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Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.
When you have a moment, is there a known conflict that causes the heads from these biotech expansion mods to be just base human?
And I love how Randy kept dropping seertusks into my colony as I was working on breeding elephants. Surprise themed playthrough time!
Applies to both starting pawns with the Cloudpuff xenotype and pawns given the gene during play.
https://gist.github.com/HugsLibRecordKeeper/015f6a2b4b42cbf0462c5a350e29b1e7
About the needs of the Barkins. Maybe it's worth tying the satisfaction of this need to animals as well? What difference does a predator make if it smells of blood and screams? The need to kill intelligent pawns may be a separate gene.
Oh, and what about the bears? Hibernation as the main feature. It can be positive when a pawn just goes to sleep for a month and does not consume colony resources, or negative when it just needs to hibernate. The mechanics of vampire sleep are very suitable for bear hibernation.