Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TBH the Baator mod by itself seems to have an issue with elements, it specific resource always show up as new on load.
That would be awsome!
so we can have a real semblance of the old resource monitor back.
Is it possible to also add an option to disable the diagnostics panel above it?
Otherwise, the game saves pinned resources already, and I save the collapsed state of categories, is that not working for you?
Something like this maybe?
https://i.imgur.com/sFHqtOv.png
@Kaedan: I'm working on some configuration options right now (and some hopefully better defaults). It should be out in a couple of days.
By the way, any chance you may add support for the mod Critter Inventory (shows critters as part of the resources and while it works, they are shown outside of the categories)?