RimWorld

RimWorld

[HRK] Medieval deathrest coffin
49 Comments
Harkon  [author] 20 hours ago 
Updated to 1.6
oscarmdsh69 11 Jul @ 1:50pm 
1.6 update coming?
Alpharius 21 Jun @ 9:54am 
ah yes, biggest soup
so that when my sanguophage enters a coma inside his box he can bring his wife with him
Biggestsoup 1 Apr @ 5:50pm 
would it be possible to make a double coffin thats capable of deathrest?
Gimlon07 22 Mar @ 4:13pm 
A extensions like a blood well or incense candles would be nice, so we could make a use of the deathrest capacity. Maybe they have less stat gain per capacity point then industrial ones.
黑猫 25 Nov, 2024 @ 2:38am 
这个mod的死眠棺材被分类在“生物技术”里,但中世纪锁科技的mod会导致“生物技术”打不开,可以用搜索功能搜索“死眠”来找到这个棺材
Esther_Angerin 11 Apr, 2024 @ 7:46pm 
Is this compatible with 1.5? Does it need any update?
hallucinogenics 19 Feb, 2024 @ 4:52am 
In the latest update these two coffins can only be found in biotech again, can they be added to the furniture. Thx a lot
2962342497 6 Dec, 2023 @ 6:45pm 
Why didn't these two coffins appear after studying the complex furniture? Click on the Biotech Build bar, it is gray and inaccessible, showing no buildable items. Only in Developer mode can it appear in the Biotech Build bar. In addition to complex furniture unlock, what other conditions are needed?
NyxHyperion 3 Oct, 2023 @ 6:21pm 
I'm seeing a weird issue in my Medieval Overhaul playthrough where when my colonist uses the coffin it unassigns their normal bed. Is this some conflict with MO furniture or is that how this mod was intended to work?
Haekel 6 Sep, 2023 @ 6:51am 
Is there a mod for medieval deathrest attachment buildings that complements this one?
mrcoolize 7 Aug, 2023 @ 4:00pm 
There is a bug where if your colony lacks bed AND you assigned the deathrest coffin already

Other pawns will come and sleep in it like it is a normal unassigned bed and then become assigned to it (in addition to the sangophage assigned to it already) causing the coffin to now have 2 owners resulting in a stackoverflow of error message that a 1 slot bed have 2 owners.
It doesn't crash the game or anything just pollute your error feeds a lot. Gameplay wise you can legit make a normal pawn AND a sangophage both have the same coffin which is funny
Draad 16 Jul, 2023 @ 7:14am 
I was looking to join your discord to see about a mod commission but your invite link is invalid
DragonQueen20196 25 Jun, 2023 @ 6:40pm 
Is there the possibility for a double coffin? For couples? I know they can have a double bed and the coffin, but it would look nice I think
Comton 15 Apr, 2023 @ 6:44am 
@Harkon Okay I understand. If I can report something hat might help you with the update I will do :)
Harkon  [author] 15 Apr, 2023 @ 6:39am 
@Comton is back to public, read my last message there
Comton 15 Apr, 2023 @ 5:54am 
Hi @Harkon, I'm back on RW and just see that your "Vanilla Expanded Combat Extended - Toggleable patches & tweaks" is removed from steam

What is the reason ? I still have it locally and wonder if can use it or not
adamcollecott 19 Jan, 2023 @ 6:40am 
Can we get linkables for this please, so that it takes less time
Eldritch Mommy 3 Dec, 2022 @ 5:00pm 
Guillermo, prep my chambers for the Super Slumber.
Harkon  [author] 2 Dec, 2022 @ 8:19am 
pushed the tweak for it, now you will find the coffins in the furniture tab
Delta1138 2 Dec, 2022 @ 7:16am 
@Harkon no worries; thanks for the mod! Like the art and now I can actually entertain the idea of having a medieval vampire colony :D
Harkon  [author] 2 Dec, 2022 @ 1:46am 
@Delta1138 alright that makes sense, I will include your fix on the next update in a couple of hours
Delta1138 1 Dec, 2022 @ 4:35pm 
@Harkon there is a conflict between this and some tech restriction mods in that the biotech tab is completely greyed out, the solution I found was to change the items category to furniture then it can be built in medieval tech restricted games.
Harkon  [author] 25 Nov, 2022 @ 4:12am 
@Fera if you reduce it then is worse than doing it on the ground or any bed. The high tech on is the only one that can be boosted with additional buildings.
Fol 25 Nov, 2022 @ 3:02am 
Can I reduce the efficiency of the royal one, and the efficiency of the normal coffin even more? I mean, one takes more work to build, and the high tech deathrest shouldn't be comparable even.
shane_357 15 Nov, 2022 @ 2:56pm 
A thought - can we get a tribal version that's ready to go at start? My idea was that for balance/aesthetic it would be a cairn of stones or earthen barrow that would take a lot of work to build.
Harkon  [author] 8 Nov, 2022 @ 4:57am 
pushed a fix! Thank you for the reports
Demonlord09 7 Nov, 2022 @ 3:01pm 
Same here. There was a game update today that changed something with the caskets.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2885856949 <--- Red Errors

https://gist.github.com/6982ddfe847d132900f83d55184653eb <--- Hugslib_Log
Ace 7 Nov, 2022 @ 3:01pm 
same here
Jiven 7 Nov, 2022 @ 1:28pm 
I got the xml error too.
Renzor 7 Nov, 2022 @ 12:55pm 
getting this error in debug log on game startup when this mod is enabled:

XML error: <powerUsageDeathresting>0</powerUsageDeathresting> doesn't correspond to any field in type CompProperties_DeathrestBindable. Context: <li Class="CompProperties_DeathrestBindable"><stackLimit>1</stackLimit><countsTowardsBuildingLimit>false</countsTowardsBuildingLimit><powerUsageDeathresting>0</powerUsageDeathresting><powerUsageNotDeathresting>0</powerUsageNotDeathresting><deathrestEffectivenessFactor>1.1</deathrestEffectivenessFactor><mustBeLayingInToBind>true</mustBeLayingInToBind><displayTimeActive>false</displayTimeActive><soundStart>DeathrestCasket_Enter</soundStart><soundEnd>DeathrestCasket_Exit</soundEnd></li>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
kongkim 4 Nov, 2022 @ 4:11am 
The Red casket is really nice. Can you make a option or stand alone texture mod that change the vanilla one to that? :D
Harkon  [author] 1 Nov, 2022 @ 5:45am 
Updated the mod to fix the issue, thank you.
Ookami 31 Oct, 2022 @ 1:51pm 
Figured out the issue and it's not a mod conflict, it's just to unlock the caskets themselves you need to have both the complex furniture and deathrest research done to unlock them in the biotech tab. If you're using a medieval mod that turns off the ability to research deathrest, cause it's industrial level vs medieval, then they will not show up for you. Hope that helps anyone with the same issue :GhostFlowerHappy:
Ookami 31 Oct, 2022 @ 1:42pm 
Interesting as the biotech bar is greyed out for me saying there is no buildings there :slimetabby: maybe it's a conflict with a medieval mod, I'll look into it xD
Harkon  [author] 31 Oct, 2022 @ 2:25am 
no need to start a new game, and I just double checked and for me they are there.
Harkon  [author] 31 Oct, 2022 @ 2:22am 
They are on the biotech tab, after researching complex furniture
Ookami 30 Oct, 2022 @ 9:38pm 
Update to my post below: restarted on a new game and still not showing up in any of the menus.
Ookami 30 Oct, 2022 @ 7:10pm 
Mrmarko123: I just installed and I'm having the same issue, can't find them, might need to start a new game unless someone else has a answer.
Mrmarko123 30 Oct, 2022 @ 2:53pm 
Is it just me, I can't find it in my items list - I've done the research
WaKKO151 29 Oct, 2022 @ 6:26am 
What about bones when i butcher?
SalmonToastie 28 Oct, 2022 @ 5:09pm 
Bro thank you so much. Medieval fantasy playthroughs are some of the best shit Rimworld can do and having more mods support that playstyles is amazing.
eighmy_lupin 28 Oct, 2022 @ 2:59pm 
This is such a good idea
Dubby 28 Oct, 2022 @ 2:44pm 
Very nice, I usually only play tribal-medieval runs so this is perfection. A fine mod, brother.
Darmgeknusper 28 Oct, 2022 @ 2:35pm 
Really nice :steamthumbsup: Also I would like to see vampirism being contagious in some form when someone is bitten. Maybe somebody can make a mod for that too. :D
Tsunamori Nanashi 28 Oct, 2022 @ 2:30pm 
It would be cool to have versions of these that are just used to bury people too
CrazyOdd 28 Oct, 2022 @ 1:29pm 
Just me, but it dont feel like a royal version, without some gold in it.
Helios 28 Oct, 2022 @ 1:04pm 
coolness!! now Only need the other linkable stuff (and maybe a rim of magic patch to make them work of mana batteries) for a medieval vampire run :D
SAUCE__GODD 28 Oct, 2022 @ 12:42pm 
Thanks, this mod is now a must-have for all vampire playthroughs going forward