Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Centaur-Class Freighter
7 Comments
Yäeger  [author] 17 Nov, 2022 @ 11:22pm 
New version of this ship will come soon.
Raszul 6 Nov, 2022 @ 10:58pm 
... had to split my comment into two since it exceeded the 1k character limit -.-'
Raszul 6 Nov, 2022 @ 10:58pm 
i havent downlowded the craft, but ... the support craft (freighters/factories/salvagers/miners combo ships) i build in career mode are based on a very similar design.

so... here the what I think could or should be improved

only two reverse/breaking thrusters. high risk of loosing them and thus loosing thrust in that direction

no side armor. the moment more than one enemy appears you are effectively guaranteed to loose all your cargo and likely the ship

i would suggest adding at least 2 disruptors. locking down enemy systems with their emp helps a lot to reduce incoming damage

i doubt that a single small reactor will suffice to power the bow. i suggest upgrading that to a medium reactor

a single shield isnt going to hold long vs anything that is actually a threat. maybe see if you can shift it to the side and place another one on the other side symetrically?
Raszul 6 Nov, 2022 @ 10:58pm 
you have that 1-wide path in the bow ahead of the shield offset to the left
if you were to offset the bow hyperdrive to the right (instead of to the left as it currently is), then it could be "hidden" behind that asymetric bit of internal armor

the large reactor in the back might be overkill two small ones might suffice, testing required.

the large bridge is overkill.
i'd instead suggest using a smaller one and adding a cockpit to the bow - that way if one of them gets damaged you might still be able to hyperdrive-jump away




for the overhauled version @ecnaltreborsiwel
you need a reactor in the bow. there is too much local power use to supply that with the existing crew with a mere capacitor. (and trying to do so will massively exaggerate the crew needs)

i do like the changes you did to the rear section though. those will be quite beneficial (engine rooms ftw)
ecnaltreborsiwel 1 Nov, 2022 @ 12:05pm 
https://steamuserimages-a.akamaihd.net/ugc/1861702026613736500/133781FE609FBCC89E6A901CA4D40BDCEB065BD8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

made a couple changes (which are improvements imo, take it as you will)

Price : 383 100
Weight : tbh, i have no idea how to check this
Max speed : 83,1 m/s
ecnaltreborsiwel 1 Nov, 2022 @ 11:38am 
if you were to replace all of the single blocks of armor with double blocks (where able based on design), it would improve the armor's efficiency (takes more damage to cut a hole though the armor), and even better would be interleaving the armor where able (offsetting by 1 each layer. also, though it does fit in very well with the design of the craft overall, the bridge is a bit overkill. as well, since the layout is fairly well designed for logistics, you don't need quite as many crew as the game indicates, so you can cut down a bit on the amount of crew quarters.
looks like a fairly decent overall design though
<G4R> 31 Oct, 2022 @ 9:02pm 
I would say for a civilian ship it has pretty good defenses as its been my flagship for the first 3 systems thus far. As long as you aim it like a spear and have a couple smaller more agile ships.