RimWorld

RimWorld

Movable Biotech
18 Comments
irrelevantredundancy 16 Jul @ 5:57pm 
Awesome! Thanks for the update!
rav 11 Jul @ 6:33am 
thanks for updating
ToxicQuokka  [author] 9 Jul @ 11:24am 
Updated to load in 1.6
ToxicQuokka  [author] 13 Apr, 2024 @ 3:51pm 
Mod is tested and updated to show compatibility with 1.5
ToxicQuokka  [author] 13 Apr, 2024 @ 3:13pm 
@Zorg, I'd be ok with that idea, but I don't think there's a way to change that just in the data files. If I do come across one I might add it.
Zorg 17 Jan, 2024 @ 4:25pm 
I think (for balance) it should take exponentially more work to uninstall and re-install larger structures, based on their footprint.
Big structures *can* be disassembled and moved, however you need a good reason to ever choose to do so.
Lugia 3 Jun, 2023 @ 3:10pm 
Hey, i was wondering. Do you think you can make a movable generators mod?

I play with Rimfactory and i hate how the scenario is meant to start you with 2 wood-fueled generators but one get's placed down and the other just doesn't appear. And i think it's due to generators not able to be uninstalled. so a mod adding that would a GOD SEND for me.

I beg :Blessing: for this
T-Nanners 17 Dec, 2022 @ 9:01am 
Just a heads up: I loaded this on an existing save and had a lifter ready for birthing in the mech gestator. When I uninstalled the mech gestator, the gestated mech was lost.
Complete Casual 6 Nov, 2022 @ 8:43pm 
nice :) reogranized my base to move the biotech stuff out of the main crafting room to its own room... then I realized a lot of stuff couldnt be moved
ToxicQuokka  [author] 5 Nov, 2022 @ 12:57pm 
@Jojojay, look in my wokrshop for my other Movable mods, there is already one to move research benches. For caskets I would have to make a new mod or add it to one of the others, I may look into that.

https://steamhost.cn/steamcommunity_com/id/ToxicQuokka/myworkshopfiles/?appid=294100
Jojojay 5 Nov, 2022 @ 12:17pm 
could you add an option to make cryptosleep cask and research bech moveable too?
VelxraTV 1 Nov, 2022 @ 7:12am 
Thank you, this features makes so much sense they decided it shoudnt be included in vanilla for some reason. Thus I must have it. lol
ItzzAfro 31 Oct, 2022 @ 4:50pm 
THANK YOU! BEEN LOOKING FOR A MOD TO MOVE THESE!!!
ToxicQuokka  [author] 31 Oct, 2022 @ 11:18am 
@76561198059183111, I already have a bunch other "Movable" mods, so I just wrote this to go along with those, I didn't look.
ToxicQuokka  [author] 31 Oct, 2022 @ 11:17am 
@Demon, done. Thanks.
DemonX3 31 Oct, 2022 @ 11:05am 
Just put Biotech DLC as a dependency for the mod.
Scythe 31 Oct, 2022 @ 11:05am 
Already exsists, several times
ToxicQuokka  [author] 31 Oct, 2022 @ 10:44am 
This mod will give you errors when loading if you don't have Biotech installed and enabled, forgot to include that in the description initially.