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so that when my sanguophage enters a coma inside his box he can bring his wife with him
Other pawns will come and sleep in it like it is a normal unassigned bed and then become assigned to it (in addition to the sangophage assigned to it already) causing the coffin to now have 2 owners resulting in a stackoverflow of error message that a 1 slot bed have 2 owners.
It doesn't crash the game or anything just pollute your error feeds a lot. Gameplay wise you can legit make a normal pawn AND a sangophage both have the same coffin which is funny
What is the reason ? I still have it locally and wonder if can use it or not
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885856949 <--- Red Errors
https://gist.github.com/6982ddfe847d132900f83d55184653eb <--- Hugslib_Log
XML error: <powerUsageDeathresting>0</powerUsageDeathresting> doesn't correspond to any field in type CompProperties_DeathrestBindable. Context: <li Class="CompProperties_DeathrestBindable"><stackLimit>1</stackLimit><countsTowardsBuildingLimit>false</countsTowardsBuildingLimit><powerUsageDeathresting>0</powerUsageDeathresting><powerUsageNotDeathresting>0</powerUsageNotDeathresting><deathrestEffectivenessFactor>1.1</deathrestEffectivenessFactor><mustBeLayingInToBind>true</mustBeLayingInToBind><displayTimeActive>false</displayTimeActive><soundStart>DeathrestCasket_Enter</soundStart><soundEnd>DeathrestCasket_Exit</soundEnd></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)