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Likely.
We had an accident.
How does one go about doing this?
You should starts with one now.
Removable trashcan and regular trashcan are two different items now and you should no longer picks up the one on outpost automatically.
Got burned by this game constantly breaking mod every updates and uni works.
And if I recall it isn't really possible to do that
I actually don't know how to fix that...
=)
This mod is now Just the clown job..
The assistant change and spawnkit changes are now an addon.
The main reason is I don't want to make too much differences between the complete version and the lite version for the files
Having too much changes will make maintaining both the complete version and the lite version much harder and may cause unexpected feature desync.
The feature spilt of the mod has further reduced the amount of out of scope changes, but I don't want to do major changes to Afflictions.xml and divinggear.xml or else I am basically have to put 3 separate test cases for otherwise one family of mods.
- There used to be some captain changes, but due to the new talents system, they are all rendered deactivated, so effectively they aren't there.
- Only the Slipsuit have any major changes (Speed buff), the rest are basically untouched (The PUCS used to be from VanillaPlus//Complete but now no longer have the buff and increased crafting cost)
- The spawnkit IS changed, and I do marked the changes on the description.
- Endocrinebooster is updated to include clown talent.
In total, there is 4 changes in this mod, Assistant changes, Clown job, New diving suits (All becomes assistant items due to the respective job talent is not there), and improved spawn kits.
Also I am planning to further spilt this lite version of the mod into 2 mods, one with clown only, while the other one will be the assistant changes + better spawn kits.
The extra diving suits are Assistant's toys so they don't affect everyone else.
So this goes down to the improved starting kits.
I can remove the "Stay out of my way" revolver and the Captain medal, kinda 5050 on this changes anyway.
i'd really love just the pure clown as a job without anything else
It is a OP item.
It got buffed in this mod.
Not sure how, will investigate later.
Maybe when 0.20.X.0 come. Since My plan is to merge both old talents and new talents to make either a 6-tiers 3 trees talent or 4-tiers 5 trees talents (If they didnt remove any code for the old talent) for all jobs in the Complete version and assistant+clown in this lite version. It cause clown to have far fewer talents than everyone else. In that case that collaboration will really help fulling that gap.
"The Game" should be cryptic until someone got it.
I should have done a better job explaining what is Clear wire and The sea curse.
Clear Wire: A wire that's nearly invisible, act as a normal wire, but unless someone is checking the internal connections, no one is going to find some malicious connections being made.
The Sea's Curse: When honking the honk, It gives +200 helm skills to others, allowing the captain to "Drift" the submarine. When honking the honk up close (At 1.5M), it instead give -100 helm skills to others, effectively disrupting whoever is controlling the sub at that moment.
Sorry for the late reply, approaching final.
Turns out, the base Disoriented effect does not clear itself when it is below 50. Now I made a clone of it so It can goes away normally.