Garry's Mod

Garry's Mod

[RP] City 17 - Residential Block Occupation
30 Comments
wings 24 Jan @ 7:09pm 
We need d3_c17_13 as a sandbox map. There doesn't seem to be any right now.
paintr2 18 Feb, 2024 @ 4:23pm 
Yo can I have the vmf for a edit
ThorsteR 29 Dec, 2023 @ 4:06am 
Make combine hospital occupation
Wide Claude 2 Oct, 2023 @ 10:33am 
I don't think that it's possible because of source's map limitations
I LOVE MY WIFE 16 Aug, 2023 @ 8:18am 
could you merge whole city 17 maps into one
JusticeBoomer 10 May, 2023 @ 12:39pm 
Will you ever make it so the metrocops that you can spawn in the map actually use guns to attack you if you are like killing their buddies?
Citizen 19 Mar, 2023 @ 6:11am 
this is the best steam workshop map
RileySV  [author] 27 Jan, 2023 @ 12:30pm 
@洩矢魔理沙official This one doesn't have any of the street fighting damage and the Combine have a presence similar to what you would see in the early train station maps of Half-Life 2.
Detszo 25 Jan, 2023 @ 9:17am 
this one is less occupied by the combine
Kelorine 9 Jan, 2023 @ 4:33am 
what's the difference between the no occupation version?
RileySV  [author] 2 Dec, 2022 @ 11:00am 
@boban.pejcic My apologies, I am completely unsure what happened there. It should appear and (hopefully now) play correctly
VaraHunter682 8 Nov, 2022 @ 11:51pm 
the citadel's on full alert
RileySV  [author] 8 Nov, 2022 @ 12:46pm 
Oh and also:
-Removed two streetwar soundscapes that previously escaped me
-Updated the sun angle
RileySV  [author] 8 Nov, 2022 @ 12:44pm 
Update time! Here is a list of changes and note that the notes above in the "Change Notes" are missing a few things listed here:
-Fixed a few nodraw issues
-Fixed a few issues regarding the skybox on-top of making it more consistent with the coming map
-Cleaned a lot of the blood up in the sewers though there are still some (they are dangerous after all)
-Made the canal more traversable by adding the other path on the other side with new interiors
-Added in some more lights that are turned off. Helps add some extra details
-Fixed a hanging sign that was broken
-Updated the hill, very large intersection, and one of the overlooks to be a bit more visually interesting
-Added a few bollards here and there to make the streets look a bit more interesting
-Added in some chimney smoke here and there to make the map feel more interesting and alive
-Removed a bunch of duplicate/conflicting brushes/props/sprites
-Added an extra metrocop spawn up on the balcony of the hostel
RileySV  [author] 6 Nov, 2022 @ 6:57pm 
@Rasmordem Thank you for finding that! I will fix it in the coming update, which should be in the next day or two.
Rasmordem 6 Nov, 2022 @ 5:38pm 
There is a soundscape that still triggers the war sounds at coordinates X= -8345, Y= -4476, Z= - 363

(Sorry for being a little picky, but considering the theme of the map, it does not fit).
RileySV  [author] 2 Nov, 2022 @ 11:57am 
@valde.andersson14 Yes

@844box You are correct it seems. That will be addressed in a coming update

@mrflimfan I will keep that suggestion in mind :)
valde.andersson14 2 Nov, 2022 @ 8:55am 
any navmesh/ai nodes?
Raining apple 30 Oct, 2022 @ 1:51am 
Cool
kai 29 Oct, 2022 @ 3:07pm 
no
844box 28 Oct, 2022 @ 7:03pm 
@RileySV compare env_sun angles to light_envirornment angles
motoristcrushessign 28 Oct, 2022 @ 1:24pm 
suggestion man is back with an actually good suggestion for a map called "gm_cityblock_aftermath", which would be a random cityblock in c17 after the explosion that took place at the end of hl2e1
because of city 17 being fairly close to the citadel, it would probably look like the episode 1 ruins with the portal storm above the city, but because of it being a portal it would obviously being taking things into it so an apartment interior but ruined and missing a roof due to the portal storm. and just to make a feeling of loneliness, some sort of ambiance (e.g. the portal soundtrack "procedural jigglebone") would be a nice touch.

but that's just a suggestion
A GAME SUGGESTION
Lífþrasir 28 Oct, 2022 @ 12:18pm 
Could you name the light_environment in this map, please?
RileySV  [author] 28 Oct, 2022 @ 11:34am 
@844box How so?
844box 28 Oct, 2022 @ 2:55am 
The sun is at wrong position
Полковник Исаев 27 Oct, 2022 @ 10:59pm 
The same theme with occupation maps can be done with the Nova Prospekt prison
Полковник Исаев 27 Oct, 2022 @ 10:54pm 
Nice work!
TOYO1515 27 Oct, 2022 @ 4:46pm 
Can't wait for it! :lunar2020hearteyesrabbit:
Xx_Yoggy_xX (2) 27 Oct, 2022 @ 3:33pm 
Nice keep up the good work man.
RileySV  [author] 27 Oct, 2022 @ 1:06pm 
Next up: pre-war version!