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So every piece of such arcane knowledge is most welcome, can only help me along the way once I really get into that dev kit thing, so thanks very much.
I've been playing the game nearly every free minute for the past two months or so, came across a load of stuff I'd definitely wanna mess with, like the damn too heavy potions' weight (hopefully an easy one for starters^^). Guess I just gotta kick myself to stop playing for a week or two to download and familiarize myself with the dev kit.
Anyway, thanks again & nice sunday.
It is not super relevant, but you had seemed interested in some of the technical bits so I wanted to be sure I was clear regarding what was in the dev kit.
And modded Kenshi for a good long time, also loads of potential junk (or treasures) left un-implemented...seems like the lone dev (who made that game almost single-handedly) had waaay bigger plans than what got finished.
But then on the other hand, a modder (or even a semi-Luddite like myself) can make use of such forlorn assets in their own way...iffen you know how they work. How complicated to learn is the dev kit, anyways? Not very tech-savvy tbh, but willing to learn.
I got the sacrifice pot from bountyhunting just a week back, which is essentially the thrall pot, but it has some blood & cute skulls adorning it. Perfect skin for my cannibal camp thrallpot^^.
The nodes around workstations, thralls do use them, but not for spawning. After you break & place a crafter near a bench it's profession can grant a bonus to, it will automatically seek out that station: Carpenter to carpenter bench or artificer bench, smelter to furnace or casting bench, taskmaster to WoP or Torturer Bench etc.
They'll alternate between "their" stations & just lounging around, utilizing whatever other furniture is set up. Oh, and they all spend a looot of time around that thrall pot, so yeah, I agree: A prettier alternative would be nice.
I guess the Battlepass had something and BL Bazaar still might have. Only been playing for a month and a half now, so I do not have a real overview of all the relevant mods yet, but in all my trawling for good mods I haven't come across anything that replaces/adds another "thrall feeding trough" - and we're back to thralls & animalls^^.
With the new living system you can disable thrall use on the 'workstations' and still gain the benefits....
This totally changes the simplicity of the designs because I do not have to account for a taskmaster standing over each 'workstation' like an agitated bouncer waiting for the thralls to leave.
Individual t1 thrall places hold just as much value as t3.....
I don't have to over plan or over think the placeables anymore!
Someone call me out if I have missed something.
And thank you for the positive feedback.