Don't Starve Together

Don't Starve Together

Medievil Reanimated
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Update: 24 Apr @ 10:53am

Update:3.0.1 Containers and Caves
--Magic Sword: -Changes-
---Durability Regen: Increased to 2% every 30sec from 1%

--Magic Longbow: -Changes-
---Durability Regen: Increased to 2% every 30sec from 1%

--Spade: "A spade... in a cemetery! I sense great logic at work." --Grounds Keeper's Spade:
---Durability: Increased to 250 from 200

-Oddity Fixes:
--Dragon Potion: Now creates an Empty Dragon Potion upon completion
--All Container type weapons and items: Back end code changed to prevent crashes with caves while loading.

Update: 31 Mar @ 8:54pm

Update:3.0.0 "Medievil Refreshed"
-This update brings many revamps and adjustments to Skils, Weapons, Shields, and Armor and Introduces new items.

--Sir Daniel:
--Hunger: Changed to 120 from 100.
--Updated Text art and icons on character pages.

--Skill Tree: Few adjustments have been made.
---Skull:
----Skill: Perception: -Changes-
-----Trait: 10% Increase chance to expose a Weakness.

----Skill: Perception II: -Removed-

----Skill: Focus: -Changes-
-----Trait: Deal 50% Bonus Planar Damage to exposed target.

----Skill: Focus II: -Removed-

----Skill: Insight: -New-
-----Trait: Become well-versed! Craft a restored Book of Gallowere early.
-----Unlocks: By solving 20 Jack of the Green: Book of Gallowmere Riddles and Completely Restore all Entries of the Book of Gallowmere.

---Undeath:
----Skill: Rites II: -Changes-
-----Trait: 4% chance to ferry a Soul Helmet from a vanquished foes,
-----Epic foes have a 100% chance dropping a Soul Helmet upon defeat.

----Skill: Rites III: -Revamp-
-----Trait: Anubis Stone now Summons a Knight of Gallowmere
-----Soul Helmet drop passive also stacks with Rites II totaling to 8%.

---Skill: Embalming III: -Revamp-
----Trait: Goodlightning additionally restores 25% of healing over 10 seconds,
----Calming effect on Non Epic foes last longer by 10 seconds.

---Skill: For The Honor Of Gallowmere: -Changes-
----Trait: [Dan's Helmet] Gains the ability to boost 20 Santiy to Others!
------Allies gain 20% movement speed and attacks heal 0.5 health.
------Allies take 10% less damage and deal 10% bonus damage to Shadow-aligned creatures.

---Backbone:
----Skill: Daring Dash: -Changes-
-----Daring Dash Stun: Successful Dash now disablies target attacks for 3 sec.

----Skill: Vigor: -Name Changed-
-----Now Skill: Grit
----Trait: Duration of Daring Dash increased by +0.6sec.
----Workable Chop: +2, Workable Mine: +0.5, Workable Hammer: +0.5.

----Skill: Vigor II: -Removed-

----Skill: Steadfast: -Revamp-
----Trait: Increases Shield Protection by 10%.
----Reduces Shield damage taken per damage target: Epic: 10, Normal: 2

----Skill: Steadfast II: -Removed-

----Skill: Valor: -New-
-----Trait: Don Super Armour! Claim the Golden Armor from Dan's Statue at the Hall of Heroes early.
-----Unlocks: By Offering all 20 Chalice of Souls and Earning a place in the Hall of Heroes

----Skill: Grit: -Name Changed-
-----Now Skill: Energy Bones


-Weapon, Shield, Armor Changes:
--Hammer: -Revamp-
---Now a 2 handed weapon
---Ability: Shockwave: Leap into the air and slam the Hammer to foes below creating a Shockwave, leaving a crater stunning and slowing all those inside for 2sec.
----Shockwave Damage: 60.4
----Shockwave Stun: Disablies target attacks for 2 sec.
----Range: 2
----Aoe Radius: 4.1
----Cooldown: 10sec
---Damage: Increased to 46.5 from 42
---AOE Damage: 9.3
---AOE Radius: 1.1
---Attack Speed: Increased to 0.9 from 0.8
---Sound: New Heavy Swing Sound.

--Club: -Revamp-
---Now a 2 handed weapon
---Ability: Enflame: Lit it from other sources of fire or Ignite flammable targets while ablazed.
----Enflame Fuel to Campfires: 15 secs
----Wet Protection: 20%
---Damage: Increased to 46.5 from 42
---AOE Damage: 9.3
---AOE Radius: 1.1
---Durability: Reduced to 75 from 100
---Sound: New Heavy Swing Sound.

--Dragon Potion: Dragonbreath: -Revamp-
---Ability: Breathe Fire: Call forth a Firey Breath to burn all targets in its path.
---Damage: 8
---Planar Damage: 8
---Breathe Fire Duration: 5sec
---Wet Protection: 50%

--Lightning Gauntlet: -Revamp-
---Perk: Able to equip both Lightning and Goodlightning
---Melee Mode:
----Damage: 20
----Range: 0
----Attack Speed: 0.8
----Durability: 400

---Lightning Mode:
---Ability: Unleash a Charged Overload, electrocuting and slowing all in its area.
----Damage: 72
----Planar Damage: 72
----Range: 12
----Aoe Radius: 4.1
----Cooldown: 20 sec
----Movement Speed Debuff: 70%
----Movement Speed Debuff Duration: 6 sec
---Ranged Attack: Send out a lightning wave, that shocks and slows chaining up to 5 targets.
----Damage: 18 (14.4, 10.8, 7.2, 3.6) lowers per chain
----Planar Damage: 18 (14.4, 10.8, 7.2, 3.6) lowers per chain
----Range: 12
----Attack Speed: 2
----Movement Speed Debuff: 40%
----Movement Speed Debuff Duration: 3 sec

---Goodlightning Mode:
---Ability: Unleash a Charged Overload, healing all Allies in its area. If only Hostile targets, then removes Aggro towards caster for the duration.
----Heal: 60
----Sanity Heal: 5
----Damage to Caster: 60
----Range: 12
----Aoe Radius: 4.1
----Cooldown: 20 sec
----Aggro Debuff Duration: 60 sec
---Ranged Heal: Send out a healing wave
----Heal: 20 (16, 12, 8, 4) lowers per chain
----Sanity Heal: 1
----Damage to Caster: 20
----Range: 12
----Attack Speed: 2
----Aggro Debuff Duration: 20 sec

--Transfer Ability: Lightning
---Lightning Rod:
----New Lightning Item: 10% Durability
----Recharge Lightning Item: + 20% Durability

--Transfer Ability: Goodlightning
---Hall of Heroes Chalice of Souls
----First Time Goodlightning Item: 100% Durability
----Recharge Goodlightning Item: + Durability based on Souls consumed.

--Throwing Daggers: -Revamp-
---Ability: Knife Juggle: Throw multiple empowered throwing daggers at once.
----Throwing Daggers Thrown: 3
----Cooldown: 10 sec
---Extra Trait: Hemorrhage: Target slowly bleeds from a damaged blood vessel.
----Damage: Throwing Dagger damage over its duration.
----Duration: 15 sec
----Tick Rate: 3 sec
---Damage: 23.8

--Crossbow: -Revamp-
---Ability: Rapid Fire: Quickly fire repeated bolts at a target. Each bolt is empowered, totaling an extra bolt worth of damage.
----Bolts Fired: 4
----Aoe Radius: 4.1
----Cooldown: 10 sec
---Extra Trait: Ricochet: During Rapid Fire, hitting a Large or Epic or Structure target, causes the bolt to ricochet to a close by new target.
----Damage: 50% of Bolt Damage
----Ricochet Radius: 5.2

--Longbow: -Revamp-
---Can now use all arrow types
---Ability: Deadeye: Deal massive damage with a well aimed shot.
----Damage: 2.2 x Arrow Damage
----Cooldown: 15 sec

--Flaming Longbow: -Revamp-
---Can now use all arrow types
---Ability: Incendiary: Causes an Arrow to explode on contact, setting foes ablazed in the area.
----Damage: 1.1 x Arrow Damage
----Aoe Radius: 3.8
----Cooldown: 15 sec

--Magic Longbow: -Revamp-
---Can now use all arrow types
---Ability: Miasma: Causes an Arrow to explode on contact, dealing Planar Damage in the area.
----Damage: 1.2 x Arrow Damage
----Aoe Radius: 3.8
----Cooldown: 15 sec

--Spear: -Revamp-
---Ability: Sunder Armor: Breaks targets armor for a short amount of time. During which they take extra damage from all sources.
----Sunder Armor Debuff: 50%
----Damage: 1.2 x Spear Damage
----Duration: 30 secs
----Cooldown: 15 sec
---Damage: 71.4

--Standard Bolts: -changes-
--Damage: Decreased to 8.5 from 17

--Standard Arrows: -changes-
--Damage: 34

--Flaming Arrows: -changes
--No longer aoe on hit.
--Damage: 34

--Magic Arrows: -changes-
--No longer aoe on hit.
--Damage: 34
--Planar Damage: 17

--Axe: -changes-
---Damage: 42
---Throw Damage: 54.6
---Attack Speed: Increased to 0.7 from 0.6
---Throw Usage: Increased to 4 from 3
---Durability: Increased to 200 from 150
---Sound: New Light Swing Sound.

--Small Sword: -changes-
---Animation:
----Has gained a New Jabbing and Overhead Animation for its attacks.
---Sound: New Light Swing Sound.

--Broad Sword: -changes-
---Attack Speed: Increased to 0.6 from 0.5
---Animation:
----Has gained a New Sweeping, Jabbing, and Overhead Animation for its attacks.
---Sound: New Light Swing Sound.

--Enchanted Sword: -changes-
---Attack Speed: Increased to 0.6 from 0.5
---Animation:
----Has gained a New Sweeping, Jabbing, and Overhead Animation for its attacks.
---Sound: New Heavy Swing Sound.

--Magic Sword: -changes-
---Attack Speed: Increased to 0.6 from 0.5
---Animation:
----Has gained a New Sweeping, Jabbing, and Overhead Animation for its attacks.
---Sound: New Heavy Swing Sound.

--Woden's Brand: -changes-
---Attack Speed: Increased to 0.8 from 0.7

Update: 10 Jan @ 1:35pm

Update:2.0.9 "Handy when DisArmed"
-New Abilty: Equip Dan's Arm
--Press "R" key no hand item and shield equip to Disarm Sir Dan.
--Press "R" while holding Dan's Arm to reArm yourself.
--Keybind is Configable in Config Settings.

-Dan's Arm:
--Damage: 10
--Range Damage: 5
--Attack Speed: 0.5
--Durability: Non Breakable

-Weapon Changes:
--Wodens Brand:
---Damage: Increased to 66.6 from 66.3
---Planer Damage: Increased to 33.3 from 33.1

-Oddity Fixes:
--Skill Tree Backbone: Grit- Now unlocks correctly with Boss Kill.
--Ranged Weapon Quivers: Container now opens and closes faster.

Update: 15 Sep, 2024 @ 9:11pm

Update:2.0.8
-Throwing Dagger price increased to 3g, from 1g. (laying down Medievil 2 content cost adjustments)
-Added Great Depths Worm Boss to Life Bottle drop source.

Update: 25 Jul, 2024 @ 10:31am

Update to Soul Values being wrong.

Update: 24 Jul, 2024 @ 11:51pm

Update 2.0.6

Continue testing of Throwing Daggers Stack Size.

Update: 22 Jul, 2024 @ 9:38am

Update: 2.0.5
Update test.

Checking out an alt Stack Size for throwing Daggers.

Update: 8 Jul, 2024 @ 1:13pm

Update:2.0.4
Update Fix

--Changed Health Fountains animation FX to "bile_puddle_water", from "mushroomsprout_glow".

---Corrected crash on load, may create new effect to restore old visuals.

--Scrappy Werepig now drops a Lifebottle upon defeat. Set to be an unlock for Professors Lab in future Medievil 2 Update.

Update: 24 Jan, 2024 @ 5:21pm

Update: 2.0.3
Forgot to include:
Sinks:
Chaos Rune Fragment

Update: 24 Jan, 2024 @ 5:13pm

Update:2.0.2
Floats and Sinks Update:
--Adjustments and Quailty of Life Changes.
---Floatable Items:
----Dan's Helmet
----Time Rune
----Moon Rune
----Earth Rune
----Star Rune
----Chaos Rune
----Carvinal Token
----Chalice of Souls
----Chicken Drumstick
----Club
----Copper Shield
----Silver Shield
----Gold Shield
----Crossbow
----Dragon Potion
----Dragon Potion Empty
----Flaming Arrows
----Flaming Longbow
----Gold Armor
----Shadow Talisman
----King Peregrins Crown
----Life Bottle
----Longbow
----Magic Longbow
----Magical Arrows
----Soul Helmet
----Spear
----Standard Arrows
----Standard Bolts
----Victorian Suit
----Witch Talisman
----Woden's Brand

---Sinks Items:
----Axe
----Broad Sword
----Enchanted Sword
----Good Lightning
----Hammer
----Lightning
----Lightning Gauntlet
----Magic Sword
----Small Sword
----Throwing Daggers