Victoria 3

Victoria 3

Incorporate States
31 Comments
TiltedMathMan 7 Nov, 2024 @ 4:01pm 
doesnt currently work for me
TiltedMathMan 7 Nov, 2024 @ 3:55pm 
Only doing certain state would be nice, I want to incorporate my European Unification Larp without incorporating all of Africa
Taipan 29 Aug, 2024 @ 6:40am 
Well, I just did a compatch between your mod and the sampled mod so I can mark states with that mod and incorporate the marked ones with your mod, so it doesn't work with all states.
Taipan 27 Aug, 2024 @ 1:10pm 
If you ever decide to implement this, this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3278770055 marks specific states, so you can take a look how it works.
Taipan 27 Aug, 2024 @ 1:09pm 
Thank you, well the mod works great as it is too.
XxARKADxX  [author] 27 Aug, 2024 @ 12:53pm 
Hi @Taipan, would need to add UI scope like a decree or something that allows you to mark any un-incorporated state. But that would change the original scope of the mod and at this time I don't know if I have the time to add a feature like that.

I'll keep it in mind though, your use case. I can see how some would want this to be more finely controlled. I wish we could do polls or something as mod authors to get direct feedback like this. If a lot of people comment and want this mod to change like you've described I'd be open to making some time to change it. But at this time I will only update when the game updates break it.
Taipan 24 Aug, 2024 @ 12:16pm 
Could you please make something that incorporates your chosen states, instead of all? Thank you.
XxARKADxX  [author] 24 Jun, 2024 @ 5:07pm 
Mod is now updated to 1.7 Sphere of Influence :)
XxARKADxX  [author] 24 Jun, 2024 @ 11:23am 
@Omega-Oprah Thanks for commenting to let me know. I will take a look when I get some free time.
Omega-Oprah 24 Jun, 2024 @ 9:45am 
Doesn't work anymore with the new DLC :(
seraphim144 30 May, 2024 @ 6:44pm 
Downloaded this mod (May 26,2024) and it is working well. Quality mod if you want to break this game and create all sorts of shattered border regions in the American west or the heart of Africa but with centralized powers.
plandreth111 2 May, 2024 @ 8:16pm 
it still works it was a different mod that was crashing my game
XxARKADxX  [author] 28 Apr, 2024 @ 10:13am 
Hey @plandreth111, sorry haven't been playing much Victoria lately so forgot about the update. Have you tried even with warnings to see if it still works? Test once in isolation (with only this mod enabled and no others) and let me know if it doesn't work.

If it does work, then I'll see about updating the versioning to make the error go away in the mod list, but if it doesn't work I'll need more time to update.
plandreth111 28 Apr, 2024 @ 9:17am 
Update any time soon?
plandreth111 11 Jul, 2023 @ 6:19pm 
my bad it still works my wifi was just done and it wasn't connecting to my mod page for some reason
XxARKADxX  [author] 10 Jul, 2023 @ 12:08pm 
@plandreth111

Not abandoned, should still work despite the warning. I tried after 1.2 dropped and it worked just fine. I can update the versioning sometime when I get a chance. However, if it is not working now after a recent patch I will look into it as well. Are you having issues running it now?
plandreth111 7 Jul, 2023 @ 9:56am 
Is this discontinued or will it be updated?
XxARKADxX  [author] 9 Mar, 2023 @ 7:31am 
Hi everyone, for those that are interested I will be coming back to modding once the 1.2 update reaches public. I've had a lot of ideas for mods but was unable to act on them due to improper mod support (mainly scripted gui support and variables) but that's all changing with that update.

For the record this mod still works in the beta and current version of the game despite the error it gives. Will update when 1.2 drops!
XxARKADxX  [author] 17 Nov, 2022 @ 10:49am 
@Veltarrox Cool, I'll look into it when I'm off work today.

I am thinking though this might cause some side effects with split states / colonies in that once a nation incorporates they get a claim on that state. So if there is a split state colony then you will see more wars to retake claimed states from either side.
Veltarrox 17 Nov, 2022 @ 8:53am 
the second one, player just makes a decision that makes all unicorporated states in every AI country become incorporated.
XxARKADxX  [author] 16 Nov, 2022 @ 4:08pm 
@Veltarrox Yeah its possible. I could add that soon enough, probably tomorrow if you could wait that long, I don't think I could get to it tonight.

Just for clarification would you want AI to have a chance to make the same decision as what is currently possible? Or would you want a second decision added where it is still only player triggered but does it for all other AI nations?

I think the second option above would be more in line with my current modding capabilities and it gives the player control of when and if it happens in their game. What do you think?
Veltarrox 16 Nov, 2022 @ 12:41pm 
Would it be possible to add an option that would make the decision to incorporate all unincorporated states in all countries? This would allow more assimilation and less pop groups and probably make game run faster. At the same time it would be more fair for the AI countries
Omega-Oprah 12 Nov, 2022 @ 5:55am 
THANK YOU FOR THIS
Cythal 5 Nov, 2022 @ 6:32am 
Thank you for mod. I like that it is player only. Allows one to setup a game where they can group up a certain region together, within reason be it historical or fantasy, and see if they survive.
XxARKADxX  [author] 3 Nov, 2022 @ 7:22am 
@jfsial2a Yeah its definitely a 'cheat' mod for sure, I made it because I saw other mods that increased the speed of incorporating but didn't make it instant so thought I could fill that gap.

@zeem12 Yeah its def possible but I don't think I'd cover that in the scope of this mod. I'm thinking about adding a new state action that does the same thing, but on a state by state basis instead of all provinces at once. Maybe I could add a small chance the AI uses it during that, but for the most part this mod is so you have an advantage in the construction and recruiting modifiers over the ai. Thanks for the input though its greatly appreciated! I am having a lot of fun modding.
jfsial2a 3 Nov, 2022 @ 6:15am 
It is not a bad idea if you do not want to lose time in the game.
But in reality this is quite unrealistic since it takes "some" time for a nation to absorb a province from a different state, especially if there is a big political, cultural or economic gap between both.
Just remind how many years were necessary for Federal Republic of Germany to absorb the former DDR...
zeem12 3 Nov, 2022 @ 1:32am 
Is it possible to have AI use this? I have noticed that they will never incorporate a state unless it is their "homeland" state. Seems weird that places like Ireland are considered a "colony" simply because AI won't incorporate.
XxARKADxX  [author] 2 Nov, 2022 @ 5:22pm 
Okay updated to 1.0.4
XxARKADxX  [author] 2 Nov, 2022 @ 4:42pm 
@Atlas Diffusion Thanks for reminding me, I forgot they hotfixed this morning. Will push update soon. But until then, you should be good to run it even though version is wrong
Belphegorius 2 Nov, 2022 @ 4:05pm 
please update to 1.0.4
Ashmarindot 2 Nov, 2022 @ 2:32pm 
thanksss