RimWorld

RimWorld

Medieval Medicines Medieval Overhaul Edition
141 kommentarer
JoeOwnage  [ophavsmand] 15. juli kl. 4:30 
1.6 updates are coming, I'm just on vacation and away from my main PC.
dr650cp 14. juli kl. 18:35 
1.6 pls
JoeOwnage  [ophavsmand] 5. juni kl. 6:57 
No idea sorry
孜·古菇顾·然 5. juni kl. 0:54 
Could you please tell me if it's compatible with Quality Bionics (Continued)? It doesn't seem to work here. It looks like the bionic body I made still has no level.:steamhappy:
JoeOwnage  [ophavsmand] 21. maj kl. 8:15 
Hmm I'll look into that
Low Intelligence Specimen 17. maj kl. 7:44 
Is there a reason why potions seem to be implemented as weapons? It does not play well with mods like pocket sand, which think its a weapon (you can try to equip it, and it breaks your game).
JoeOwnage  [ophavsmand] 30. apr. kl. 7:36 
both MO versions use the same package ID. Use the unofficial as it is the most up to date, as it says in the linked MO description.
gamer9999 29. apr. kl. 14:34 
I have one question why this mod , use the version of the mod the medieval ovehaul , Sorry for my bad english
JoeOwnage  [ophavsmand] 5. feb. kl. 3:08 
I must have forgotten to put that plant spawn in the royalty folder.

Safe to ignore
0。0 4. feb. kl. 21:06 
Could not resolve cross-reference: No Verse.ThingDef named DankPyon_Plant_AetherWild found to give to RimWorld.BiomePlantRecord RimWorld.BiomePlantRecord
no Royalty DLC have Regrowth: Core Mod
JoeOwnage  [ophavsmand] 28. jan. kl. 3:52 
Oh yea the boxes might appear plain. I can probably figure that out
Vertigo 27. jan. kl. 15:53 
Honestly I'm unsure whats going on anymore. All I know is that the special icons to show the type of prosthetic (like eye/ear etc..) isn't working. The boxes seem to be working though. As for Nuno's mod, his 1.5 folder is missing files so I'm unsure whats going on there.
JoeOwnage  [ophavsmand] 27. jan. kl. 15:42 
@Vertigo I'm pretty sure they have always worked with bionic icons in my games, unless maybe Nuno has changed his def names in the non-MO version. I'll look into it.
Vertigo 26. jan. kl. 13:14 
Might be a long shot here, but have you considered looking into making a patch that would work with Bionic Icons? I attempted my own slap-dash attempt and can't get it to work correctly. There was a patch for the original Medieval Medicines built into Bionic Icons, but it seems you changed the def's and they don't work here.
Rex705 30. dec. 2024 kl. 15:55 
Okay :steamthumbsup:
JoeOwnage  [ophavsmand] 30. dec. 2024 kl. 15:53 
They have the same package id it's fine to use the unofficial
Rex705 30. dec. 2024 kl. 15:15 
Can you change the required mods to the 1.5 Medieval Overhaul until the official is updated?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3219596926
JoeOwnage  [ophavsmand] 1. nov. 2024 kl. 9:17 
You need to research until you can plant them
Sulvan Key 31. okt. 2024 kl. 6:01 
Where do I get raw herbs? I want to make potions and I can't find a way to obtain this resource.
JoeOwnage  [ophavsmand] 17. okt. 2024 kl. 5:03 
@Jackson yes, this mod has Nuno's Entosomnia Cryptosleep mod incorporated into it. I'll need to add that to the description, thanks.
JoeOwnage  [ophavsmand] 17. okt. 2024 kl. 5:02 
@Bloody Carrotkey if you use Botch Job's Medieval Fantasy Rare Resources it changes Plasteel to Mithril. I'm fairly certain that Medieval Overhaul labels it's Plasteel Ingots as Mithril as well, but you need a tech print to refine them. If you see Plasteel in your game it should satisfy that Mithril retirement. If not, let me know and I will have to change that ingredient to something else. I'll try it in my own game and see if I can make it.
Waffleman 16. okt. 2024 kl. 18:53 
Does this make any changes to cryptosleep? I see it listed on the image but no mention in the description. Otherwise, this looks like a great mod, its nice to have these features integrated as part of a medieval playthrough! Thank you for your time and passion!
Bloody Carrotkey 16. okt. 2024 kl. 9:44 
I have found mods that changes Plasteel to Mithril, could this be one of the mods?
Bloody Carrotkey 16. okt. 2024 kl. 8:36 
I don't see Mithril described in the mod. I'm also running 1.4 until VE Medieval is upgraded to 1.5
JoeOwnage  [ophavsmand] 15. okt. 2024 kl. 14:40 
Medieval overhaul, you might need to buy it from traders or there is a tech print and research for it
Bloody Carrotkey 15. okt. 2024 kl. 9:45 
For Paresian medicine it says it needs Mithril as an ingredient, but where do you get Mithril from and what mod?
JoeOwnage  [ophavsmand] 10. okt. 2024 kl. 4:20 
Oh you're running 1.4? Glad you got it figured out!
lizidonggua2020 9. okt. 2024 kl. 14:04 
and I am back again! I solved it by switching my story teller from the story teller in vanilla expanded medieval to some other then switch it back and the issue is fixed :steamhappy:. Its either I sorted the mod incorrectly or sth else strange.
JoeOwnage  [ophavsmand] 9. okt. 2024 kl. 4:07 
I've had no issue with that but I'll try it in my game to make sure.
lizidonggua2020 8. okt. 2024 kl. 18:48 
take my word back as I still can't :steamsad:
lizidonggua2020 8. okt. 2024 kl. 18:41 
nvm I figured it out. If added with Prosthetic No Missing Body Parts the new prosthetic will have to see activated manually in mod setting
lizidonggua2020 8. okt. 2024 kl. 18:12 
is it normal that I cannot install artificial arm in surgery tab?
JoeOwnage  [ophavsmand] 7. okt. 2024 kl. 9:29 
I'm open to a retexture but those ones took me forever. Talk to me in discord if you have any alternate ones
黑曜石 7. okt. 2024 kl. 5:00 
Please allow me to make a suggestion. Can we design the texture of the potion to be more "medieval"? The transparent bottle will give me a feeling of being too 'modern'.
JoeOwnage  [ophavsmand] 8. sep. 2024 kl. 16:20 
Try my mod pack if you want less messing around with mods. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3319070383
JoeOwnage  [ophavsmand] 8. sep. 2024 kl. 16:19 
Oh yea, I'm familiar with that. It isn't from this mod, but one of your other mods that depend on medieval overhaul. A few thingdefs for books were recently removed from MO. This is mods looking for the missing defs.

Try unsubscribe/re-subscribe on any MO related mods, some of them have been patched to get rid of this error. If that doesn't work, this one is safe to ignore and will get fixed in updates of those mods eventually.
ShadowDW 8. sep. 2024 kl. 15:16 
Here is a screenshot, hope this helps. There is a bit more of it, but its pretty much same-same stuff. I got to this theory because of the yellow line above the red error text that mentions this mod using the exact same "ThingDef" - "DankPyon". This is only a guess but I'm hopeful you can help with this conundrum.

Debug Log
JoeOwnage  [ophavsmand] 8. sep. 2024 kl. 8:24 
I haven't been getting any errors from this mod in my own mod list. Are you sorting your mods with RimPy?

What does the actual error say? I'm not great at reading these logs
ShadowDW 8. sep. 2024 kl. 7:16 
Hello <authors_of_this_mod>, I am trying to pinpoint which mod these errors are coming from and after looking over the errors, I'm wondering if it might be this mod? I pose this as a question as I am not 100% positive, so I am asking if you guys can help me confirm one way or the other.

Game Log Files [gist.github.com]

Keep in mind, this is not breaking the game in any way and I am not experiencing any crashes. I'm just trying to figure out where the errors are coming from, so I appreciate any help you can offer me. Thanks for any and all assistance!
Xyvern 18. aug. 2024 kl. 23:35 
ok, i just cant put it on creepjoins, odd
Xyvern 18. aug. 2024 kl. 22:54 
For some reason, i cannot install mechanical/ambrosian limbs - doesnt show as a surgery option despite having both. im assuming its a mod conflict but 190 mods makes that difficult to pinpoint.|

https://gist.github.com/HugsLibRecordKeeper/e6609b0d4c622f793f6f4d53bf7c301c
suboptimal 5. aug. 2024 kl. 12:21 
I and my jawless main melee warrior (who currently takes twice as long to consume his food) thank you.
JoeOwnage  [ophavsmand] 5. aug. 2024 kl. 8:19 
Hmm good idea
suboptimal 4. aug. 2024 kl. 9:59 
Any chance of adding in a line of jaw prosthetics?
Tal'Raziid 6. juli 2024 kl. 16:17 
No, i meant havign to make old meds to make new meds to make newer meds.
By the time i was researching the best medieval medicine, i hadnt even been making any of the cheapest medieval medicine
JoeOwnage  [ophavsmand] 6. juli 2024 kl. 14:21 
You mean alcohol? Buy it from vendors just like penoxycycline, or use the earlier or later medicines
JoeOwnage  [ophavsmand] 6. juli 2024 kl. 14:19 
What production chain
Tal'Raziid 5. juli 2024 kl. 23:06 
Any possibility we can get a toggel for alternative recipes for the medicines that doesnt add yet another production chain thats tedious to manage?
Tal'Raziid 28. juni 2024 kl. 8:47 
Fantastic, thank you
JoeOwnage  [ophavsmand] 28. juni 2024 kl. 6:54 
Yes