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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3295227503
However, I managed to make my new startpos mod suit mixer, so big progress has been made and the work is gonna continue.
1. Keep all the changes of Empcon
2. Integrate Brecon
3. Add in new features (New Buildings for the Empire)
4. It will also have come with a separate mod which will increase building slots
5. Will increase the basic income.
I'll update it when I can, but it should be fine as long as there are no problems arising because of the update itself.
Possibly Cathay and Kislev
That is a bummer, is there any other faction you will make a mod for Like empcon and brecon?
I don't actually dislike them, I've just never played them as them. Never found them interesting.
Why not like the short bois?
Can't do it.
Never played as the dawi even once.
You're welcome.
I'm thinking of making a new update with newer features, but first I have to think about what to add. I'm thinking of turning Empcon & Brecon into one mod.
Neither.
I mean that the default Southern Realms factions get the same additions that Empire does. And you can access that with Mixer.
The Academy is back, some changes were made to it, mainly because I couldn't find the effect for the +1 Lord Recruit Rank, so instead it gives +1 Lord & Agent Recruit Rank, but no longer gives +4 rank for the Imperial Captains. Also, it's available to the Southern Realms, so it's no longer called Imperial Academy. Overall, I believe it's better. I'll give it some more attention when I recover, but for now, it's good as it is. It's a useful building.
The standard port chain is supposed to give more than the riverport.
And the industry is not supposed to give the same amount as in vanilla.
It's most likely a compatibility issue, likely you have a mod that gets in the way of building effects.
Yeah.
I'm currently sick, though. Not able to work. I'll see what I can do this weekend. If I recuperate faster, I'll look into it earlier. I'll let people you know once it's done, or if I can't do it. But if I do it, the update will break campaigns, so that's a heads-up.
You mean building_effects_junction_tables? Where did you find them?
I had been unable to reproduce the problem since the economic buildings all showed up for me on base Empcon with no extra mods, as far as the rest, it's fully operational again.
The mod has been updated. The imperial armory mod will also be updated later.
So far, the economic buildings all work fine from what I tested. Since the armory doesn't serve a key military/production anymore, it's going to turn into a more economic building. It'll still give armor and experience + global/local recruitment, but it will also give more money. It will probably become a little more expensive, though.
Thank you for your support. I'll think overnight what else can be done but it's probably going to be what I just described.
Will look at that too
I was not aware of the overhaul. Did the overhaul break anything? Or change the buildings anyhow?
I think it can be done, all in all, but it should include more to it.