Total War: WARHAMMER III

Total War: WARHAMMER III

NO LONGER SUPPORTED
231 Comments
MightNight 26 Jan @ 1:03pm 
Surely somebody is going to update this mod...surely
彩蝶saiya 31 Dec, 2024 @ 10:56am 
I think you might need an update, I had a crash while using Iron Claw to recruit the greenskins through the mod's features
彩蝶saiya 31 Dec, 2024 @ 7:22am 
Does he need an update? Loved this mod
sigmars_disciple 27 Dec, 2024 @ 1:42am 
@iDk Probably Faction Unit Cards III (was just updated too) <3
Wouldn't expect an answer unrelated to a mod with the title "Unsupported" but I guess I'm here now, haha

Faction Unit Cards III is generally nice with some races, not so great with others... The overall concept is very gorgeous, of course. The cards aren't necessarily resembling too closely how the units actually look on the battlefield though.

For the Empire for example, Middenland looks gorgeous with Faction Unit Cards III....
Then again, for some Elector Counts I dig "Alternative Unit Cards" ' new cards quite a bit. if you happen to don't want EMP/BRT these but all the rest then there's a submod to remove EMP/BRT card changes... Have fun.
[iDk] 獳砯 The Rise 慲敭 1 Dec, 2024 @ 4:14pm 
@chris0 What is the mod for individual coloring (depending on the color of the clothing of the units of the faction) of the squad cards inside the owner's army?
Pootsie Sniffins 27 Nov, 2024 @ 12:01pm 
o7 chris0 this was a pog mod, thanks for the early game archer stacks :p
maxwillbub43 20 Nov, 2024 @ 8:09pm 
do you think someone will reupload this?
Rustic "Kalessin" Citrus 11 Nov, 2024 @ 1:21pm 
I loved getting lucky on the 10% chance to get a blessed stegadon on turn 5 or something <3 I just started to love, and will miss this mod as I was only introduced the other day!

Thank you for your efforts and hard work <3 :WH3_clasp:
ChopChop 11 Nov, 2024 @ 10:59am 
o7
Dairak Logrus 4 Nov, 2024 @ 11:04am 
@chris0 hope no but patch around ogres and etc i think need it
harduwu  [author] 4 Nov, 2024 @ 9:43am 
Is it broken?
Dairak Logrus 4 Nov, 2024 @ 1:48am 
not need update?
harduwu  [author] 21 Oct, 2024 @ 7:49am 
no
Alastor Moody 21 Oct, 2024 @ 12:46am 
Do I need to enable both this and unlimited version at the same time? Unlimited one seems havent been updated for a while
Jack Smythe 19 Oct, 2024 @ 3:42pm 
I've yet to figure it out lol, but let me tell you it was really hilarious entering the battlefield to realize my entire archer cohort had vanished. I guess it's accurate to real mercenaries lol
harduwu  [author] 14 Oct, 2024 @ 1:41pm 
:D I can only guess, there's absolutely no reason why they should vanish since they're just the game's units.
Jack Smythe 13 Oct, 2024 @ 9:43pm 
Hired a bunch of beastmen mercs, they vanished when I initiated combat. Is that a quirk of not having their DLC or a bug?
harduwu  [author] 12 Oct, 2024 @ 11:33am 
If the original units can be buffed then mercenaries are the same.
赛博路人 11 Oct, 2024 @ 9:58pm 
So I used a mod what can recruit other faction legend lord, does the mercenaries can get buff from their original faction lords red line?
harduwu  [author] 9 Sep, 2024 @ 10:27am 
It's ok i get paid enough, which mod are you using?
DeathNote 7 Sep, 2024 @ 4:04pm 
Unfortunately this mod doesn't adjust with the unit size mod I use. All the recruit-able units from this mod are vanilla sizes. You don't have to play the game to fix the mod in RPFM? I could pay you some money to put all the units recruit-able to 2x size. It would probably take an hour. I could give you $30-40 for your time.
harduwu  [author] 7 Sep, 2024 @ 4:46am 
Hey, I am no longer playing WH3 :) but if you use mods that change unit sizes for vanilla units it should reflect that in game.
DeathNote 6 Sep, 2024 @ 11:02pm 
@Chris0 Can you make a version that has 2x unit sizes?
harduwu  [author] 21 Aug, 2024 @ 5:33am 
metoo
iDon'tSpeakRussian! 21 Aug, 2024 @ 12:57am 
can't imagine how happy I that this mod is ready for 5.2 :D
martybell34 28 Jul, 2024 @ 12:56pm 
ok np thanx 4 the reply
harduwu  [author] 28 Jul, 2024 @ 12:51pm 
I'm not playing WH3 or adding to mods anymore, just patching if anything breaks. But you're free to make a submod and add anything you like.
martybell34 28 Jul, 2024 @ 6:46am 
any chance of mercs for chaos dwarfs ?
joshs5724 10 Jul, 2024 @ 5:06am 
Can you please update to 5.1.1?
Darlus 21 May, 2024 @ 3:12am 
Can you update the unlimited version ?
Dunadd 12 May, 2024 @ 9:24pm 
Thanks for making this. Is there any chance you'd do a version or patch for compatibility with Cataph's Southern Realms?
thomasant467 7 May, 2024 @ 11:21am 
Any plans to add mercenaries for Chaos Dwarfs or the Monogod Factions?
SZLFH 3 May, 2024 @ 3:06pm 
the mod will crash the game
Bop 1 May, 2024 @ 6:47am 
Thanks ffor the update! But

Still crashing but it might be conflicting with some other mods on mine.

I did redownload the pack file and even deleted the old one and triple checked this part, so I definitely got the updated pack file.
harduwu  [author] 1 May, 2024 @ 6:19am 
updated
Bop 1 May, 2024 @ 3:22am 
just an fyi this doesn't work with 5.0, this is one of my most fav mods :D
Tyflo Ren 14 Apr, 2024 @ 2:25am 
Sorry if this has already been answered but would this or the Unlimited version be compatible with OVN Lost factions? I would love to have this option available for factions like Araby or Albion, even if they can only recruit from the base game races that you listed.

Thank you for taking the time to make this mod work-it genuinely has made my playthroughs more interesting and made me think strategically on whether to pay extra for instant recruit mercenaries or wait a turn for normal recruitment
Jack Torrance 6 Mar, 2024 @ 3:21pm 
solved with unsubbing and deleted the mod files in data folder. Resub and worked
Jack Torrance 6 Mar, 2024 @ 3:10pm 
@[TGU]SOL i tired your solution still crashes :( very strange
Jack Torrance 6 Mar, 2024 @ 3:06pm 
I have about 80 mods. all worked fine after 4.21. Only this one and another mercenaries related mods seems to have issue. Not sure it's just me or
[TGU]SOL 6 Mar, 2024 @ 12:40pm 
@jack had the same issue , but i unsubbed then resubbed , works fine now
Jack Torrance 6 Mar, 2024 @ 11:58am 
still getting crashes after 4.21 with only this mod enabled. 4.20 worked fine
Boldor 6 Mar, 2024 @ 9:04am 
It's not crashing. Using it right now with 100+ other mods without problems :) Thanks for the update chris0! Question: do you plan to maintain the Unlimited / Guns of the Empire submods?
Dairak Logrus 6 Mar, 2024 @ 8:02am 
thx all moders for work and who up mods)))):akanelaughing:
harduwu  [author] 6 Mar, 2024 @ 7:05am 
Updated
justKarnage 6 Mar, 2024 @ 6:27am 
Unfortunately getting a crash from this mod. I worked my way up my mod list turning off mods one at a time and when I turned this one off it didn't crash. So I am pretty sure it is this mod. I have no mods that conflict with this one.
Jack Torrance 5 Mar, 2024 @ 3:47pm 
sir not work anymore, pls fix sir <3
MrWinkel 3 Feb, 2024 @ 9:04pm 
Adding chaos dwarves and making it compatible with immortal empire extended would be great. and the unlimited version the same
NorscanWarlord 23 Jan, 2024 @ 11:55am 
To bad Chaos Dwarves doesn't work, so only my coop partner gets to enjoy it xD I play mostly Chaos Dwarves only, good mod none the less! my friend is enjoying it.
CrazyZombie 14 Jan, 2024 @ 10:32pm 
Great mod, having a lot of fun with it.

Still, I have a question: I'd wish to increase recruitment costs (double them, I think) to balance the fact that it is instant conscription and also I play with SFO mod where cost of regular units is somehow higher than mercs. What tables should I edit for this in RPFM (I have only experience of translating mods with it)?