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This only applies to classroom teaching? It does not involve "watch work" learning? I often have refugees with different ideologies interacting with my children... or the other way around actually.
And a +1 for the 1.6 update if possible :)
I've made an update that makes it handle errors such as that one, so once Steam actually updates it for you, it shouldn't happen again (including for saves with that error).
There is a big risk of other issues with that save unrelated to this mod though. It throws a lot of errors when loading.
Here's the log: https://gist.github.com/HugsLibRecordKeeper/935325728ee32b65bbb330625def57c0
I hope something can be done about it because I really like this mod and has been using it for multiple playthroughs.
It is also the fact that some "groups" are known to be very toxic..even amongst themselves, so other players who wish the community to have at least some level of quality see no choice but to push against these, if you ask me, they diserve each other, i only comment when it is "internal" polictics, AKA : entitled fans of big modders trying to force other creators to adapt their mods.
And i too am a fan of the BONES mod.
im dying xd mf just wanted to make it easier to convert children without imprisoning them & everyone made it weird
Did only the teacher lose confidence or was the pupil's also ticking down (1-2% at a time)? It can happen that the pupil makes a random vanilla conversion attempt on the teacher, just because they are in close proximity. If that is the case, you should be able to see it in the social log.
P.S. Fantastic idea for a mod.
You play a game where you can make hats out of people and you think you have a moral foot to stand on?
well actually you have quite a few considering the floors are made of the bones of the unbelievers
Should be fine to add and remove. Maybe a one-time error on removal.
@Simmin
Thank you. :)
Thank you, that was kind. I won't try to convince you, I mostly just didn't want the comment thread to devolve into a discussion on that topic. I'm sure there are several good threads on that over on reddit. :)
Come on, don't be like that. Making a game is a huge project, and especially in one as complicated as RimWorld, there is is going to be some gaps that were not discovered before release. Also, not everyone has the same opinon on how things should be, and mods lets everyone have their own way.
Ludeon is pretty good with patching things after release as well - a lot of companies don't bother.
You are welcome, thanks for dropping a comment. :)
(Great work on the Mod, BTW. Take my Award.)
This is so apparent that I don't see why the devs didn't just put it in themselves.
Aaah, thank you for injecting a lovely dose of perspective. Made my day. :D