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1. Blood knight sword version is modified. The sword and lance version both have 15 entities, and similar role / attributes as grail guardian and grail knights in Bretonnia in every aspect.
2. Slightly buffed boar boyz in greenskin --- no change in number of entities, because they should come in mass, so just slightly increased their hp / attack to be a little less underwhelming.
When the player has RoRs from the High Elf culture group in their army, the game will crash during battle loading. As far as I can tell, this also ONLY happens with High Elf RoRs, all other culture groups are fine.
Doesn't impact the AI at all.
This problem is completely consistent and repeatable.
Not intentional just me being lazy --- they shared same entity in db table as the tier-3 versions --- so high elf and cathay tier-2 archers also have access to the 360 degree shoot.
They are not buffed in any other way.
360 degree means less micro-manage of archers. Maybe it should be made a standard for all archers...
Fat-fingered...should be fixed now :-)
The good thing about this too is with the smaller scale units late game I may be able to squeeze a few FPS out as well hah
Thank you for the appreciation!
The newly added black orc shield was updated to 30 (under huge unit size).
Any modded unit is not included though --- the sheer amount of mods out there makes it impossible to cover all, so right now it is only for vanilla units.
I've noticed some inconsistencies with newly modded units which can be expected. Will you be gradually making compatibility to adjust unit sizes for these cases i.e:
The Witchguard/Ossian Guard (Har Ganeth Executioners Renown (III)) are a unit size of 75 however, their default variant is 45.
The Black Orc - Shields (III) and Da Immortals (Renown (IV)) is 60 however, their Great weapon counterpart is 23.
I'm guessing these are currently set by approximate units sizes based on unit tier?
Yes, ogre cav is not as exciting as it was, due to how other elite units catching up. After next DLC come up, which is about ogre, I will take another look at their units.
Only with Better Elites there is the problem.
Activating all my mods except Better Elites, no problem of recruitment.
So it seems the problem come from Better Elites
I checked activating/deactivating mods, when I deactivate Better Elite, no more requirements.
Most elite units are a little expensive. In this case, I don't know why I made the chosen more expensive than others...anyway I capped them at 500 now.
fixed grudge hammerers.
The goblin hewer will stay as it is for now, as the mod does not include any artillery unit yet.
I see 36 entities for reiksguard. Either another mod, or try resub?
Not this one, it does not change any building recruiting.
I just started as Reikland in IE, and greatsword was there in tier 3 barrack.
@SZLFH
Added!
Thanks! Fixed the inconsistency.
Thanks for the suggestion! Done for the slayers!
No plan for single entity yet --- I feel many of them are in a good position, barring a few really weak ones :-)
@BigBadBob7070
My immersive bretonnia mod does include many modded units in bretonnia, which is the only race I have enough passion to adjust to other mods.
Extending that to all modded units would be too much work --- I don't take paid job but some in modding den may be willing to xD
@Jere
No it is 10K on my side, 30*350. Probably another mod changing the size back to vanilla & has higher priority than this mod.
Sadly, I don't really know how to mod so I can't do it myself, and I'm not presumptuous enough to ask you to alter at least a few dozen units across several mods. Well, at least for free, but I don't really have a paypal setup and nor do I think I could spare the money for what should be appropriate compensation for one to make the submods. But alas, a man can dream...
Aniway, good luck man and thanks again.
Thank you for the kind words!
Initially I only planned for cav. Then the game is a bit too boring --- because no infantry can counter them, not even phoenix guard or chaos halberd...so I end up tuning elite infantry too.
The mod is niche anyway, so there is no plan to do a smaller submod. But I will constantly tune the balance, so elite units is OP against low-tier one, but remain on par with each other.
Regardless i want to thank you for all the work and keeping this shit updated trough everything, as a long-time Bretonnia fanboi you basically made my dreams come true. Can't ever imagine wanting to play without warband upgrades and even more-so the responsive and impact-full cavalry.
Genuinely mean it man, Immortal Empires with a bit of modders help has been keeping us sane as new parents who get interrupted all the time, from otherwise not so turn-based gaming.