Total War: WARHAMMER III

Total War: WARHAMMER III

Stupidly OP Sword of Khaine
14 Comments
blóðþyrstr  [author] 12 Oct, 2024 @ 9:25am 
Because there were already mods that made melee lords stupidly OP when I created this, and I wanted my ranged lord to be stupidly OP. It is still very easy to alter the packfile and apply buffs to melee lords
「Des」 11 Oct, 2024 @ 12:29am 
why only buff range though?
like its a sword....buff melee too...
blóðþyrstr  [author] 12 Sep, 2024 @ 6:34pm 
SFO alters the Sword of Khaine. You can try loading this mod after SFO (I believe you then need to place this mod above SFO in the mod load order, not 100% certain.)

Secondly, this mod is old and I have no clue if it works or not.

Another way to solve it is to manually alter SFOs .pack file with RPFM to use the values used here (They truly are stupidly OP so I'd recommend against using this, lmao). Step by step in description above.
Predator[ITA] 12 Sep, 2024 @ 2:27pm 
There is a way to make it compatible with SFO? No one seems to works with it.
blóðþyrstr  [author] 3 Jun, 2024 @ 8:05am 
Use RPFM. Add me and I can help you.

I haven't played Warhammer for a long time but I doubt they've made changes to the SoK. If they have, then this mod might not work but like I said, I doubt they changed anything so it should work unless SFO is installed.
NinjaBeest 2 Jun, 2024 @ 3:07pm 
Is this mod working? Can you make a no penalty mod only for sword of khaine and also nemesis crown? I tried yesterday for many hours to do it myself but assembly kit is horrible and broke everything and RPFM was incredibly confusing and would not work for me. Also if you don't mind me asking, what mod software did you use? RPFM or Assembly Kit?
serjento 16 Jan, 2024 @ 9:22pm 
it seems like when sfo is enabled this mod doesn't remove the penalties i hope you can make an sfo submod please
Kang 14 Jul, 2023 @ 12:05pm 
I found the problem, problem is your mod not compatible with item fusion which, which modify SoK too. I need to change the 'weapon' row from that mod and boom it work like a charm, thanks for the hard work
blóðþyrstr  [author] 12 Jul, 2023 @ 10:48am 
Should be compatible with any mod that does not edit the Sword of Khaine. If another mod edits the Sword of Khaine, you can only get the effects for the SoK the mods alter by changing the load order of the two mods.

This mod probably needs an update if it is still a weapon.

I have not played WH3 for a while so I can fix it when I return home after summer sometime in August.

It is VERY easy to fix this yourself though. You only need RPFM (Rusted Pck File Manager). You open this mod in RPFM, and it will probably tell you which table entries is outdated.
I do not remember of the top of my head which table the type of item is in. If you decide to go for fixing it yourself, you can add me and I can guide you through it if you struggle.
Kang 12 Jul, 2023 @ 4:41am 
Buff and no penalties work but SOK still a weapon, is it not compatible with another artefact mod ?playing as Belakor on IE champaign
Eli-GaminG 2 Jun, 2023 @ 4:27am 
needs an update
OhNotZak 9 Feb, 2023 @ 10:10am 
can you make it so any faction can pick it up from the shrine?
Darth Kraven 25 Nov, 2022 @ 6:04pm 
update please
blóðþyrstr  [author] 30 Oct, 2022 @ 5:59am 
To the poor person who downloaded this before I had updated it. I am sorry, whenever you update the mod, the SoK will be an enchanted item, and not a talisman...