has been given some extra shine and functionality. Such as...

Hammer: Can now slam down sending a shockwave
Club: Can be lite on fire and used to light other things on fire.
Swords: New swing and sound animations
Shields: More easy to use and can stun attackers with successful blocks.
Lightning Gauntlet: Can store both lightning and goodlightning, switchable modes.
Dragon Potion: Breathe even more fire

New Items:
Anubis Stone: Reanimate Soul Helms and heal fallen Squires
Book of Gallowmere: Read about lore and slowly restore it with Jack of the Greens help.

New bosses: Pumpkin King and Shadow Demons

New Systems:
Find the 4 parts of the Anubis Stone around the world, to make it whole once again.
Help King Peregrim with finding his Crown and slay the Shadow Demons.
Assist Jack of the Green in restoring the Book of Gallowmere

This and a bit more..... XD
Jade Knightblazer  [author] 3 Feb @ 5:37pm 
@meeting Angel: Sounds great. Thank you very much.
meeting angel 3 Feb @ 5:36am 
@bort:Alright, I can start with the already done part.
I will introduce the previously completed parts first.
After updating, I will create a new introduction video and follow up with new content.
bort 1 Feb @ 4:28am 
@Jade Knightblazer Thank you very much for looking at the issue, I´ll try later another run with sir Daniel and see if I can manage to get the option to grab. I remeber trying different angles not working, but I may be missing something. I´ll insist one more time.

Other than that yout mod looks amazing and I can see a Medievill fan fella hwo has put a lot of work and love in there. Congratulations.

I wish I could use the shield and special abilities with the controller in the future and enjoy the 100% of your work. I´ll let you know if I can solve the problem. Cheers.
Jade Knightblazer  [author] 1 Feb @ 4:09am 
@Bort. So I went and tried using a Controller (first time have you).... Wow that was a bit of getting used to @_@.

I did manage to collect the crossbow, after the chalice Altar and Hall of Heroes Runestone. The option to grab it right away wasn't there until I walked off and back on the Runestone. So indeed it is possible.

However!!!!

Wow.... seems Shields and special attacks like Lightning Gaunlet Charged attacks, or even the basic Throwing the Axe is hugely hampered by Using a Controller. Distance for Targeting enemies is low, and some special just don't activate. (which could be a me thing, not used to controllers) But it most likely because I am missing code that Controllers need to work.


No promises, I am close to releasing a Major Update (Refreshed Update). Then I might take a closer looking into full Controller support. Hats off to you for this experience of seeing/playing in a different way.
bort 1 Feb @ 4:02am 
Installed mods:

Client:
- Combined status
- Craft pot
- Gridless map
- Minimap hud
- Traduccion al español

Server:
- Dont starve alone
- Dst storm cellar
- Large containers
- Medievil reanimated
- Simple health bar dst
Jade Knightblazer  [author] 1 Feb @ 3:29am 
@bort. Steps 1 - 5 is all that is needed. 100 souls --> Altar --> Chalice --> Runestone --> reward.

Ill try out the controller and see what happens on my end.

Do you have any other mods installed btw?
bort 31 Jan @ 11:39pm 
Not quite sure about what do you mean by using the chalice to interact with the runestone but I will try to explain what is happening step by step to make sure it gets clear.

1- I kill mobs until the chalice maxes out to 100.
2- I go to an altar and mash the button until the chalice is in my inventory.
3- I go to the hall of heroes with the chalice in my inventory.
4- I put sir Dan in front of the runestone to get the prompt to offer the chalice, I hit the button,
5- There is an animation of the souls filling the chalice over the table and after that a translucid crossbow shows floating over the runestone which is not possible to pick up. And that´s it.

So if I understand correctly, to get the crossbow I need to repeat the steps and fill the chalice again, making rewards take 200 kills each?
Jade Knightblazer  [author] 31 Jan @ 12:39pm 
@Bort. Did you take the Chalice of Souls and use it to interaction with the Runestone (Which the reward floats upon)?

The First time you see the Floating item is the future reward, then once you offer the Chalice of Souls to the Runestone, then the Reward will Materialize into something you can pick up.

Hope this helps!!!! Good to know there are others using a PS4 Controller, in which I have not tested at all for. So..... You could be the first to see if interactions simply don't work quite as well compared to Mouse/Keyboard.
bort 31 Jan @ 2:57am 
No idea. It keeps floating over the stone and there is not a prompt to pick it up. I´m playing with PS4 controller, could it be that you configured a special keyboard key to pick up which is not set on the default controller configuration? Other than that I have no idea.
Jade Knightblazer  [author] 30 Jan @ 6:55pm 
@Bort, I'll take a look. Did you figure out what may of happened?
bort 30 Jan @ 6:15am 
Nevermind. It´s 100 souls. I thought it was 20 for some reason. The issue I have now is that once offered the chalice in the hall of heroes, I can´t pick up the crossbow.
bort 30 Jan @ 5:08am 
Maybe a dumb question, but how do you fill the chalices at the altairs? I have collected 60+ souls already and discovered 5+ altairs but I cant get the prompt to interact with them at all.
Jade Knightblazer  [author] 26 Jan @ 12:24am 
Sounds like a great idea! I'll post the link.

Do know however, I do have a rather large update nearly finished. Which might make some of the video out of date shortly...

From many adjustments, full Blown Revamps of Weapons, and introduction to a few new Skills and Items.

Examples: Club, Dragon Potion, Hammer, Lightning Gauntlet, Wodens Brand, Anubis Stone... ect.

So I am not sure if you wish to create a video now or wait for a bit longer till the update is released.
meeting angel 25 Jan @ 11:48pm 
Hello, your mod is really interesting. However, it lacks a Chinese introduction, which causes some difficulties for many Chinese players. May I help create a Chinese - language introduction video? All you need to do is add the link to my video on the mod introduction page.
Jade Knightblazer  [author] 16 Jan @ 5:26pm 
With the Announcement of Medievil 2 coming to the PS5!!
I am inspired and doing a surprised update before this Mods Medievil 2 Update.

This Update with provide Revamps to Club, Hammer, Swords, Lightning Gauntlet, and Dragon Potion.

Via:
Hammer now has a special "smash" ability
Dragon Potion: Now has a flamethrower type ability

These revamps will bring many of the following items closer to Don't Starves ever improvements with new skills of Characters.

This update shouldn't be too far in the future, and I am looking forward to players enjoying their play throughs.
Jade Knightblazer  [author] 10 Jan @ 1:37pm 
Update:2.0.9 "Handy when DisArmed"
-New Abilty: Equip Dan's Arm
--Press "R" key with no hand item and shield equipped to Disarm Sir Dan.
--Press "R" while holding Dan's Arm to reArm yourself.
--Keybind is Configable in Config Settings.

-Dan's Arm:
--Damage: 10
--Range Damage: 5
--Attack Speed: 0.5
--Durability: Non Breakable

-Weapon Changes:
--Wodens Brand:
---Damage: Increased to 66.6 from 66.3
---Planer Damage: Increased to 33.3 from 33.1

-Oddity Fixes:
--Skill Tree Backbone: Grit- Now unlocks correctly with Boss Kill.
--Ranged Weapon Quivers: Container now opens and closes faster.
Jade Knightblazer  [author] 6 Jan @ 1:31am 
Update News: Work on the Medievil 2 Content is going great!

Found some extra time with the Holidays and have been back at it with the code.
-All Weapons are now complete (Gatling Gun is a blast)

-Next steps is fleshing out The Professor's Lab a bit more (It works, however I want it to look much more closer to in game.

-Then start on the Chalice of Soul Research system.

-Lastly See if I can put a fully functional Frankendan system in place with the boxing. (Need to see what are the limits with Don't Strave body swapping systems.)

That is all it for now, will most likely push out one more Patch before the Medievil 2 Content Release. Which will include a hotfix to the Grit Skill and adding the Skeleton Arm Weapon (yes it will be throwable too).
Jade Knightblazer  [author] 9 Dec, 2024 @ 8:52pm 
Ill take a look into it! However do you have any logs to copy and paste of the crash?

Update: Took a look, all seems to work as normal. Few things to check.

-Item stack adjustment Mods (there as been one 999 stack mod that has not been working well with others custom mods.

-If it crashes, take a look at the crash log (if able), should say which mod crashed the game near the top of the report.
3 Raccoon in a suit of armour 6 Dec, 2024 @ 6:15am 
heya just wondering, do you have any idea why crafting the copper shield would crash the game
Jade Knightblazer  [author] 15 Sep, 2024 @ 9:13pm 
Update:2.0.8
-Throwing Dagger price increased to 3g, from 1g. (laying down Medievil 2 content cost adjustments)
-Added Great Depths Worm Boss to Life Bottle drop source.
DeNarr 17 Jul, 2024 @ 6:27pm 
@Jade Knightblazer Yea, I guess? I'm not sure how "buying" daggers is different from crafting them. I assumed the gargoyle was just his crafting station.
Jade Knightblazer  [author] 17 Jul, 2024 @ 6:15pm 
@DeNarr Quick question on the Crafting of Throwing Daggers. Meaning try to buy the daggers from the gargoyle shop?
Jade Knightblazer  [author] 17 Jul, 2024 @ 6:11pm 
I would love to take a look at the reports, you can post one in the discussions area, wall of txt will not do harm there. :)
DeNarr 17 Jul, 2024 @ 1:57pm 
So, we're getting crashes whenever a non-Medievil character tries to interact with Medievil equipment. Ex: I'm playing Warly, friend is Medievil guy. I try to craft the throwing Daggers. Crash.

Another one, we're using the Achievement Mod. I have the reward to double loot drops. It then seems to crash when I kill a monster that is trying to drop Medievil loot I can't have. I can drop the crash report for that if you like, just didn't want to drop a wall of text on the comments.
Jade Knightblazer  [author] 17 Jul, 2024 @ 8:08am 
Both Mods should work together. Only mod that I am aware of that "should" clash is using a Shield Mod.
DeNarr 16 Jul, 2024 @ 8:21am 
I noticed this seems to share a lot of the same objects as the Archery mod. Do you know if they are compatible?
Jade Knightblazer  [author] 8 Jul, 2024 @ 1:15pm 
Update:2.0.4
Update Fix

--Changed Health Fountains animation FX to "bile_puddle_water", from "mushroomsprout_glow".
---Correct crash on load, may create new effect to restore old visuals.

--Scrappy Werepig now drops a Lifebottle upon defeat.

:DSTskull: Thank you to all for the quick reports of the crash!!! With out your post, I never knew the mod stopped working. Thank you once again! :DSTskull:
Jade Knightblazer  [author] 7 Jul, 2024 @ 7:47pm 
I Believe I found the issue and correcting it now. An update is on its way!
Jade Knightblazer  [author] 6 Jul, 2024 @ 6:34pm 
Still Looking into what might be causing the issue. So far I have boiled it down to maybe 2 things...

1. Have issues with how FX files are loaded (might of changed with last update)

2. World Gen has been changed with last update... making the Chalice Altars not spawning... so the server can never create a map.

Will continue on searching for the issue and correct it as soon as possible.
Jade Knightblazer  [author] 6 Jul, 2024 @ 2:52pm 
Will take a look at what the issue might be!