Victoria 3

Victoria 3

Siam Renaissance - A Siamese Rework Mod
40 Comments
BEST 24 Jul @ 1:48am 
ok ครับ แต่ ตัวละคร นี้ ต้องรอ ท้ายเกมเลยใช้ไหม ยังไม่เห็น คนที่รู้จัก
PPsyrius  [author] 23 Jul @ 7:10am 
@BEST
บั้กจากเกมหลักครับ สินค้าชนิดนึงตอนนี้มี Prestige Goods ได้แค่ 3 ชนิด รอทาง Paradox ซ่อมต่อไป

Edit: เมื่อกี้จะลบคอมเม้นท์ตัวเองเพราะแก้คำผิด แต่เผลอกดลบผิดอัน ขอโทษด้วยครับ
PPsyrius  [author] 6 Jul @ 10:42am 
1.9b Release for Vic3 Patch 1.9.x. (Part 3)

- WCR: Now that Siamese Domestic Influence check has been added to the main WCR mod, these overrides on this mod's side are thus no longer needed and thus removed, as well as other assorted changes as suggested by @1230james.
- Ruler Clothing: Add support for pre- and post- westernised Siamese Ruler Uniforms (the latter is based on Pridi Banomyong's Regent of Siam Uniform)
- Flavour renames for states and hubs (read: on-map cities) now work 100%, as well as other assorted naming fixes that I haven't noticed earlier.

This is savegame-compatible
PPsyrius  [author] 6 Jul @ 8:08am 
@1230james
Cheers - love your mod <3

Thanks for the notes - I'll get them patched soon
1230james 5 Jul @ 8:03pm 
Hey, saw your comment on WCR the other day and I've gone to make code edits to improve mod interop like you've requested.

I've included the SIA tag into the list of countries with domestic uniforms combined with a check to see if this mod is active in order for the option to be selectable.

I've not changed the logic for `WCR_late_army_uniform_trigger`. I don't think you should be relying on it for anything since it's only really meant to drive the fake late game uniforms. You could set up your own late-game uniform trigger for your own use, and if there's any portrait modifier conflicts/overlaps with the WCR late-game uniforms, I would prefer you just set up some sort of override in the portrait modifiers on your end instead of having WCR try to account for it.

I'll be pushing the update for WCR in a bit. Cheers!
PPsyrius  [author] 5 Jul @ 7:54am 
1.9b Release for Vic3 Patch 1.9.x.

- Companies: Add Louise T. Leonowens Ltd. (Yep, that Leonowens from "The King and I") as the new Teak prestige good logging & tobacco company.
- Companies: Jucker, Sigg & Co will now specialise in "Jasmine Rice" prestige good instead.
- Companies: Tanin now has their own special "Tanin Radio" prestige good.

Likely savegame-compatible (tested earlier with my own saves).

MR-specific companies are next, as well as Siamese artists/scientists/...
Azur lane enjoyer 4 Jul @ 2:59pm 
already send to you in steam friend
PPsyrius  [author] 4 Jul @ 1:03pm 
1.9a Release for Vic3 Patch 1.9.x. (Part 8)

- Military Clothing: Late-Game Royal Siamese Army (Tier 5-6) Soldiers, Officers, and Commanders will now wear Adrian helmet alongside their Service Cap.
- Military Clothing: Late-Game Royal Siamese Army (Tier 4-6) now wears their Battle Dress Uniform instead of Service Dress Uniform when mobilized/at-war.
- Military Clothing: Add Royal Siamese Navy clothing for westernised (WCR) / recognised (vanilla) Siam - prior to this they will use the same uniform as the Royal Siamese Army.
- General Mod File refactor across the board
- WCR: This mod is now 100% fully compatibles with WCR - you can now pick non-Siamese Ruler/Army/Navy uniform options as provided by WCR as well should that mod be enabled.

This is savegame-compatible.
PPsyrius  [author] 4 Jul @ 5:39am 
@Azur lane enjoyer
Can you upload the savegame from that playthrough somewhere and send them to me? I don't think there's any event/JE yet to affect late-game outside of uniform n company code - but probably wouldn't hurt checking out
Azur lane enjoyer 3 Jul @ 5:17pm 
got crash after win war with Great Qing or European nation after 1900
PPsyrius  [author] 1 Jul @ 9:28am 
@Satsuki Shizuka
Update: I've narrowed down the issue to `00_companies_mp1.txt` which ensures DLC goods override other custom prestige goods, will report this bug to PDX

Update 2: report filed [forum.paradoxplaza.com]
PPsyrius  [author] 30 Jun @ 5:59am 
1.9a Release for Vic3 Patch 1.9.x. (Part 7)

- Civilian Clothing: Fix Siamese Westernized Royal Clothing being applied to all monarchy (forgot to add a check whether if that character is from Siam lmao)
- Civilian Clothing: Revert custom Westernized Scientist Clothing for Morgenrote, at least until the trigger is working again without overlapping with MR's own files.
- Military Clothing: Update Mid Rattanakosin (Tier 2: OTL Haw Wars) Soldier Cap, Late Rattanakosin (Tier 3: OTL Paknam Incident) Soldier & Officer coat.

This is savegame-compatible.
Satsuki Shizuka 五月靜 29 Jun @ 10:17pm 
Great mod, thanks. However, the Thai Silk Co. I have is generating Como silk for some reason. Why is that?
(Is it because I'm Lanfang and I started the company using a treaty port but the HQ is on Borneo and most of my plantations are in Guangdong?)
PPsyrius  [author] 29 Jun @ 12:15pm 
1.9a Release for Vic3 Patch 1.9.x. (Part 6)

- Civilian Clothing: Fix post-Westernised (WCR) / Recognised (Vanilla) Siamese pop clothing overlaps when using with Morgenröte
- Civilian Clothing: Upgrade Monarchy, Bureaucrats, & IG Leader clothings post-Westernised (WCR) / Recognised (Vanilla).
- Military Clothing: Add Tier 3 - 6 Royal Siamese Army clothing (see attached picture in mod description for more unlock conditions)

This is savegame-compatible.
PPsyrius  [author] 27 Jun @ 1:15pm 
1.9a Release for Vic3 Patch 1.9.x. (Part 5)

- Add Pre- And Post- Westernized Thai clothing for Siamese POPs ( Western Clothes: Redux is recommended but not having that would just change our requirement to just recognised status), Royal Siamese Armed Forces Clothing will be expanded to cover all 6 uniform changes between 1836-1936 later.
- Buff Mongkut to "Moderniser" ideology, King Nangklao (Rama III) will get his own trait with the next upcoming patch.

This is savegame-compatible.
PPsyrius  [author] 27 Jun @ 1:08pm 
@0th Law Noted, will get to that as soon as I wrapped up my existing work on Siamese clothing retextures
0th Law 23 Jun @ 8:07am 
Suggestion: to the Roberts Treaty, add clauses prohibiting the trade of Grain and Opium with the World Market, as Opium import and Rice export were prohibited under Article II of the treaty.
PPsyrius  [author] 23 Jun @ 5:52am 
@牛奶大魔王 Added, thanks for the translation <3
牛奶大魔王 22 Jun @ 11:15am 
Greetings! what a great mod, I want more Chinese player used it so i have translated it inside V3 Chinese submod mod
would u make a line in description

Here is my Chinese localization. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
PPsyrius  [author] 22 Jun @ 3:02am 
1.9a Release for Vic3 Patch 1.9.x. (Part 4)

- Add Prestige Goods for Thai Company, 3 new companies (Thai Silk Co., Ltd., Cha Tra Mue, Thai Fisheries Co., Ltd.)

This is savegame-compatible
0th Law 19 Jun @ 8:24pm 
To be fair, Siam starts with Isolationism (for some utterly inane and incomprehensible reason) at game start, and Isolationism disables trade centers, so it wouldn't make sense from that perspective to add trade centers at start.
PPsyrius  [author] 19 Jun @ 9:20am 
1.9a Release for Vic3 Patch 1.9.x.

- Add in-game Burney Treaty of 1826 between GBR and SIA (AI won't instantly tear it down now thankfully), and USA AI will sign Roberts Treaty (Siamese–American Treaty of Amity and Commerce) of 1833 a few days into the game.
- To represents กรมพระคลังสินค้า (Siamese Ministry of Trade - Literally got Royal Monopoly on all assets) better, a LV.2 Trade Center and a LV.1 trading port has been added to Bangkok (historical estimate trade volume at the time was ~2x those of Saigon, which Paradox give them a LV.1 but not for Bangkok???)
- A few relationship inits aside from treaty-related ones mentioned above i.e. SIA-POR are now cordial to each other, and SIA is a bit wary of FRA's Catholic missions.
- Some AI adjustment for Siamese Flavour Companies we've add in the previous patches to better suites the 1.9 update.
TurtleShroom 10 Mar @ 12:39pm 
Does this Mod still work?
Armmine 15 Jan @ 11:32pm 
I'm really enjoying this mod so far!
Also, not to nitpick, but I don't see the point in renaming 'Armed Forces' to 'Krom Phra Kalahom.' It's just the Thai term written in English, which makes it harder to read and doesn't really add anything. Same goes for the 'Landowners' as well.
A KIND OF MAGIC 23 Dec, 2024 @ 7:20am 
Just finished a campaign as Siam, I want to add something as a patriot Thai :steamhappy:
-It is not really historically accurate to not change a flag to the modern Thai flag when we have some form of voting whilst keeping the King. Although, when Siam becomes a republic, the middle blue strip may change since it represents the royalty.
-It would be great to railroad the historically accurate kings from Rama III to VIII just like Russia
-We should be able to change the name to Thailand after researching Nationalism and some journal entries.
-Having a journal entry to modernize your country like Russia would be cool. (With a unique name like "Khana Ratsadorn".
-Maybe if we are able to unite all Tai states, we should be able to form a new country with Pannationalism tech.
-Dealing with the French and the Brits should be more troublesome with an options to slice pieces of your country in order to maintain sovereignty.
-Phataya City still exists.

I hope my suggestions would help!
PPsyrius  [author] 26 Nov, 2024 @ 7:58am 
1.8a Release for Vic3 Patch 1.8.x.

- Add in 7 new Siamese companies i.e. Chia Tai Chung (Charoen Pokkaphand), Jucker, Sigg & Co (BJC), Boon Rawd Brewery, ...
- Reworked all existing companies including B.Grimm to better reflects their role in development of Siam as a nation - note that company icon used are sometimes from their successor companies so the name might not 100% match here.
PPsyrius  [author] 23 Nov, 2024 @ 1:55am 
This is now updated for patch 1.8.x.

- Update the coding in general to the latest standard.
- Add additional starting techs for Siam, which are "Urban Planning", "Law Enforcement", and "Academia" (based on the status of Chatusadom system in early Rattanakosin era and the resurrection of Siamese Intellectual post-Ayutthaya collapse by Rama II & III era)
- As Religious School shouldn't have been assigned this early, Siamese literacy rate has instead been increased from baseline level to very low level (~11% at gamestart)
PPsyrius  [author] 24 Jul, 2024 @ 1:35am 
1.7a Release for Vic3 Patch 1.7.x.

- Add in 4 additional historical Siamese Crown Princes from the 1890s-1920s period.
- Some clothing fixes for Siamese pop i.e. the Supreme Patriarch (Siamese Devout IG leader) now wears Maha Nikaya-coloured robes, Thai High female clothing for Middle and Upper Classes POPs.
Nine_Beng 16 Jul, 2024 @ 6:05am 
Thanks for the update!!
PPsyrius  [author] 13 Jul, 2024 @ 10:14pm 
This is now updated for patch 1.7.x.

- Update the coding in general to the latest standard.
- Bringing up the list of historical Siamese leaders and agitators up to 25, including Plaek Phibunsongkhram, Prince Damrong Rajanubhab, and more.
- Add 4 unique companies for Siam (Siam Cement, Bangkok Dock, Tanin, State Railway of Siam)
TurtleShroom 19 Nov, 2023 @ 12:47pm 
This was a great Mod.
november_first 29 Sep, 2023 @ 8:11pm 
Update please
事不过三兄ToumanRin 24 Aug, 2023 @ 4:30pm 
Seems this mod has been abandoned, Sad
fadookie 7 Dec, 2022 @ 7:45pm 
Some of the changes to place names made in the last version of the mod (Phnom Penh > Oudong, for example) aren't working in this version.
PPsyrius  [author] 7 Dec, 2022 @ 4:59am 
This is now updated to 1.1.* standard
fadookie 13 Nov, 2022 @ 9:40pm 
This is great! I wanted to play Siam since before the game came out, but I was really disappointed with the sloppy namelist. Honestly, I was just looking for a better character namelist, and this mod already delivers more than that. Really looking forward to what you do with this in the future!
sukritact 31 Oct, 2022 @ 4:41am 
Thanks for this. Having a guy named Chulalongkorn leading the rural faction was absolutely confusing.
Olive Drab 26 Oct, 2022 @ 4:48pm 
Thank you!
PPsyrius  [author] 26 Oct, 2022 @ 1:21am 
That would be our end goal, yes
Froozigiusz 26 Oct, 2022 @ 12:18am 
If ya'll keep the flavour in-line with vanilla standards - and make a simpler name for this mod - I'm sure this will be good.