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So every piece of such arcane knowledge is most welcome, can only help me along the way once I really get into that dev kit thing, so thanks very much.
I've been playing the game nearly every free minute for the past two months or so, came across a load of stuff I'd definitely wanna mess with, like the damn too heavy potions' weight (hopefully an easy one for starters^^). Guess I just gotta kick myself to stop playing for a week or two to download and familiarize myself with the dev kit.
Anyway, thanks again & nice sunday.
It is not super relevant, but you had seemed interested in some of the technical bits so I wanted to be sure I was clear regarding what was in the dev kit.
And modded Kenshi for a good long time, also loads of potential junk (or treasures) left un-implemented...seems like the lone dev (who made that game almost single-handedly) had waaay bigger plans than what got finished.
But then on the other hand, a modder (or even a semi-Luddite like myself) can make use of such forlorn assets in their own way...iffen you know how they work. How complicated to learn is the dev kit, anyways? Not very tech-savvy tbh, but willing to learn.
I got the sacrifice pot from bountyhunting just a week back, which is essentially the thrall pot, but it has some blood & cute skulls adorning it. Perfect skin for my cannibal camp thrallpot^^.
The nodes around workstations, thralls do use them, but not for spawning. After you break & place a crafter near a bench it's profession can grant a bonus to, it will automatically seek out that station: Carpenter to carpenter bench or artificer bench, smelter to furnace or casting bench, taskmaster to WoP or Torturer Bench etc.
They'll alternate between "their" stations & just lounging around, utilizing whatever other furniture is set up. Oh, and they all spend a looot of time around that thrall pot, so yeah, I agree: A prettier alternative would be nice.
I guess the Battlepass had something and BL Bazaar still might have. Only been playing for a month and a half now, so I do not have a real overview of all the relevant mods yet, but in all my trawling for good mods I haven't come across anything that replaces/adds another "thrall feeding trough" - and we're back to thralls & animalls^^.
With the new living system you can disable thrall use on the 'workstations' and still gain the benefits....
This totally changes the simplicity of the designs because I do not have to account for a taskmaster standing over each 'workstation' like an agitated bouncer waiting for the thralls to leave.
Individual t1 thrall places hold just as much value as t3.....
I don't have to over plan or over think the placeables anymore!
Someone call me out if I have missed something.
And thank you for the positive feedback.
Can anyone confirm for me that there are no alternatives for the thrall food pot? In testing I had to throw one down and immediately wanted something more compact or more... normal? Like I dunno... a buffet table or campfire? ... and this is how it happens. Oh modding...
New Stuff: After I get the thrall worker bit fixed, I may find the mood to expand my work. But in the interim there may be a few things about the 'places' that are unique. You can place them on placeables (like on carpets) and (last I checked) you can place placeables on them. I also think you can have them at least part way in water. Basically I removed or toned down the vanilla building reqs so people could be more creative.
Have fun! And let me know if you encounter any weirdness.
Visuals for Broken Thralls: Just as in the wheel of pain, once a thrall is finished, it will no longer appear in the cage. This is related to how the thrall breaking works. Unlike animal taming (which has a separate coded inventory) thralls only register when they are 'being crafted'. No current system in the game allows broken thralls to be displayed. - Related to this (and I haven't played in a long time so I am not sure if this is implemented or not), in the dev kit there are spawn points around the stations that have systems for thralls to automatically spawn after breaking. I imagine that (if it is not already implemented) this is the direction the devs plan to go rather than displaying broken thralls. It would be nice if it were possible, but it would probably require an independent system. Trust me, I would love this to be a thing. I tried a few tests of it, but never had any luck.
Or revive a time-honored tradition among dishonest barkeeps - slip em a Mickey Finn - send em asleep, they wake up slav...eeeh, I mean thralls. Maybe Purple Orbs to drinks, or some purple/black lotus schnaps.
Or iffen you wanna stay"friendly", call it Love Potion instead if yer like - but a roofie is & stays a roofie, no matter what fancy name yer calls it. But be it roofie or booze or love potion, or whatever else you come up with - it'll all be waaay better & fun than vanilla, I imagine. Just please keep pursuing this.
And on a personal note, I'd love it if you put a hookah on that friendly bar, right next to the booze^^.
Anyway, sounds like an awesome plan, hope it becomes real. Cheers & Mod On!
One new issue-ish has come up. For some reason the stations no longer accept taskmasters. I do not know enough about the new system yet to figure out how to get this working, but I plan to figure it out.
Let me know if you encounter any issues.
Plus as a bonus, I may shoehorn in the 'Friend Bar' and 'Worship Rug' thrall converters I was working on but was never satisfied with. In truth, they are worthwhile. I was just being too OCD.
BUT. Good news is that if I am a good modder I will document all the parts this time so I can post that file as well for anyone who wants to try their hand at adding more places.
Started a new map after the update already launched. I do run a handful of mods and this one is near the end of my list but I have yet to test without any other mods. i specifically tried with the T1 cage
I've also been using your mod for some time.
I've started a new gameplay with Age of Heroes and until the end of last week I was able to put Thralls in the cages to 'convert' them. Unfortunately, since the weekend this hasn't worked anymore.
When you click on the cage the body disappears.
Having to endure the creaking sound of the Wheel of Pain again...