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Wouldn't expect an answer unrelated to a mod with the title "Unsupported" but I guess I'm here now, haha
Faction Unit Cards III is generally nice with some races, not so great with others... The overall concept is very gorgeous, of course. The cards aren't necessarily resembling too closely how the units actually look on the battlefield though.
For the Empire for example, Middenland looks gorgeous with Faction Unit Cards III....
Then again, for some Elector Counts I dig "Alternative Unit Cards" ' new cards quite a bit. if you happen to don't want EMP/BRT these but all the rest then there's a submod to remove EMP/BRT card changes... Have fun.
Thank you for your efforts and hard work <3
Still crashing but it might be conflicting with some other mods on mine.
I did redownload the pack file and even deleted the old one and triple checked this part, so I definitely got the updated pack file.
Thank you for taking the time to make this mod work-it genuinely has made my playthroughs more interesting and made me think strategically on whether to pay extra for instant recruit mercenaries or wait a turn for normal recruitment
Still, I have a question: I'd wish to increase recruitment costs (double them, I think) to balance the fact that it is instant conscription and also I play with SFO mod where cost of regular units is somehow higher than mercs. What tables should I edit for this in RPFM (I have only experience of translating mods with it)?