Black Mesa

Black Mesa

Escape from Black Mesa | Imposter
42 Comments
Avant-garde 24 Mar @ 3:24am 
Super nice! Nicely designed map and fun combats! I found all the artifacts :) Hidden revolver was very useful
DjamKO94 14 Feb @ 7:18am 
game crashed from the start
lumpus2000 9 Nov, 2024 @ 5:21am 
Have collected only 4 ... im to dump :-)
But THX for creating, fun to play !!!
[Emkey]™ 1 Oct, 2024 @ 9:40am 
Best one of all the contest maps, and i got all 6 artifacts :steamthumbsup:
Dolmo  [author] 30 Aug, 2024 @ 9:49am 
Thanks Gork. Collecting all 6 artifacts simply gives you a congratulatory message at the end.

I would have like to have done something more, like an alternative ending or bonus level/room, but I ran out of time for the contest.
BobTheSpy 29 Aug, 2024 @ 8:24pm 
Great map! Can I ask what getting all 6 artifacts gets you? I only got 2.
Dolmo  [author] 9 Dec, 2023 @ 11:56pm 
It was to "spook" people in a very loose sense, as that was the theme of the contest. I think there are one or two of them around, but they can only just be seen from certain points. If you try and go up to them they disappear.
CogsFixmore 9 Dec, 2023 @ 10:11pm 
why was there a random assain in this map? i was nocliping around an i stumbled arcoss the booba assassin
Josedito123 2 Nov, 2023 @ 11:15am 
oh.... cool....
Hladych 15 Oct, 2023 @ 12:07pm 
Good map
Semi-nobody 31 Mar, 2023 @ 2:56pm 
quite "Suspicious" indeed.
Dolmo  [author] 31 Mar, 2023 @ 11:25am 
jwood91154
Oh, I am quite aware of the chaos that unfolds with the name.
I almost wish I had made the map only so I could name it Imposter :D
Semi-nobody 31 Mar, 2023 @ 10:52am 
Do you not know what kind of Pandora's box you've unleashed with a title like that?
Dolmo  [author] 21 Jan, 2023 @ 9:54am 
Agent69
Haha! I didn't forget. The glass is meant to be broken to have the 'big reveal'. I did however fail to add the correct damage filter to the NPCs. I did try but ran out of time to get the right one. I guess it adds to the Halloweeness of it anyway
Agent69 18 Jan, 2023 @ 11:50am 
SPOILERS FOR THE ENDING!!! It would appear that you forgot to make the glass at the ending solid to bullets and grenades, allowing me to massacre those traitorous scientists at the end
jean.hannecart 18 Jan, 2023 @ 7:16am 
I like thios map, Thank you. Special mention for the search for the 6 artifats, I get now...
Avant-garde 23 Dec, 2022 @ 5:47am 
Fun map!
Dolmo  [author] 4 Dec, 2022 @ 8:24am 
Officially, yes. Impostor is traditionally the correct spelling of the word
soot 4 Dec, 2022 @ 7:20am 
isnt it spelt impostor
Purple Grundle Fondler 17 Nov, 2022 @ 8:17am 
Great map by someone who clearly understands level design and the Black Mesa flow.

It plays like Black Mesa, and enemies are introduced in tune with Half-Life's style. Strong, horror-themed intro which blends into action and puzzles. The aesthetic suits Black Mesa's levels, especially Questionable Ethics.

There are few cons to this map, none render it unplayable, but I have some comments. Spoiler warning.
There are some enemy types which could be omitted. I think this map would be stronger if the creator kept to the zombies, HECU soldiers and Vortigaunts.
I once again had to push the blue box. Thankfully, only for about a yard.
The player finds many weapons at the same time, if we only had a pistol for a while until after the first soldiers, this map would be more intense. That might just be personal preference, though.


Overall, a great map, definitely one of the best in the EFBM contest. Definitely worth a shot.

PS: Obligatory sus ඞ
Eli 6 Nov, 2022 @ 8:36pm 
Good job, thank you for the fun times :steamthumbsup:
void 6 Nov, 2022 @ 9:22am 
falkin42, maybe you need a new keyboard, that wasn't a difficult jump, made it on my first try.
falkin42 6 Nov, 2022 @ 1:48am 
I did like this overall. Good length, mix of action and puzzles. I got all 6 artifacts just exploring. Did have to cheat to get past the elevator jump. I don't understand why the jump needs to be SO DAMN TIGHT. Jumping over an elevator shaft is scary to begin with, then there's the jumpscare, but then I have to sit there and try like 50 times to make a jump at the extreme limit of jumping distance? Just make it two feet closer! I watched the walkthrough and the player just did it, but I cannot make it work. No reason for it to be like that.
minidrwho 🌈 4 Nov, 2022 @ 2:12am 
impasta?!
TWITCHERUS 2 Nov, 2022 @ 8:17am 
Enjoyed it.
Walkthrough:
https://youtu.be/L7NjU5NzDF0
Kaiser 1 Nov, 2022 @ 9:30am 
Fun, but I cannot for the life of me get past the sprint-jump to get through the broken elevator shaft. Just sprint-jump-fall, sprint-jump-fall, over and over again. Anyone else have trouble with this part?
Oy Vey 31 Oct, 2022 @ 3:50am 
Short but sweet. I liked it very much, the missing horror theme didn't bother me at all. AndI have to agree with DIGITAL SPORTS, the thing this map does very well is showing the player the consequences of their actions. You never press a button without knowing what it does, and the artifacts (so far I've got 5 of 6) are well hidden but not frustratingly impossible to find.
Nice 30 Oct, 2022 @ 11:32am 
You will get some numbers by combining all the three pictures in the cafeteria, but not sure what's is the secret behind.
diMaggio 29 Oct, 2022 @ 3:19pm 
Nice map!
There's two times I saw a Ninja (with the red eyes). Were there more sightings I missed?^^
Toaster_Bath23 29 Oct, 2022 @ 9:55am 
dont think it, dont say it.
Scroll 27 Oct, 2022 @ 12:09pm 
Would have been cool to find that Assassin (that's observing you in the last ascending elevator) after backtracking and have some alternative ending with all 6 artifacts. I still feel like I missed something. Good map!
Lithium 27 Oct, 2022 @ 5:20am 
Pretty good map - was fun to play and the map details were good. It was fun to find the artefacts but it would have been fun if it would have done something - such as unlocking one of the side rooms at the end before breaking the windows, showing a Easter egg or something. It was not horror focus but was fun to play. My only negative comment would be about the continuous alerts explaining what can be done (space to jump, Mouse1 to throw grenade, etc.) as no one who is playing this map is a new player and it gives the puzzles away too easily - such as 'Mouse 1 to throw grenade' when we are near the vent, after we have been throwing the grenades already for 5 minutes. It was too obvious that if a text talks about grenade right there, and there is a vent, this is the solution of the puzzle. I would remove this. Otherwise pretty fun to play - well done!
fergusonlc 23 Oct, 2022 @ 4:53pm 
I have all 6 artifacts but nothing. Plus I enjoy the map you made but i feel strange the end of map. I made a video how to get all 6 artifacts :steamthumbsup:
DIGITAL SPORTS  [developer] 22 Oct, 2022 @ 10:07am 
My biggest gripe was that there really wasn't much horror in this one! The design was nice, but I think it lacked in atmosphere a little. But it was at least packed full of cool environmental ideas, and the theme of you being an Imposter of Freeman was fun, especially with the twist ending. I also enjoyed having artifacts to find. That was a fun little extra touch. Overall, nice work!
DIGITAL SPORTS  [developer] 22 Oct, 2022 @ 10:07am 
(I'm Chon, Lead Level Designer at Crowbar Collective and a judge for the competition!)

I enjoyed this submission! I think it had a bunch of neat ideas, navigation, and combat encounters. I definitely noticed you showing players the effect of things they've done (such as buttons opening doors, or disabling the laser grid), which stopped me from ever being confused at all while playing the map. I also thought the combat in general was pretty good and the shape and paths of various areas were nicely designed. I never really felt lost or confused, and I felt like there was a variety of things to do.
bb mr. B anana 21 Oct, 2022 @ 10:01pm 
there is no 6th artifact is there
Kno 21 Oct, 2022 @ 1:36pm 
among us refrence
Empire BRISTIAN 21 Oct, 2022 @ 11:06am 
sussy
john carp 21 Oct, 2022 @ 5:50am 
i swear someone is going to say sussy ong
Kralich/Gonzo 19 Oct, 2022 @ 11:57am 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: Imposter was a solid map all round. I do, however, feel there was a missed opportunity here to really hone in on the liminal, lonely atmosphere created during the first portion of the map. There was a brief window where I thought the "artefacts" were pages like from a Slender game (I misinterpreted the radio music as some kind of "distance warning" of another entity), and the uncanny feeling of exploring the quiet environments was lost somewhat when combat emerged. That's not to say the combat was bad, though - on the contrary, I feel it was well-balanced and well-integrated. I just wonder if this could have doubled down on the horror, but I enjoyed it quite a bit, so great work!
Blue Jay 18 Oct, 2022 @ 8:41pm 
10/10 ending, enjoyed finding well hidden pick ups, Could of been longer <3
Vassago Rain 18 Oct, 2022 @ 1:33pm 
Reminds me of Turok for some reason. Pretty challenging if you don't pay attention and get your stack as big as possible, and there's some optional pickups that you want to be on the look out for.