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oof... is there a special mission that the Blade Mod has? i got this error while grabbing all avaible missions from the Mission Master
>.< dude, what's really going on?
I've taken some time to think about things at school, and cooled off.
Whoever creates Blade Job 2, or Blade Job Rehashed from here on, is free to do whatever they want with the mod.
I hope one of you guys will perfect this mod sometime in the future, and honor its legacy by making it truly great.
I'm sorry I couldn't be that perfect mod author.
This is goodbye.
The balancing is pretty rough on this one. Blade goes out alone, swims 500 meters from ship, swings at abyss creatures 2ce, and kills them.
Not recommended in multiplayer if you plan on playing anything else, because the blade can and will do it all!
Legit showed up, insulted, then stole it.
If you ask me, though. I guess it saves me from future updates, and future mod breaking game updates.
Someone already stole this mod anyway.
I've decided to move on from modding for this community after encountering one of the most toxic mod thieves out there.
Gonna go mod some other game, or make a game.
See you all later, folks. Thanks for enjoying my mods.
As for you, bingbong, maybe try checking out my High Frequency Blade Item.
It has an effect when you put a battery inside of it. Maybe you could use that as an effect to change the cosmetic?
Or try checking out other mods' items for examples to make a sheathe that updates when a katana is inside. Like something that starts glowing.
Modding is free work, man's gotta live a life.
Cool suggestions though, guys.
Wandering Stranger(Tree) -> Warrior Spirit(Tree)
Multiple new perks and talents added.
A lot of balancing tweaks were made, and many abilities were nerfed.
Some weapons were nerfed, and recipes for 4 items changes.
Also removed Diving Knife related skills, and some other unrelated skills.
BountyHunter tree was removed since a 4th tree was unnecessary.
Regular Katana was added to starting kit.
Massacre was added to BladeMaster tree as one of the 3 possible Ultimate Katana skills.
Changed Mad Slasher to "Mad Swordsman" and the 30% Diving Knife damage buff to Katana.
Max Blades was changed from 4 to 2.
Like Jetstream Sam said though, to equip the katana without having a belt on, just equip it to the belt slot then double click it from the belt slot.
Equipping a belt seems to fix this.
2, not sure if this belongs to this mod, but theres an affliction [status effect] that is unrecognized.
sword_block_charged and swordp_block_charged.
Both status effects are not recognized
Added 3 custom talents, a new talent tree, and sheathing katana at waist.