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One is that if you have two shields in your inventory, and one of them breaks, when you automatically equip the other one, the game crashes.
Another bug is that when Moosegoose does the "honk" that unequips your weapon while defending with your shield, it crashes.
But other than that, I'm having fun with the mod and looking forward to see more updates in the future.
First boss fight is finished -Stone Golems- Working on the Pumpkin King next. Really excited to see how others enjoy these bosses add to Don't Starve Together.
--Magic Sword: -Changes-
---Durability Regen: Increased to 2% every 30sec from 1%
--Magic Longbow: -Changes-
---Durability Regen: Increased to 2% every 30sec from 1%
--Spade: "A spade... in a cemetery! I sense great logic at work." --Grounds Keeper's Spade:
---Durability: Increased to 250 from 200
-Oddity Fixes:
--Dragon Potion: Now creates an Empty Dragon Potion upon completion
--All Container type weapons and items: Back end code changed to prevent rare crashes with caves while loading.
As for Uncompromising Model island adventure and cherry forest, I have not tested with them. Can always try.
The world Generation code I use is very simple, long as certain biomes load, this mod world gen should load too.
Which will bring Professor Hamilton Kift Lab into the game, along with all his crafting stations, inventions, The Spiv, and hopefully some boxing :)
Next update will be: Update:4.0.0 "Quest for the Anubis Stone".
Rebuild the mighty Anubis Stone for aid during a future battle against Zarok's champion.
*This will include:
*A quest system with Ghost of King Peregrin himself
*Finding the hidden locations of Anubis Stone pieces around the world.
*3 new Bosses: Pumpkin King and Shadow Demonsl, and Stone Golems.
After which Update:5.0.0 "For the Honor of Gallowmere".
Which allows our Hero Sir Dan to face Zaroks Champion: Lord Kardok and his Fazguls.
Victory over this battle will bring the Medievil Reanimated Mod into Medievil 2 conent. (which all the weaponry has been finished and awaiting to be crafted, the Gatling Gun, Blunderbuss, even the Cane Stick are so fun to use.)
-This update brings many revamps and adjustments to Skils, Weapons, Shields, and Armor and Introduces new items.
Please view the change log for the massive amount information.
No really.... pretty much every item, weapon, ect has been given a update to bring closer with Don't Starves Together progression of complexity. As such the changes is quick long @_@
-New Additon Mentions-
*Updated Character screen and icons
*Book of Gallowmere and its restoration Quest with Jack of the Green.
*New Short-cut type Character Skills (Allows early Golden Armor or crafting a restored Book of Gallowmere)
*Power-up attacks with range and melee weapons.
With plans of the next update (4.0.0) after that leading into Medievil 2 Update (5.0.0)
I am excited to share and can't wait for all to get their Boney hands on it.
Things are going great!! And nearly finished...
Pretty much every item and thing has been given some extra shine and functionality. Such as...
Hammer: Can now slam down sending a shockwave
Club: Can be lite on fire and used to light other things on fire.
Swords: New swing and sound animations
Shields: More easy to use and can stun attackers with successful blocks.
Lightning Gauntlet: Can store both lightning and goodlightning, switchable modes.
Dragon Potion: Breathe even more fire
New Items:
Anubis Stone: Reanimate Soul Helms and heal fallen Squires
Book of Gallowmere: Read about lore and slowly restore it with Jack of the Greens help.
New bosses: Pumpkin King and Shadow Demons
New Systems:
Find the 4 parts of the Anubis Stone around the world, to make it whole once again.
Help King Peregrim with finding his Crown and slay the Shadow Demons.
Assist Jack of the Green in restoring the Book of Gallowmere
This and a bit more..... XD
I will introduce the previously completed parts first.
After updating, I will create a new introduction video and follow up with new content.
Other than that yout mod looks amazing and I can see a Medievill fan fella hwo has put a lot of work and love in there. Congratulations.
I wish I could use the shield and special abilities with the controller in the future and enjoy the 100% of your work. I´ll let you know if I can solve the problem. Cheers.
I did manage to collect the crossbow, after the chalice Altar and Hall of Heroes Runestone. The option to grab it right away wasn't there until I walked off and back on the Runestone. So indeed it is possible.
However!!!!
Wow.... seems Shields and special attacks like Lightning Gaunlet Charged attacks, or even the basic Throwing the Axe is hugely hampered by Using a Controller. Distance for Targeting enemies is low, and some special just don't activate. (which could be a me thing, not used to controllers) But it most likely because I am missing code that Controllers need to work.
No promises, I am close to releasing a Major Update (Refreshed Update). Then I might take a closer looking into full Controller support. Hats off to you for this experience of seeing/playing in a different way.
Client:
- Combined status
- Craft pot
- Gridless map
- Minimap hud
- Traduccion al español
Server:
- Dont starve alone
- Dst storm cellar
- Large containers
- Medievil reanimated
- Simple health bar dst
Ill try out the controller and see what happens on my end.
Do you have any other mods installed btw?
1- I kill mobs until the chalice maxes out to 100.
2- I go to an altar and mash the button until the chalice is in my inventory.
3- I go to the hall of heroes with the chalice in my inventory.
4- I put sir Dan in front of the runestone to get the prompt to offer the chalice, I hit the button,
5- There is an animation of the souls filling the chalice over the table and after that a translucid crossbow shows floating over the runestone which is not possible to pick up. And that´s it.
So if I understand correctly, to get the crossbow I need to repeat the steps and fill the chalice again, making rewards take 200 kills each?
The First time you see the Floating item is the future reward, then once you offer the Chalice of Souls to the Runestone, then the Reward will Materialize into something you can pick up.
Hope this helps!!!! Good to know there are others using a PS4 Controller, in which I have not tested at all for. So..... You could be the first to see if interactions simply don't work quite as well compared to Mouse/Keyboard.
Do know however, I do have a rather large update nearly finished. Which might make some of the video out of date shortly...
From many adjustments, full Blown Revamps of Weapons, and introduction to a few new Skills and Items.
Examples: Club, Dragon Potion, Hammer, Lightning Gauntlet, Wodens Brand, Anubis Stone... ect.
So I am not sure if you wish to create a video now or wait for a bit longer till the update is released.
I am inspired and doing a surprised update before this Mods Medievil 2 Update.
This Update with provide Revamps to Club, Hammer, Swords, Lightning Gauntlet, and Dragon Potion.
Via:
Hammer now has a special "smash" ability
Dragon Potion: Now has a flamethrower type ability
These revamps will bring many of the following items closer to Don't Starves ever improvements with new skills of Characters.
This update shouldn't be too far in the future, and I am looking forward to players enjoying their play throughs.
-New Abilty: Equip Dan's Arm
--Press "R" key with no hand item and shield equipped to Disarm Sir Dan.
--Press "R" while holding Dan's Arm to reArm yourself.
--Keybind is Configable in Config Settings.
-Dan's Arm:
--Damage: 10
--Range Damage: 5
--Attack Speed: 0.5
--Durability: Non Breakable
-Weapon Changes:
--Wodens Brand:
---Damage: Increased to 66.6 from 66.3
---Planer Damage: Increased to 33.3 from 33.1
-Oddity Fixes:
--Skill Tree Backbone: Grit- Now unlocks correctly with Boss Kill.
--Ranged Weapon Quivers: Container now opens and closes faster.
Found some extra time with the Holidays and have been back at it with the code.
-All Weapons are now complete (Gatling Gun is a blast)
-Next steps is fleshing out The Professor's Lab a bit more (It works, however I want it to look much more closer to in game.
-Then start on the Chalice of Soul Research system.
-Lastly See if I can put a fully functional Frankendan system in place with the boxing. (Need to see what are the limits with Don't Strave body swapping systems.)
That is all it for now, will most likely push out one more Patch before the Medievil 2 Content Release. Which will include a hotfix to the Grit Skill and adding the Skeleton Arm Weapon (yes it will be throwable too).
Update: Took a look, all seems to work as normal. Few things to check.
-Item stack adjustment Mods (there as been one 999 stack mod that has not been working well with others custom mods.
-If it crashes, take a look at the crash log (if able), should say which mod crashed the game near the top of the report.
-Throwing Dagger price increased to 3g, from 1g. (laying down Medievil 2 content cost adjustments)
-Added Great Depths Worm Boss to Life Bottle drop source.
Another one, we're using the Achievement Mod. I have the reward to double loot drops. It then seems to crash when I kill a monster that is trying to drop Medievil loot I can't have. I can drop the crash report for that if you like, just didn't want to drop a wall of text on the comments.
Update Fix
--Changed Health Fountains animation FX to "bile_puddle_water", from "mushroomsprout_glow".
---Correct crash on load, may create new effect to restore old visuals.
--Scrappy Werepig now drops a Lifebottle upon defeat.
1. Have issues with how FX files are loaded (might of changed with last update)
2. World Gen has been changed with last update... making the Chalice Altars not spawning... so the server can never create a map.
Will continue on searching for the issue and correct it as soon as possible.