Space Engineers

Space Engineers

JSGaming - Tiered Mega Pack
11 Comments
Gary 20 May, 2023 @ 7:54pm 
Thank you very much. You have clearly taken great care with making these.
condottiere 26 Mar, 2023 @ 1:45pm 
ACTUAL SUGGESTION: Setting aside the fulsome praises, how about O2/H2 generators? From other SE threads, I have seen people suggest that O2/H2 generators can have some impact on performance, and it takes like 5 or 10 generators to fill a single large H2 tank in any reasonable time.

I think your same exponential approach would work great for these.

H2 tanks, OTOH, seem like a candidate for NOT tiering. Managing the volume of gas tanks preserves gameplay challenges like building/operating gas tankers, protecting tank surface area on warships, etc. And they're not particularly high PCU or system resource intensive.
condottiere 26 Mar, 2023 @ 1:32pm 
P.S. I know that PCU generally are supposed to crudely approximate system resource/server performance load, which means one of your high tier blocks should normally be the same PCU as a low tier version of the same block type. But using the PCU stat as an abstracted additional block cost parameter for gameplay balance is pretty great, and I imagine fits in with PCU limits on MP servers (provided they're higher than the official Keen servers, to allow building some moderately PCU-expensive ships with the tier blocks).

THe Huge Blocks mods opted to balance increased block performance with increased block size. Both mod approaches are pretty nifty and somewhat complementary trade-offs.
condottiere 26 Mar, 2023 @ 1:27pm 
These are excellent! Due to an ore dist mod, I finally reached a platinum source in my current world, and am learning how to balance power consumption, block performance, weight, etc.

I particularly like how jump drives are a real trade-off -- a low-block courier jump ship isn't going to make efficient use of T4 jump drives. T0 (vanilla) and T1 jump drives still play a role despite me now rolling in platinum, and that's pretty cool.

I'm looking forward to your treatment of power production!
SKY.fungi-guy 17 Mar, 2023 @ 9:02am 
This has become one of my go-to mods when I make a new local game or DS world. I agree with Zuramax, "simple, strong and balanced". Good jorb!
Jorin91  [author] 19 Jan, 2023 @ 11:50am 
Thnx for the the message! Im glad you like it!
Zuramax 19 Jan, 2023 @ 7:07am 
I really like how this mod pack feels simple, strong and balanced at the same time.
Pyro_ixen 12 Jan, 2023 @ 10:58pm 
any chance we could get tiered reactors and solar panels as well? I'd like for my builds to be as compact as possible, and 10000 solar panels every which way is not great
TheKao 6 Dec, 2022 @ 10:55am 
@Jorin91,
ah i understand.
Jorin91  [author] 6 Dec, 2022 @ 10:52am 
Well the reason there isnt and wont be any tiered drills is that this modpack is aimed to be usefull on servers and rather improving performance then hurting it. Tiered blocks make builds smaller and so does it save performance. Voxel damage/changes and server loading all these voxel changes hurts the performance.
TheKao 6 Dec, 2022 @ 8:02am 
@Jorin91,
great that Thrusters are on board. It will be cool,when you made Tiered Drills, then i can my private mods that i have made backup;). Tiered Drills uh yeah:).