RimWorld

RimWorld

Resurrect Enemy Mechanoids
143 Comments
JD  [author] 8 Jun @ 10:38am 
@JCLKingu Honestly, the Hate Aura patch is the most difficult and annoying part of the mod. Another way to achieve what you want is to modify Kraltech Industries, it should be much easier, imo.
seppi141 8 Jun @ 12:07am 
i have a mech with a hate aura and it only affects enemys its pritty good
JCLKingu 7 Jun @ 10:44pm 
Like how would be possible to make how this mod works with the hate aura that disables it with colonists while affecting enemies the same with the dreadful aura.
JCLKingu 7 Jun @ 10:42pm 
@JD No, I think I explained myself wrong, what I was refering to was to make that mech's dreadful aura not work on my colonists and allies but do so with enemies so I can have that mech as one of my own.
JD  [author] 7 Jun @ 11:46am 
@JCLKingu I haven't played RimWorld for a while, but IIRC Hate Aura is a psychological ability, I mean it doesn't affect mechs in general.
JCLKingu 6 Jun @ 8:47pm 
First of all I love this mod as it pairs with any that adds new mechanoids, now I tried editing the source code of the mod so the hate aura patch works on the supreme apocriton of kraltech industries and its balanced version even though its not meant to be an allied mechanoid, but I don't really know how to program in c# so I had no luck, can someone guide me on how to do so?
seppi141 29 May @ 1:12am 
i cant seem to be able to resurrect the Apocriton and also the Caretaker from Reinforced Mechanoid 2 (Continued) dosent work i dont know why
it only says Cannot resurrect ultraheavy mechanoid: Missing 1x corpses
Kara Vaki 1 Feb @ 7:43pm 
nvm the pod was just being dumb in wanting a MEDIUM mech body that was not available
Kara Vaki 1 Feb @ 6:31pm 
I seem to be unable to resurrect a enemy war queen, is that normal?
JD  [author] 7 Jan @ 8:27am 
@Eclair I've uploaded my mod along with the source code so that anyone can use it. I appreciate you giving credit!
Eclair 7 Jan @ 2:02am 
Hi, I made a mod which is consisted of your mod and resurrect enemy mechanoids mod, in addition to my balanced feature.
Gestatable Apocriton ~Balanced ver.~
Let me know if you want me to delete it.
DG Noir 25 Dec, 2024 @ 5:01pm 
Same as KimchiMan.
KimchiMan 23 Nov, 2024 @ 12:42pm 
keep saying 'can't find corpse'
Hermann 14 Nov, 2024 @ 5:32am 
There's still a bug where a resurrected mech does not have a weapon
JD  [author] 14 Oct, 2024 @ 12:44am 
Oh, there is a patch already, read the comments below by @Draxiss.
JD  [author] 14 Oct, 2024 @ 12:42am 
@unseenassassin3 I've never used that mod and I only make mods that I actually use in my runs, so if I ever try VFE I might add support for it.
unseenassassin3 13 Oct, 2024 @ 12:57pm 
will this mod ever be effective on mechanoids from the Vanilla Factions Expanded - Mechanoids mod?
Draxiss 14 Jun, 2024 @ 8:45pm 
@Mismagius I made a patch which will fix this issue for any new VFE Mechanoids which spawn in: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268004765
Draxiss 23 May, 2024 @ 4:32pm 
@Mismagius Okay so yeah the fault lies with VFE: Mechanoids. VFEM applies a patch if it detects biotech installed which adds a duplicate, playable version of the enemy mechanoids along with their creation recipes, rather than, say, modifying the original versions of the mechanoids to make them player-controllable. My guess as to why it's done this way is because the VFEM's mechanoids are their own custom class, and the mod author wanted to take advantage of Biotech's updated mechanoid system. Euuurrrgghhh.
Draxiss 23 May, 2024 @ 4:19pm 
@Mismagius I've noticed this issue too with a lot of VFE mechanoids. In fact, as far as shredding mechanoids goes, I've found there's a bunch of duplicates. Additionally, with my modlist, I've found I have the option of spawning in a player-controlled or non-player-controlled variant of most if not all VFE mechs. So, I think we get the wrong version of the VFE mech, but that doesn't explain why there's two versions or how I get the game to default to spawning in the player-controllable version.
Mismagius 7 Dec, 2023 @ 11:43pm 
can't seem to Resurrect advanced mechanoids from the factions expanded mechanoids even though its in the details of Resurrecting a mechanoid. and when i try to force my pawn to Resurrect one, i get "need materials"
SaltyRocksPew 18 Nov, 2023 @ 4:34pm 
ah I think I see the issue. The apocriton can ressurect mechs but only if they die near it or maybe if it sees them die. I was able to ressurect one scyther but not the other scyther or fabricor.
SaltyRocksPew 18 Nov, 2023 @ 4:28pm 
I'm having trouble getting my apocriton to ressurect my mechs. When I use the ability I can't select any mechs to res. Tested with a fabricor that wandered a bit too close to a mech hive and a scyther.
JD  [author] 14 Nov, 2023 @ 7:42pm 
@Draxiss You can only resurrect your colony mechs.
Draxiss 14 Nov, 2023 @ 8:41am 
What's the time limit on resurrecting allied mechanoids via apocriton? It's been MAYBE 2 hours and I can't resurrect my allied fabricor.
Nova Solarius 12 Nov, 2023 @ 11:56am 
Standard subcores are easy, tho? You don't even need to kill a pawn to get one.
FelipeGames2000 9 Nov, 2023 @ 4:49pm 
@Jboy9786

[FSF] FrozenSnowFox Tweaks has an option to give subcores from shredded mechanoids, if that's what you're asking. However, it only works on vanilla mechanoids
Jboy9786 30 Oct, 2023 @ 6:08am 
Can someone make a mod where you can salvage damaged cores from dead hostile mechanoids and repair them, cuz in base rimworld it's really hard to get your hands on even standard subcores, if you're lucky, you might be able to capture prisoners from raids, but then they have no functioning legs and this bugs out the game pretty bad
Saltz 17 Aug, 2023 @ 6:58pm 
Finally a mod that adds the ability to obtain apocritions... And give me a good excuse to buff up my mech armies numbers... Well played my friends.
Mcsqizzy 16 Aug, 2023 @ 3:50pm 
ok was just checking to make sure, its kinda neat how this interaction carries over to alpha mechs boss tiers, guess he added the tags that excluded war queen and diabolous.
JD  [author] 15 Aug, 2023 @ 8:14pm 
@Mcsqizzy Yes, it's vanilla. All changes to the Apocription are in the mod's description.
Mcsqizzy 12 Aug, 2023 @ 9:58am 
is it intended for the apocriton to not be able to resurrect war queen/diabolous
[2nd-AD] Xytal Riz 26 Jul, 2023 @ 1:21am 
@Queenelise9830 Alpha Mechanoids and Mechanoid Foundry lets you gestate or Craft your own Apocriton
Lung 14 Jul, 2023 @ 5:58am 
I think the Apocriton has fair boundaries I just wish there was a standalone mod to build it as well. 9830 makes some good points but I feel resurrecting a destroyed enemy mechanoid should cost more resources. Maybe like, a quarter of the original cost of building the mechanoid, and a core. Also, resurrecting them happens much quicker than gestating them. The Diabolus for example takes 3 days, meanwhile it's 21 days to gestate, spare interruptions.
JD  [author] 13 Jul, 2023 @ 10:53pm 
> what's broken is being able to resurrect powerful mechs LONG before you ought to be able to have that type of mech

That's a good point, I thought about it a couple of times and maybe I will return it. On the other hand, the mod is not the one to blame, it doesn't resurrect anything on its own.
queenelise9830 13 Jul, 2023 @ 3:47pm 
and this is literally the ONLY mod on the workshop that enables player controlled Apocriton afaik
queenelise9830 13 Jul, 2023 @ 3:43pm 
and normally you wouldn't get your own Diabolus until after War Queen.
queenelise9830 13 Jul, 2023 @ 3:43pm 
That's not what's broken about this mod. what's broken is being able to resurrect powerful mechs LONG before you ought to be able to have that type of mech. As an example, the first Diabolus fight is pee easy.
JD  [author] 13 Jul, 2023 @ 4:53am 
Well, if you think about it, to get an Apocriton you need to build a mechband dish, then you need to kill the Apocriton and other mechs that come with it, I mean you have put in some effort, it's a pretty fair trade.
queenelise9830 13 Jul, 2023 @ 2:04am 
I wish there were a standalone version to craft an Apocriton of your own and have it have the functionality this mod adds to player-controlled Apocriton(IE make the resurrect work properly) but without the somewhat broken ability to resurrect enemy mechs.
Lung 27 May, 2023 @ 6:23pm 
I like the changes and idea of resurrecting the Aprocriton however I feel more should go into resurrecting enemy mechanoids. Obviously I can't assume that'd happen with this mod, I just wish there were more options for a player controlled Aprocriton, as far as I can see this is the only mod that impliments a player controlled version (aside from using dev commands obviously)

Either or, excellent job on the mod.
Rinem 13 May, 2023 @ 2:09am 
@JD, wasn't watchful enough, all works just fine. Sorry for disturbance
JD  [author] 12 May, 2023 @ 9:28pm 
@Rinem, @Kezzan If you mean that the recipes to resurrect mechs from these mods are missing then these recipes should be added by the dev of these mods.
Rinem 12 May, 2023 @ 12:42pm 
@JD please add compatibility for "Kraltech Industries" and "Kraltech Industries Lite" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2969364040
Lisan al-Ghaib 11 May, 2023 @ 8:14pm 
Hello, great mod

Doesn't seem to be working for me with VFEmechs but it does work for reinforced mechanoids and the base mech faction

sorry if someone deeper in the comments already said this
Amethyst the otter 2 Apr, 2023 @ 1:58am 
i would like to talk a bit
千载 21 Mar, 2023 @ 12:18am 
Now it's working properly.:steamhappy: I like it.
JD  [author] 20 Mar, 2023 @ 7:50am 
@千载 Nah, it's still there, but there was a bug. I just pushed an update with a fix.

Change notes .
千载 20 Mar, 2023 @ 5:51am 
Apocriton's Resurrect Mech ability has been deleted ?:steamsad: so sad
Catch Lightning 17 Mar, 2023 @ 3:21pm 
I can't imagine not using Rocketman. That's wild to me.