RimWorld

RimWorld

Random Goodwill (1.4/1.5)
29 Comments
TheRealLemon  [author] 19 Jun @ 8:39am 
I'll see if I can update it this weekend! :D
TheRealLemon  [author] 28 Oct, 2024 @ 9:30pm 
Any errors? Logs?
Winter 28 Oct, 2024 @ 5:34pm 
Even with the following modlist this mod doesn't seem to be working.

Harmony
Rimworld
Royalty
Ideology
Biotech
Random Goodwill
Blueofarcher 4 May, 2024 @ 5:45pm 
So when I went to set some factions to hostile, for some reason they went back to neutral, even though the values are clearly in the negative. Is there a way to fix this?
TheRealLemon  [author] 14 Apr, 2024 @ 10:12am 
Updated for 1.5
Side1iner 14 Apr, 2024 @ 9:45am 
@TheRealLemon: Supah! Thanks for taking good care of this great mod!
TheRealLemon  [author] 14 Apr, 2024 @ 9:41am 
Update will be here today actually :D
Side1iner 14 Apr, 2024 @ 9:26am 
@TheRealLemon: Are you planning on updating this?

I sort of can't (= don't want to) play without this mod, so I fixed it myself. If you're not gonna update (or if it's gonna take some time) let me know and I'll fork and upload for people who feel the same way I do.
Big_Dick_Energy 10 Feb, 2024 @ 10:25pm 
I have the same problem as curtimusprime, it doesn't let me config the values when i tick yes
Ki Shuya 11 Nov, 2023 @ 1:36pm 
Thank you, much appreciated <3
TheRealLemon  [author] 11 Nov, 2023 @ 11:29am 
-100 to 100, its the range you want it to be randomized in
Ki Shuya 11 Nov, 2023 @ 10:05am 
Maybe I'm just stupid, but I can't seem to figure this out. I tick Randomize Faction Goodwill, but then it makes me put Min/Max values in? If I want to be truly Random, so I set the Min to -100 and the Max to 100? or Do I leave it as 0,0 respectively?
CurtimusPrime92 13 May, 2023 @ 12:02pm 
randomized faction goodwill option has checkmark but the right side only has the header saying "Faction Goodwill min/max" without anything below it
CurtimusPrime92 13 May, 2023 @ 11:47am 
can no longer configure values for individual factions like in the original mod the list of factions don't seem to propagate in the options when trying to start a game or mod options
TheRealLemon  [author] 29 Dec, 2022 @ 4:58pm 
@Demon I understand, I'll look into it
Demon Zboża 29 Dec, 2022 @ 4:49pm 
@TheRealLemon The problem is the mod creates new types of factions which is not recognized by random goodwill so it's indeed unaffected
TheRealLemon  [author] 29 Dec, 2022 @ 4:16pm 
@Demon it says in its description that it is:

Faction Control
Random Factions does not interfere with Faction Control, nor is it affected by it.
Demon Zboża 29 Dec, 2022 @ 4:00pm 
Sasha Pines (no brain) 18 Dec, 2022 @ 10:40pm 
what the point of the random button if you have to change the good will manually ?
FranCSGO Gameplays y Tutoriales 4 Dec, 2022 @ 12:03pm 
thanks
TheRealLemon  [author] 8 Nov, 2022 @ 8:54pm 
@Mitokandria ooh interesting I've looked into it, natural goodwill is effected by GoodWillSituationDefs and their classes, I will see if I can randomize those outputs though some of those defs are locked behind DLCs it looks like.
Mitokandria (Tricks) 8 Nov, 2022 @ 8:19pm 
Bit of miscommunication? "Natural Goodwill" is the default opinion that a faction will slowly return back to if not interacted with. Generally it's -100 (pirates), -60 (ie. Fierce Tribe), or 0 (ie. Gentle Tribe). It's a very rigid system, but it would be really nice having a randomized natural goodwill for each faction.

It might be tied to how factions are categorized though instead of individual factions so I'm not sure it's changeable for individual factions. Mods like Hospitality only change the opinion and not the natural goodwill.
TheRealLemon  [author] 7 Nov, 2022 @ 7:09pm 
@Mitokandria and @DisKorrupt I'm prettysure there are other mods around that have events or actions that effect the goodwill in a natural way, for example taking care of guests in Hospitality or having a war in Rim War. This mod is only for randomizing the starting values and that will not change.
Mitokandria (Tricks) 7 Nov, 2022 @ 3:26pm 
Also curious about @DisKorruptd 's thought. Have wanted something like that for awhile.
Side1iner 2 Nov, 2022 @ 1:28pm 
Nevermind! I found the culprit; it was an outdated storyteller mod.
Side1iner 2 Nov, 2022 @ 1:23pm 
Hm. This doesn't work for me. No errors in the log, but all factions have their default goodwill at the generation of a new world.

Any other mods you know it's not gonna work with?
DisKorruptd 1 Nov, 2022 @ 9:52pm 
Idea here: would it be possible to have random natural goodwill [that may adjust based on faction's vanilla natural preference]
KiameV 1 Nov, 2022 @ 6:24pm 
Thanks!