Barotrauma

Barotrauma

VanillaPlus...Clown Job [LEGACY]
43 Comments
Deinonycorvus  [author] 1 Dec, 2023 @ 1:46am 
@Mad Milk Producer
Likely.
Mad Milk Producer 30 Nov, 2023 @ 10:30am 
Diluted Contractions 29 Jul, 2023 @ 12:56am 
I must aquire more clowns than I initially had.
We had an accident.

How does one go about doing this?
Mzargeot 2 Jun, 2023 @ 12:40pm 
It works, Thanks :captainclown:
Deinonycorvus  [author] 2 Jun, 2023 @ 11:02am 
Well... Nevermind, saw how they did it. =)

You should starts with one now.
Mzargeot 2 Jun, 2023 @ 10:04am 
I've seen the Diver and Acolyte job mods do this ¯\_(ツ)_/¯
Deinonycorvus  [author] 31 May, 2023 @ 8:51am 
I'm not sure is this even doable as the game hard-locked to 3 player with Captain Mechanic Engineer in SinglePlayer.
Mzargeot 31 May, 2023 @ 5:28am 
Could you make so that this job starts with you in a singleplayer campaign?:captainclown:
Deinonycorvus  [author] 27 Mar, 2023 @ 11:48pm 
@BLurrii
Removable trashcan and regular trashcan are two different items now and you should no longer picks up the one on outpost automatically.
BLurrii 6 Mar, 2023 @ 10:29pm 
understandable, my friend. I wish you luck!
Deinonycorvus  [author] 6 Mar, 2023 @ 10:16pm 
I might re-investigate this at a later state
Got burned by this game constantly breaking mod every updates and uni works.
BLurrii 6 Mar, 2023 @ 9:47am 
ah I thought the guy who made the acolyte job was able to do it but maybe i'm getting confused nevermind then. Thanks for the quick reply
Deinonycorvus  [author] 6 Mar, 2023 @ 9:11am 
Unfortunately no.
And if I recall it isn't really possible to do that
BLurrii 6 Mar, 2023 @ 6:19am 
Is the job hire-able at outposts as I would like to play it in single-player? Love the mod! :captainclown:
June Mirth 25 Feb, 2023 @ 5:52pm 
RIP
Deinonycorvus  [author] 24 Feb, 2023 @ 3:47am 
@JesterMcMuffin
I actually don't know how to fix that...
=)
June Mirth 23 Feb, 2023 @ 9:04am 
Seem to run into a small issue with the trash cans. Often I'd just want to look into them to grab whatever might be there, but it would often just wear it as armor. Kind of annoying, but not the worst thing
Mzargeot 16 Jan, 2023 @ 12:01am 
The hero the Honkmother's children never knew they needed :captainclown:
PrestigeHobo 31 Dec, 2022 @ 6:41pm 
i consider the clown job vanilla for campaign, its fuggen great
PrestigeHobo 31 Dec, 2022 @ 6:29pm 
Holy crap, that's crazy amazing brother! I believe it's a good decision man and I applaud your swift action. Happy new year man!
Deinonycorvus  [author] 31 Dec, 2022 @ 6:35am 
Well
This mod is now Just the clown job..
The assistant change and spawnkit changes are now an addon.
PrestigeHobo 31 Dec, 2022 @ 2:24am 
I still believe that a pure clown addition would be best. 90% of the other changes are uninteresting for players that want to stay close to vanilla
Deinonycorvus  [author] 30 Dec, 2022 @ 8:43pm 
Well.
The main reason is I don't want to make too much differences between the complete version and the lite version for the files

Having too much changes will make maintaining both the complete version and the lite version much harder and may cause unexpected feature desync.

The feature spilt of the mod has further reduced the amount of out of scope changes, but I don't want to do major changes to Afflictions.xml and divinggear.xml or else I am basically have to put 3 separate test cases for otherwise one family of mods.
YourLocalMedic 30 Dec, 2022 @ 6:05pm 
I understood what was changed, I had asked why, not what. However, I appreciate the response regardless, and thank you for splitting the mod like you say you plan to
Deinonycorvus  [author] 30 Dec, 2022 @ 7:48am 
- Affection changes to fits certain clown items.
- There used to be some captain changes, but due to the new talents system, they are all rendered deactivated, so effectively they aren't there.
- Only the Slipsuit have any major changes (Speed buff), the rest are basically untouched (The PUCS used to be from VanillaPlus//Complete but now no longer have the buff and increased crafting cost)
- The spawnkit IS changed, and I do marked the changes on the description.
- Endocrinebooster is updated to include clown talent.

In total, there is 4 changes in this mod, Assistant changes, Clown job, New diving suits (All becomes assistant items due to the respective job talent is not there), and improved spawn kits.

Also I am planning to further spilt this lite version of the mod into 2 mods, one with clown only, while the other one will be the assistant changes + better spawn kits.
YourLocalMedic 30 Dec, 2022 @ 5:09am 
Why does this mod do anything at all other than change the assistant, add the new assistant items, and add the clown?
Deinonycorvus  [author] 23 Dec, 2022 @ 6:30am 
Due to the way I made this mod, The assistant changes and the affections changes cannot be removed since they are directly tied to the clown job.
The extra diving suits are Assistant's toys so they don't affect everyone else.

So this goes down to the improved starting kits.
I can remove the "Stay out of my way" revolver and the Captain medal, kinda 5050 on this changes anyway.
PrestigeHobo 23 Dec, 2022 @ 5:31am 
how would i go about removing any and all changes you made, save for the clown job?
i'd really love just the pure clown as a job without anything else
Deinonycorvus  [author] 18 Dec, 2022 @ 6:26am 
If it takes Physicorium Products instead of physicorium itself it means it is made to requires more materials to crafts, the reasons usually down to:
It is a OP item.
It got buffed in this mod.
Mzargeot 18 Dec, 2022 @ 12:55am 
Like the PUCS taking physicorium chaingun ammunition
Mzargeot 18 Dec, 2022 @ 12:34am 
What's with so many items requiring different types of coilgun ammunition to fabricate?
Deinonycorvus  [author] 15 Nov, 2022 @ 8:04am 
@L.Z|W.S
Not sure how, will investigate later.
Deinonycorvus  [author] 15 Nov, 2022 @ 7:39am 
IDK,
Maybe when 0.20.X.0 come. Since My plan is to merge both old talents and new talents to make either a 6-tiers 3 trees talent or 4-tiers 5 trees talents (If they didnt remove any code for the old talent) for all jobs in the Complete version and assistant+clown in this lite version. It cause clown to have far fewer talents than everyone else. In that case that collaboration will really help fulling that gap.
L.Z|W.S 15 Nov, 2022 @ 7:36am 
@ʎ3ǝꓕ Only my friend is suffering from my play, yeah xD
Deinonycorvus  [author] 15 Nov, 2022 @ 7:34am 
Is it just one specific friend or everyone?
L.Z|W.S 15 Nov, 2022 @ 7:34am 
@ʎ3ǝꓕ Also this mod perfectly (I think) works with this one ], is there a potentional collab with you and author of mentioned mod? It would be cool. It adds a lot of interesting weapons for clown and also a guard helmet, captain hat and other things that are good for clown playthrough. Btw there's also some clown costumes in the Barotraumatic Creatures Pack, but IDK if they deserve any collaboration of sorts.
L.Z|W.S 15 Nov, 2022 @ 7:27am 
@ʎ3ǝꓕ Thanks for fast fix, also I've got a question: when I play on flute instrument (which is labeled as clown item) it applies all effects from the perks like The Game and original ones from base game too, but for some reason my friend always pukes when I play the music, like he's not happy with it, it's only him cause the bots don't puke, not a bug but just curious why does it happen only for him?
Deinonycorvus  [author] 15 Nov, 2022 @ 7:05am 
@CanadianSnow
"The Game" should be cryptic until someone got it.
I should have done a better job explaining what is Clear wire and The sea curse.
Clear Wire: A wire that's nearly invisible, act as a normal wire, but unless someone is checking the internal connections, no one is going to find some malicious connections being made.
The Sea's Curse: When honking the honk, It gives +200 helm skills to others, allowing the captain to "Drift" the submarine. When honking the honk up close (At 1.5M), it instead give -100 helm skills to others, effectively disrupting whoever is controlling the sub at that moment.

Sorry for the late reply, approaching final.
Deinonycorvus  [author] 15 Nov, 2022 @ 6:56am 
@L.Z|W.S Fixed
Turns out, the base Disoriented effect does not clear itself when it is below 50. Now I made a clone of it so It can goes away normally.
L.Z|W.S 14 Nov, 2022 @ 10:54am 
It seems that cannon man effects are staying even when they've weared off, bots are stuck in one place and movement is reversed
CanadianSnow 12 Nov, 2022 @ 6:08am 
Are the new skills meant to be as cryptic in what they do? What's clear wire? When is the Sea Curse good/bad and other questions about it? How does "The Game" work?
Deinonycorvus  [author] 3 Nov, 2022 @ 11:37pm 
Should be fixed now
RUSSIAN_LADA 2.0 3 Nov, 2022 @ 12:25pm 
hi i play whis your mod and mod gave me an error: Sprite "C:/Users/my user/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2880661469/Items/Diving/pucs.png" not found!