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I updated the About.xml to revert a name change I did. Please let me know if this fixes the issue
Let art‑capable pawns inlay precious stones in existing tiles, giving floors a quality level (normal–legendary) that influences room impressiveness and auction price when using trading‑caravans.
Add a trader tag (Flooring Merchant) that spawns rare floor kits (holographic, glass, luminescent algae).
8. Performance & UX polish
Generate composite textures at load time via GraphicToolbox.GetColoredVersion instead of shipping 300 static PNGs—cuts download size drastically.
Provide a research tab preview: icons that show the tile’s beauty, wealth and special effects at a glance so players aren’t hunting through architect sub‑tabs.
Quake fractures – if a mid‑to‑late‑game “fault tremor” event triggers, stone floors can crack into rubble; wood may ignite. Colonists with Construction 10+ can reinforce floors pre‑emptively with steel rebar.
Toxic rainfall coats outdoor floors with sludge that slowly erodes their beauty unless cleaned with new “pressure‑wash” job (needs water from Vanilla Watermills or pipes).
6. Cross‑mod synergy hooks
Vehicles Framework: define traction values—straw floors slow wheeled vehicles, polished plasteel accelerates them.
Save Our Ship 2: flag certain tiles as radiation shielding (uranium‑lead composite) so ship architects can layer protection into hull floors instead of only walls.
Vanilla Outposts Expanded: allow outpost governors to request luxury flooring shipments; fulfilling the quota boosts passive silver income.
A floor painter gizmo (think Ideology styling tool) that lets players pick two materials and a rule (chevron, Greek‑key, radial). The mod spits out an XML‑generated “virtual blueprint” so no extra ThingDefs bloat memory.
Export / import pattern JSON so communities can share mosaics on the Workshop without shipping textures.
4. Energy & wiring re‑imagined
Capacitor tiles – plasteel‑and‑jade floors that act as 50 W‑s storage cells each; whole rooms become walkable batteries—good for spacecraft interiors or mechanoid bases.
Conduit camouflage – floor types whose beauty offsets the −2 ugly penalty of visible power conduits, letting builders skip the micro of Conduit Wall mods.
Introduce wear layers: every 10 000 footsteps the texture darkens and beauty drops. Colonists can refinish instead of reinstalling, creating a low‑skill cleaning‑plus job that consumes small amounts of chemfuel (for varnish) or dye.
Tie refinement to Ideology styles: e.g. a Rustic colony keeps worn boards (beauty penalty offset by +relentless style mood), while an Industrial colony demands polished steel plates.
The 1.6 fork restores the classic [T] More Floors pack for RimWorld 1.6/1.5 and ships: wood, stone and carpet variants, paintable surfaces, and a pollution‑overlay tweak for Biotech maps
steamhost.cn/steamcommunity_com
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Novel directions to push the concept
1. Gameplay‑active floors
Micro‑biome tiles – living moss or mycelium carpets that eat Biotech pollution each tick and slowly convert it to fertile soil; double as beauty items.
Haptic training mats – martial‑arts floor panels: when pawns stand on them they gain melee XP, but they also fatigue faster (a soft cap against AFK grinding).
Sound‑damping flooring – reduces gunshot noise radius and psychic drone impact inside a room; ideal for stealth raids and prison blocks.
After removing some mods its not showing the tab, i dont know why it wasnt showing and which mods from the ones i removed made it work, but its working
Have the same error.
Loaded my save with my pre-update local mod backup and floors are /available back again.
Potentially the patch for expanded woodworking breaking due to different game versions?
@DrBossWatson From memory it will for some, but others may need patches. I don't use any new stone mods really but if there is a specific one that needs work I can look at it
I cannot express how VITAL this mod is for me, thank you.
Looking forward to 1.6! Can't play without it!
It´d help clear out clutter so much more if my guests slept their big asses in another layer lol
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