Arma 3
Blastcore Compiled By isky
177 Comments
Papu Pro 11 Jul @ 3:09pm 
when i start the game with this mod i always get a message that says Blastcore_Extended_fire requires Blastcore_VEP, do you know if any mod causes this issue? otherwise amazing mod
Kayien 6 Jul @ 2:45pm 
i can use this mod with Photon FX ¿?
Valmont 30 Jun @ 5:37pm 
I agree with Isky. The plug and play nature of the mod makes it great. A final patch with all the fixes and optimizations you can add would be great thou. An area that could be potentially improved if the .PBO files are separated for each different effect and that way players and easily remove some optional stuff but other than that the mod is already perfect basically.

WIth the latest A3 patch there is no performance impact whatsoever.
isky  [author] 30 Jun @ 1:57pm 
@black_fire the big part of why people like this mod is because it’s plug and play with little to no issues outside of things I’ve already addressed. If it ain’t broke don’t fix it, if you get what I mean. Even then I have a billion other things that I work on in a day so I don’t have the time to focus on older stuff as much as I used to.
Black_fire 30 Jun @ 12:00pm 
I think it would be cool to add more flexible settings for effects, and also optimize the explosions of technology, this is one of the biggest problems of the mod. I also noticed that some tank shells don't have explosion effects.
isky  [author] 30 Jun @ 11:48am 
@Black_fire Unfortunately theres not a whole lot i can Update aside from some minor fixes (which will be addressed) and potentially some new stuff which isnt really required.
Black_fire 30 Jun @ 2:15am 
Bro when are you finally going to release an update? Your mod is just awesome.
Valmont 23 Jun @ 2:52pm 
@Isky thanks for the response and indeed there are no issues running both and to be honest your mod brings so many cool effects that I don't care about missing the Veteran impact effects.
Keep being awesome
isky  [author] 23 Jun @ 2:11pm 
@Valmont the bullet impacts come from the core PBO which is required to run. So unfortunately its one or the other but you can probably get away with running both if it doesnt break anything
Valmont 23 Jun @ 11:54am 
Do the bullet impacts come on their own PBO? I need to remove that since I already use the Veteran's bullet impact effects
Corporal Ray Person 15 Jun @ 8:29am 
Hey I've noticed a bug with the RHS Mk19, it has the like 82/120mm explosion sfx whilst the Russian AGS has the regular grenade sfx, any chance this could be fixed? Thanks!
OksmanTV 12 Jun @ 1:30am 
Favor performance? GREAT! Is there a list of things that are reduced to fix the performance? I'm been looking to get a version with only explosions because I assume its most bullet hits that cause lag right?
LynX13 5 Jun @ 12:24pm 
@isky, it's a honor to make a contribution to the workshop community!
isky  [author] 5 Jun @ 7:06am 
@LynX13 Yeah i had drafted up a very deep edit of the splendid smoke mod and i kinda went overboard so i ended up utilizing a different from scratch setup and it seems to have broke itself, will post an update removing that PBO shortly. Again, thanks very much bro.
LynX13 4 Jun @ 10:01pm 
@isky, yep, the reason to delete it was I like this mod but hate weak smoke grenade effect. Tried to delete that file "vanilla_smoke" and, whoa, magic happened! Tbh the smoke grenades are too damn powerful now (and I like it more than weak ones).
isky  [author] 4 Jun @ 9:14am 
@LynX13 interesting lol, ill look into it. I appreciate it :D
LynX13 4 Jun @ 8:58am 
Btw, when deleting "vanilla_smoke.pbo" file, the helicopter dust is always working and smoke from smoking grenades is waaay dense and extensive!
Mrakos 19 Apr @ 8:21am 
Trying to find a version of BC that plays nice with ACE 3... Any ideas?
EsuZeno 2 Apr @ 12:34am 
I love this
isky  [author] 1 Apr @ 1:32pm 
@OksmanTV Some particles are locked behind quality values(eg; to see more particles you have to turn ur settings up) having limited particles on screen keeps frames and visual quality up. Which sounds weird but it works really well lol.
OksmanTV 1 Apr @ 11:34am 
Could you elaborate on how this saves performance? I've been looking around for an explosions only Blastcore, as I think bullet hits and that is what causes most FPS drops?
LynX13 20 Dec, 2024 @ 11:47pm 
@HBAOplus it appears per scenario. Or per something else we don't know. It just working time by time.
isky  [author] 20 Dec, 2024 @ 11:16pm 
@HBAOplus It kinda varies lol, some say its broken some say its not
appears to differ per client
HBAOplus 20 Dec, 2024 @ 4:29am 
Does the heli dust disappear been fixed already:steammocking:
isky  [author] 5 Dec, 2024 @ 9:13am 
@Dante commissions and school sadly, why what are you waiting for mainly lol?
LynX13 3 Dec, 2024 @ 9:27am 
@isky, dude, what's up with updating/fixing this mod? :k8happy:
LynX13 19 Nov, 2024 @ 7:31pm 
@isky thank you! Can't wait for the update ^^
isky  [author] 19 Nov, 2024 @ 11:23am 
@Dante Ah in that case it makes sense, ill have to update my versions of those PBO's as i made changes to the ACE stuff. Easy fixes thankfully. Thank you very much for the heads-up. Ill get it fixed here shortly.
LynX13 19 Nov, 2024 @ 5:41am 
@isky Maybe because of the recent ACE update? It happens when I'm turning on the "optional" files (tracers, particles) of your mod.
isky  [author] 18 Nov, 2024 @ 8:23am 
@dante that makes no sense lol
LynX13 18 Nov, 2024 @ 7:19am 
@isky ACE says that your mod is outaded :k8shock:
HBAOplus 2 Oct, 2024 @ 8:07pm 
Someone had also reported the heli dust effect no longer work in the comment section in Helicopter Dust Efx Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1537745369
Unregistered HyperCam 2 28 Sep, 2024 @ 3:33am 
Thanks, hope you can fix or revert it to normal at least.
isky  [author] 23 Sep, 2024 @ 8:35am 
@LEAF LOVER yeah weird, ill take a look at it.
Unregistered HyperCam 2 23 Sep, 2024 @ 1:40am 
Just posting again to confirm, no other mod except yours, maxed settings, no dust at all for helicopters, explosions work fine however.
isky  [author] 22 Sep, 2024 @ 2:12pm 
@LEAF LOVER glad to hear man, hopefully you like all the overhauls i have coming out soon.
Unregistered HyperCam 2 22 Sep, 2024 @ 1:46pm 
No problem, thank you, otherwise this is my favorite version, explosions look great and perform relatively well.
isky  [author] 22 Sep, 2024 @ 1:30pm 
@LEAF LOVER no worries and yeah im unsure what could cause that. I'll look into it
Unregistered HyperCam 2 22 Sep, 2024 @ 1:04pm 
I'll do more testing tomorrow, it might be specific to some helis maybe? Also I'm playing maxed out.
isky  [author] 22 Sep, 2024 @ 12:57pm 
If it still doesnt work ill look into it
isky  [author] 22 Sep, 2024 @ 12:56pm 
oh okay, yeah i'd check ur settings
Unregistered HyperCam 2 22 Sep, 2024 @ 12:41pm 
No I mean one at a time, I wouldn't load both at the same time.
isky  [author] 22 Sep, 2024 @ 12:40pm 
you cant load mine and murr, mine has a custom edit of the heli dust efx so it may be overlapping
Unregistered HyperCam 2 22 Sep, 2024 @ 12:39pm 
Works fine with murr edition, tested with only this mod and his active.
isky  [author] 22 Sep, 2024 @ 12:36pm 
@LEAF LOVER Unsure, it appears to be okay on my end could be a settings thing as it was a little more optimized now.
Unregistered HyperCam 2 22 Sep, 2024 @ 7:09am 
Any reason why helicopters do not have any dust effects anymore when close to the ground?
HBAOplus 23 Aug, 2024 @ 7:01pm 
@isky
Ah, thanks!:steamhappy:
isky  [author] 23 Aug, 2024 @ 5:00am 
@HBAOplus 1.) Yes you dont need to load the originals of the ANZACS mods. 2.) You can load either mine or ACE original OPTIONAL+ pbo's theres slight differences but if you have any issues with that just let me know.
HBAOplus 23 Aug, 2024 @ 1:49am 
@isky
HI,I got some quesetions:
1. I found out that in the addons folder, there are 2 pbos called "ANZ_HeliDustEfxMod" and "ANZ_MissileEfxMod". Does that mean I don't need to load their origial counterparts?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1537745369
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1484261993
2. I also found out in the optional+ folder, 2 files called ace_particles.pbo and ace_tracers.pbo are there. But the offical release of ACE3 also has these 2 files of the same names. So do I have to use the 2 "ace_particles" (yours and ace's)at the same time, or just pick one of them?
isky  [author] 24 Jul, 2024 @ 4:33pm 
@Close I'll take a look