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Haven't tested extensively, so perhaps it comes from animals being on map spawn? If that's the case though, boy there's a lot.
And are there less sea animals then in the orginal mods as that was way too much :)?
Tanslation mod can be found here: Deutsche Übersetzung für Civilization VI Mods
LOC_PEDIA_CONCEPTS_PAGE_LEU_WILDLIFE_CHAPTER_EXHIBITS_PARA_2 in WildlifePediaManual_Texts.sql is existing twice
Anyway, hopefully this can be fixed in the future, because it is a neat idea!
I unsubscribed from both mods and i subscribed again.
I don't know what the problem is, but it seems to be working now.
I already deactivated all the mods I use, just leave the Wildlife one, but i get the same problem.
i have the version 1.0.12.28
I meet the requirements of the mod
Any recommendation?
Good work thou.
There's just one issue currently: It's incredibly difficult to actually capture Local Fauna unless they somehow stumble into the Preserve Ring. Baiting them to chase you only works so long, and then you need to carefully coral them while hoping the City States don't kill it, and you can't never guarantee that they'll move in the right way... is there any way to improve the animal's pathing AI to make it easier to capture them?
It´s totally on par with the official game modes, surpassing a good junk of them
Sadly i haven´t got it to work in multiplayer, but then desync seems almost omnipresent anyway these days, so probably not worth the trouble.
Two bugs. When capturing Manta Rays it bugged out my interface. At the end of the round it always brought me back to the ray but i couldn´t enter any commands. i also got to nickname it.
I had to force end turns with Shift+Enter. From there on captured fish did not appear on their tile ever again.
I LOVE that Whales and sharkes are catchable, though i do wish the preserve had some effect on sea tiles to not make it feel like such a waste building one on the coast.
Suggestion :
An artificial reef District to mimic the land preserve would be the icing on the cake, giving increased yields to surrounding sea tiles for every different living species in there
it would be interesting to have this fantastic mod of yours interact in some way with the "national parks", such as if with the preserve you capture them they are directly transferred to the national parks, or the national parks "captures" the animals as the preserve. what do you say? thanks and great job!!
(Side note, for me this means a certain group of pesky civs familiar to me would be calling the shots with this game mode, their unique units are basically very strong skirmisher replacements…)
A small suggestion to change "WHERE Tag = "LOC_XXX" to "WHERE Tag = "LOC_XXX AND Language = "en_US"
It would be fine for other translators to translate your mod more easily.
btw i'm still confuse how to breed animal sometime animal spawn on my preserve once but after that disappear and never get again even i made lots of preserve on my civ animal only spawn in one of my city once, and trying to cheat to spawn the wild animal as unit instead i get wild animal as resource, so yeah i'm still confuse how to breed animal work on this mode
That's just way too much.
I thought "I'm just gonna build galleys to explore then."
Jokes on me, there's sharks in the water.