RimWorld

RimWorld

Preemptive Strike (v1.4+ Fork)
194 Comments
Nim 13 Jul @ 3:27am 
This might be an interesting alternative to Rim War
Thranos 11 Jul @ 9:40pm 
Any word on if this is working in 1.6?
Brumes Wolf 6 Jul @ 3:20am 
@Ogliss could you update the github with the most recent version, the most recent branch has not been touched in 3 years and does not include 1.5.
Brumes Wolf 15 Jun @ 2:16am 
@VitaKaninen Thanks, getting Better Log fixed it, and is generally a useful mod.
VitaKaninen 10 Jun @ 11:36am 
@Brumes Wolf, the weird symbols in the text is a game bug when you have dev mode enabled. There are mods to get rid of it, such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295112942
Brumes Wolf 10 Jun @ 6:26am 
A small bug, the filter for putting food in a modern watchtower seems to be getting ignored, I have it set to only simple meals, but everyone seems to just throw whatever nutrition they can find in there.
Brumes Wolf 25 Mar @ 8:31am 
The UI for the mod settings seem weirdly cut off and shows some weird diacritics on characters in certain strings, anyone else have this issue?
UFR-Jeriko 4 Feb @ 3:15pm 
For those having issues with raids or some caravans not spawning in when its time take a look at the bug reports in the Discussions..no it wont really give you a solution but this being(hopefully) at the top of the comments will give someone an easier time debugging that issue.
Komissar Rudinov 21 Jan @ 7:09am 
is the building uninstalled?
Peers 20 Jan @ 1:59pm 
Not sure if the "tactical telescope" installation is working, I got a vanilla telescope, and it still can't upgrade
DarkNova 18 Jan @ 6:55am 
@Rozkurwiator Yes but the Watchtower Storage Filter for the Food is broken
Rozkurwiator 18 Jan @ 4:54am 
Is it working ?
Venusgate 8 Jan @ 6:50pm 
@BobGrey hold rightclick on the border around the clickboard and drag.
BobGrey 8 Jan @ 12:46am 
How can I move the "Security Reports" button? It is WAY TOO FAR into the middle of the screen. For a button that is rarely used, it should be as far to the edge, preferably a corner, as possible. I want to move it to either the top-right or bottom-right corner so that it doesn't block anything. Currently, I am using UI Not Included to re-arange my UI and move the those little overlay buttons to the top-right, leaving a nice gap in the bottom-right under the alerts where this could fit perfectly.
Torres 27 Dec, 2024 @ 4:37pm 
So I don't really think this is working well? I got a warning of an assault coming yet the corp size is marked as zero.
Torres 22 Dec, 2024 @ 4:40pm 
That has been broken for as long as I remember using this mod and all forks except the original and I mean the very original one.

You gotta learn to live with it
BLAZE_WRAITH 6 Dec, 2024 @ 5:05pm 
can someone make a patch for this fork to fix the karking watchtower nutrition shit. pissing me off
Catch Lightning 6 Dec, 2024 @ 6:04am 
This unfortunately should not be marked 1.5 compatible as it has issues with anomaly completely blocking creepjoiners among other issues.
Catch Lightning 26 Nov, 2024 @ 8:51pm 
Anyone else have issues with errors that seem related to anomaly. Is it blocking all non-void provocation triggered events? Or some of them? I am on my first anomaly playthrough and don't know what should be happening as opposed to what is. I saw a creepjoiner related error and none ever spawned.
Jet 11 Nov, 2024 @ 8:28pm 
used to be such a good mod
Stellar ❤️💙💛 19 Oct, 2024 @ 10:00pm 
Can you PLEASE fix watchtower storage? It's so annoying that they haul what ever happens to be nearest them there! :steamfacepalm:
Stellar ❤️💙💛 11 Oct, 2024 @ 7:51am 
Modern watchtowerstorage is definitely not working! I did set it up for survival meals only and they haul raw meat in there! :steamfacepalm:
DarkNova 3 Oct, 2024 @ 2:27am 
It seems that the storage filter of the watchtower is broken because it does nothing
When pawns try to deliver e.g. cocktails of the mod Vanilla Brewing Expanded to the watchtower, which happens due to the not working filter, they get into an endless loop where they try to add the item to the watchtower as food

I had to forbid the food that does not work in the watchtower for the entire colony so that they no longer try to deliver it to the watchtower and no longer get into an endless loop

Written with DeepL
BLAZE_WRAITH 24 Sep, 2024 @ 7:21am 
guess it comes down to visual range...i think
Meyar 24 Sep, 2024 @ 7:08am 
I have all research unlocked
BLAZE_WRAITH 24 Sep, 2024 @ 4:14am 
@meyar
do you have "small object identification" teched
Meyar 23 Sep, 2024 @ 11:22am 
Aha, that worked, thanks Blaze.

Now, second question, I have a radar and sat uplink. How am I getting drop pod raids only alerting as they arrive?
BLAZE_WRAITH 21 Sep, 2024 @ 1:04pm 
@Meyar
click and drag on the point between the button's border and the document sheet sprite
Meyar 21 Sep, 2024 @ 12:33pm 
Is there a way to move the Security Report UI button around?
BLAZE_WRAITH 21 Sep, 2024 @ 3:21am 
had same problem, you need to place the telescope down

also i am having a bug where the tower is getting constantly refuelled even when i disabled all filters.
Suff 18 Sep, 2024 @ 12:41am 
@The Lord Pootis I have an uninstalled telescope in a stockpile available when seeing this error
The Lord Pootis 17 Sep, 2024 @ 8:09pm 
@Stuff You need an actual telescope to install the upgrade, if you already have one try uninstalling it first and see if upgrading works then.
Suff 13 Sep, 2024 @ 2:49am 
Can not install Tactical Telescope: Upgrade_missingMaterial. Help?
The Lord Pootis 12 Sep, 2024 @ 3:07pm 
For some reason I do not really get sky object warnings at all despite having researched the necessary tech.
The warning that one is coming pops up as soon as said object lands which obviously defeats the purpose since it's already here by the time the mod tells me about it. solar flares and raids seems to work fine for me tho, no clue about infestations warning since I've surprisingly not really gotten any whenever I finally get around to researching the tech so I wouldn't be able to tell if that one works or doesn't like the sky objects one.
Yada! 16 Aug, 2024 @ 9:12pm 
@Malekith I noticed the same issue. ;;;;
Chranator 6 Aug, 2024 @ 1:26am 
@Onivista no, but Rimwar already does what this mod does and more. It also kills my tps so i'll stick to this mod
Onivista 4 Aug, 2024 @ 3:12pm 
rimwar compat?
tchnko 8 Jul, 2024 @ 9:00am 
LostDragon7 what mods do you use to mitigate the problem?
Malekith 13 Jun, 2024 @ 11:21pm 
Every Anomaly incident (chimera assault - after void provocation ritual for instance) is causing huge lags since theres constantly error's poppin up. seems like the mod can't handle those new type of events
LostDragon7 🐲🐉 5 Jun, 2024 @ 12:51am 
Love this mod, adds some cool stuff to my game! The whole concept seems like something that should be part of vanilla, so thank you for getting this fork together so I can keep using it. :D

I have recently noticed a rather weird problem with watch towers. Nutrition going to watch towers completely ignores settings. For example, currently I have a tower set to only accept packaged meals, but pawns will still shove things like hemogen packs into it, constantly depleting my supplies of those in fact. Even disabling all (as if to say the watch tower can have no food at all), pawns don't care and shove whatever they want into it.

Since I have other mods and tools to help counter that problem, it's not major, but worth mentioning as I have not found an obvious conflict or explanation yet. Might not have anything to do with this mod, might be a config hiccup or goofy quirk. Don't know, lol.
Ogliss  [author] 7 May, 2024 @ 9:30am 
Hopefully fixed the issue with the needs sustain errors

@kustino90
as i dont own the anomaly DLC, theres very little i can do im afraid
Pyra 7 May, 2024 @ 8:03am 
I had an issue with the vision range on the drone array (I had it on the tower as well, but didn't troubleshoot it at the time) the log said something about "need sustain". The only thing I could think of regarding the array was sustaining comfort so I rebuilt it with no upgrades and I got vision range back with no errors in the log. I installed the radio and I lost vision immediately and the errors reappeared in the log.
Spider_Psycho 6 May, 2024 @ 5:31am 
Echoing what hardy said earlier, I can't install anything into my watchtower and my vision range is always zero. Also seems like the radar isn't working either.
Jia 3 May, 2024 @ 10:38am 
This is quite a good mod, though It seems like having a problem with golden cube event of anomaly DLC. I can see error log popping up
Rex 2 May, 2024 @ 11:17am 
I have a question: It works very good and i like it, just can you send out own caravans to fight enemy caravans before they arrive at my colony or not?
hardy 27 Apr, 2024 @ 11:44pm 
hardy 27 Apr, 2024 @ 11:41pm 
Looks like detection range is always 16 from my radar, and vision range is always 0, no matter if someone using tower or not.
hardy 27 Apr, 2024 @ 11:30pm 
Why my tower's vision range is always 0? I have it manned, i have radar, i have radio, telescope and spotlight upgrades. Detection range is 16, vision range is 0?
Ogliss  [author] 15 Apr, 2024 @ 1:54am 
@Aphasia
I'm afraid i cant be of much help there, i dont own the DLC to test it with

@SunTzu
its already updated, supported versions are displayed to the right of the title image
Aphasia 14 Apr, 2024 @ 10:45pm 
this causes excessive log error spam when the gorehulk anomaly dlc incident happens