Stellaris

Stellaris

Abspecies
35 Comments
King of Winter 22 Jun @ 8:26pm 
Sorry, it conflicted with an origin in another mod which caused it to not work correctly. The two used to work fine together, so I think the new update's changes to the pop system are to blame.
Xyre  [author] 22 Jun @ 8:00am 
What is broken? Does the trait not dissapear? Does it not merge species?
King of Winter 21 Jun @ 3:21pm 
doesn't seem to have worked on my most recent save. not sure what's up.
Frettchen 12 Jun @ 12:38am 
most important mod ever for roleplay
Cope 31 May @ 12:38pm 
if i do lost colony for all of them (hence commonwealth of man) will they all see the one who doesnt have it as homeworld, such as the united earth? @xyre
Xyre  [author] 7 May @ 3:49pm 
Should be fixed for game start conditions. I added an event that removes those traits after a day of ingame time if they weren't removed previously.
SVyrus 7 May @ 1:26pm 
It appears that using the nascant stage trait, the mod will not remove the traits from your pre-sapient pops. (I also noticed this for the diaspora mod!)
BroncoXeno2035 26 Jan @ 6:32am 
You might want to make it more clear, since I only see it now after having it be confirmed and it almost messing up my playthrough's RP
Xyre  [author] 26 Jan @ 4:25am 
Yes. They are exclusive to eachother as they do different things. Universal Abspecies ignores species restrictions as it is supposed to be used with species from different species classes and mods, while the regular abspecies variant is used for regular species classes.
BroncoXeno2035 25 Jan @ 7:05pm 
Are Abspecies and Universal Abspecies exclusive to each other? Because I have an empire of each type and they're showing up as different species entirely.
Xyre  [author] 21 Dec, 2024 @ 10:38am 
Should be fixed now.
Hishi Miracle 20 Dec, 2024 @ 12:17pm 
`gender = indeterminable` is missing from all robot species in overwritten prescripted_countries (the same goes for Far From Home mod).
Xyre  [author] 17 Aug, 2024 @ 2:14pm 
It works the same way it would if you set up a fanatic purifier with the lost colony origin and met your home empire.
BroncoXeno2035 17 Aug, 2024 @ 1:43pm 
But FP won't be auto War to other members?
Xyre  [author] 17 Aug, 2024 @ 7:48am 
They wouldn't like eachother, unless they are both fanatic purifiers.
BroncoXeno2035 16 Aug, 2024 @ 2:50pm 
What happens if one of the races is Fanatic Purifiers and meets a race with same Abspecies trait but nothing else the same?
ParadoxicalOutcome 4 Apr, 2024 @ 7:17am 
One thing that I really love about this mod is that I can make the second species from Syncretic Evolution a subspecies of the main one by giving them both the same Abspecies trait. This allows for so many more roleplay options, it's crazy that it's not allowed in the base game.
Xyre  [author] 5 Mar, 2024 @ 12:49am 
Unfortunately not. The issue of portrait duplicates is an old problem with Stellaris. You could put a bug report on the paradox forum and hoping that someone finally fixes it.
Ersatz 2 Mar, 2024 @ 3:34am 
can this be used at all after game start? i usually only run into this issue when the AI picks the same portrait as one of my premades or me.
Xyre  [author] 15 Jan, 2024 @ 4:24pm 
Custom races as in modded species? Depends. If they are using the already existing species classes there should be no problem. If not, there would need to be a patch made or you'd need to use the universal traits as they don't use species class to determine groups.
Ulthar 15 Jan, 2024 @ 4:14pm 
how does this work with custom races in the game?
G marceau 11 Jan, 2024 @ 11:05am 
thank you !
Eppela 7 Jun, 2023 @ 1:42am 
LIFESAVER! 🙏🙏🙏Very good mod especially now, because the whole human thing is bugged again. It's great to make different human or elf empires etc, with slightly different portraits but they all are the same subspecies. Thanks.
Xyre  [author] 6 Jun, 2023 @ 2:03am 
Yes, it works with every player made species on game start, but it does not work on randomly generated species.
Average Tang Dynasty Enjoyer 6 Jun, 2023 @ 12:13am 
Does this work with Gestalt empires?
Porter 15 Feb, 2023 @ 8:57pm 
would this works with the random primitives that spawn in the galaxy im guressing it wouldnt because of limitations but thougt i should just ask
Namazuo "Horse Poop" Toushiro 7 Feb, 2023 @ 12:02pm 
waited so long for someone to make a mod like this
greensniperhat 4 Feb, 2023 @ 8:23am 
Hmm, then adding two more Universal trait would be good, I think.
Xyre  [author] 4 Feb, 2023 @ 5:36am 
The non-universal abspecies traits already cover that ground. As they don't work across species classes. You can have each species have an Alpha Abspecies trait but be in different species classes, and they won't merge, that is the purpose of the Universal traits. So at the moment there are 12 species classes and 4 non-universal abspecies traits giving us 48 possible groupings, When you add the 4 universal ones you get 52 possible groupings. The non-universal traits were designed to minimize clutter because having 48 different versions of them would be overkill. The universal traits in turn exist to allow for more flexibility across the various species classes and to account for mods that don't make use of the vanilla species classes.

I just want to avoid overdoing it by adding too many traits that won't be used.
greensniperhat 4 Feb, 2023 @ 2:44am 
Perhaps one per vanilla organic species class?
So Alpha, Beta, Gamma, Epsilon, Sigma, Omega would do for now?
Xyre  [author] 3 Feb, 2023 @ 9:14pm 
Next update it should be doubled. I can add as many as you want, but the question is how many linked pairs/groups would you think to be necessary? Because I don't want to clutter the trait selection screen with additional unnecessary traits.
greensniperhat 1 Feb, 2023 @ 4:07am 
Are there plans to add more abspecies traits? As in, not just Alpha and Omega, but also Beta, Gamma, Epsilon etc - since there might be more 'linked pairs' of races than just two in our playthroughs...
Xaelyn 10 Jan, 2023 @ 11:54pm 
Thanks for this, was looking for something to allow syncretic and necrophage secondaries to be a subspecies like they used to, and this looks to allow that and then some.
Xyre  [author] 5 Dec, 2022 @ 3:45am 
Yes, they don't need to share any trait except for the Abspecies trait (And in certain cases species class) for it to work.
Edlard Thicctofen 5 Dec, 2022 @ 1:51am 
You said that the two species need all the same traits but that isn't the case in the example? Can they have separate traits and still be subspecies?