Victoria 3

Victoria 3

Know When to Hold 'Em
53 Comments
Ferrous  [author] 17 Jun @ 9:09am 
OK for 1.9.0
Ferrous  [author] 20 Jan @ 8:59am 
@Nosfer 😂👌🏻
Yeah apparently this mod interacts poorly with some other mods
Nosfer 😂👌🏻 19 Jan @ 4:10am 
I mean when I've seen it I disabled this mod and war ended right after I loaded the save, so I guessed it's a mod thing
Ferrous  [author] 18 Jan @ 9:57pm 
@Nosfer 😂👌🏻
This mod merely changes the factors of peace calculation
it shouldn't turn any finite wars into infinite ones
i suspect those wars were always infinite to begin with, as vic3 is still a little buggy in this area.
Nosfer 😂👌🏻 18 Jan @ 1:23pm 
mod is cool, but if there's war without land borders, for example between UK and France, and no side can navaly invade another the war can go forever
Ferrous  [author] 17 Jan @ 11:05pm 
@Jckvrs_lol
Everything in the FTW collection is up to date
Jckvrs_lol 17 Jan @ 1:26pm 
Does this mod still function?
Ferrous  [author] 5 Jan @ 4:12am 
gotcha gotcha
NMA-995 4 Jan @ 1:17pm 
Update - I've just checked. Giving the AI the ability to add wargoals coupled with your tweaks breaks the AI in certain situations, and it's likely an issue with the wargoal mod.
Example: AI France went to war against AI EIC and AI UK over some random annexation demand by the EIC. British protectorates added a whole bunch of regime change/reparation wargoals for extra infamy, and after the EIC annexed the territory, these added wargoals became the primary war goals for the entire British Empire.
Six years later, Britain has 300k casualties and losses, war support is stuck at zero because the UK can't conquer Paris, and it doesn't want white peace because of "military strength and mobilization level" (-12). The UK is in a debt spiral and has a 95% reactionary revolt on its hands, but Cochin really wants that French president gone, so billions must die: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3400625945
NMA-995 4 Jan @ 11:06am 
I've also seen a similarly glitched war between the UK and Russia, where the UK occupied a random Russian protectorate in Arabia and then lost hundreds of thousands of troops in repeated failed naval invasions of St. Petersburg. I cannot provide screenshots or anything right now - it'll probably require running the game in observer mode multiple times anyway.
I don't know how Victoria 3's AI really works under the hood, but I suspect that the amount of wargoals affects the threshold for considering white peace, which is then determined only by territory occupation. When the two mods are combined, and tons of new wargoals are added by the side's leader or its power bloc spherelings, even if it is something minor like war reparations, everything breaks apart when the AI cannot occupy core territories of the other side's leader
Ferrous  [author] 4 Jan @ 9:44am 
@NMA-995
very interesting edge case
i would argue this is more of a skill issue of the AI but ill keep this noted
NMA-995 4 Jan @ 4:48am 
Usually this mod perfectly compliments the Add Wargoals During Wars mod by bamcat, but this combination wrecks the British AI during the sepoy uprising in the Pivot of Empire DLC. Both sides add a ton of extra wargoals and then get stuck at 0 war support because they refuse to offer peace to each other. The UK also moves all of its land troops to India and does nothing with them. After disabling your mod, the UK and Hindustan get unstuck and the war immediately ends.
Ferrous  [author] 30 Dec, 2024 @ 1:45pm 
@:)
Total victory would more than outweigh that item though (mostly due to the doubled force balance factor)
:) 30 Dec, 2024 @ 1:43pm 
i think that the short duration of war thing is annoying. I want to change it to non existent. It only artificially prolong wars that otherwise wouldve been really short. What are your thoughts on this?
Ferrous  [author] 11 Dec, 2024 @ 3:35am 
ok for 1.8.6
Ferrous  [author] 5 Dec, 2024 @ 3:29am 
ok for 1.8.4
Ferrous  [author] 28 Nov, 2024 @ 6:19am 
ok for 1.8.3
Ferrous  [author] 21 Nov, 2024 @ 7:49am 
OK for 1.8
Ferrous  [author] 23 Sep, 2024 @ 9:31pm 
@Kralqeikozkaptan
assuming you didn't mess something up somewhere, I don't know what you did to achieve this, but thousands use this mod and it works for them.

You are probably just confused about the overlord participation thing
Kralqeikozkaptan 23 Sep, 2024 @ 2:39pm 
@ferrous no it isn't, i disabled the mod mid game and they immediately surrendered.
And i'm not talking about just 15 secs of them not surrendering, i had them occupied for multiple years
Ferrous  [author] 14 Sep, 2024 @ 9:22pm 
@Kralqeikozkaptan
That part of the mod is in the base game now so you don't know what you are talking about lmao
Kralqeikozkaptan 14 Sep, 2024 @ 1:26pm 
I have british fully occupied and they still will not surrender, this mod doesnt work
Ferrous  [author] 19 Jul, 2024 @ 7:10pm 
@Anubis
I'm aware of this bug, but this mod is innocent.
Anubis 19 Jul, 2024 @ 3:37pm 
I did some more testing:

With a wargoal to liberate the Dutch East India Company, despite fully occupying them, the Netherlands will simply refuse any peace deal and eventually I am myself forced to capitulate (since in this instance they had no wargoal themselves).

I also found out that in these circumstances out I'm unable to peace out at all, since even a white peace where their reasons are set to +1000 results in no answer at all (neither acceptance or refusal).
Anubis 19 Jul, 2024 @ 3:36pm 
I'm not entirely certain this mod is the cause but I've started noticing a few problems since the update, that weren't there before and are related to this mod's features.

If you're in a war against a subject and their overlord is also a participant, albeit not the main one, it seems like you're unable to force the enemy to surrender, regardless of the circumstances (unless you occupy the actual homelands of the overlord I'd imagine).

The actual issue might be on Paradox's side, since if you're fighting a subject the overlord should take control as a primary war target, only ingame that very frequently doesn't happen, especially when the subject is trying to interject on a different war (more likely to happen with the East India Companies (British or Dutch) trying to "protect" neighbours.
Ferrous  [author] 19 Jul, 2024 @ 1:26am 
mod re-branded, though functionality is the same
Ferrous  [author] 10 Jul, 2024 @ 1:04pm 
=D lol fair enough
chickenwingy85 10 Jul, 2024 @ 12:57pm 
@Ferrous I do, i'm horrible at the game.
Ferrous  [author] 10 Jul, 2024 @ 11:04am 
@chickenwingy85
it is still needed unless you want AIs to give up wars they should win lol
chickenwingy85 10 Jul, 2024 @ 10:45am 
This mod made the game playable for me pre 1.7. Thanks so much for the work!
Ferrous  [author] 10 Jul, 2024 @ 7:08am 
Right, it would appear i didn't have to update this mod.

Basegame now makes it so AI will capitulate on complete defeat, but this mod will force players to do that as well.

More importantly the other changes this mod makes to make sure AIs don't give up too early is still useful (so that USA actually win against Mexico properly and their border is pretty)
Ferrous  [author] 10 Jul, 2024 @ 7:00am 
Alright i have finally got to this mod on my list, gimme a few moments more to read everything through
Ferrous  [author] 10 Jul, 2024 @ 6:34am 
@Bravo
This mod still does a few other things, but the main feature has been integrated yes. Ill update the description soon
Bravo 10 Jul, 2024 @ 6:31am 
Is this mod no longer relevant in 1.7.4?

>The AI will now instantly capitulate in a war where they and all their allies are 100% occupied
Ferrous  [author] 29 Jun, 2024 @ 2:39am 
@Joseamon
I have checked, nothing in this mod can cause any sort of crash. I believe this is only an issue on your end, i frequently talk to people that uses this mod specifically, if it really is causing crashes i'd know by now.
Ferrous  [author] 29 Jun, 2024 @ 2:32am 
@Joseamon
This one? you sure? ok, i will look into it
S. Erdem 29 Jun, 2024 @ 2:25am 
your mod causes a certain crash in my game, can you look at it? I reloaded my game 10 times in order to learn which mod causes it and crasher is yours.
Ferrous  [author] 10 Jun, 2024 @ 1:12am 
@Technophile Max
That isn't caused by this mod and there is sadly not an awful lot i can do to help, since it's an old basegame issue. Hopefully the next DLC would make this less common.
Technophile Max 6 Jun, 2024 @ 2:14am 
Got a problem where Britain declared on me for a colony state and to change regime. They ocupied the colony, but couldn't naval invade my country, so they're we're both sitting at 0 war support, I'm bankrupt, they've went from gold reserve to loans, and yet, they still won't peace out, even if I give them the colony.
Ferrous  [author] 16 Mar, 2024 @ 11:15am 
=D
CertainDeath 16 Mar, 2024 @ 11:13am 
works, a charm, no sitting around in a won war anymore.
Ferrous  [author] 6 Mar, 2024 @ 9:49am 
thanks for the check
zzzptm 6 Mar, 2024 @ 9:49am 
This works in 1.6.
Ferrous  [author] 28 Dec, 2023 @ 5:32am 
@Skelsa
Correct, that is the intent.
Skelsa 28 Dec, 2023 @ 5:04am 
Hi! If I am understanding this correctly, even nations who have powerful and non-occupied allies will immediately peace out even if only they are 100% occupied. Yes?
Ferrous  [author] 11 Nov, 2022 @ 9:37am 
The containment breach has been dealt with, you might need to unsub and resub for this to take effect.

For the record I checked all my other mods, none of them are breached. Thank you again for letting me know
Ferrous  [author] 11 Nov, 2022 @ 9:37am 
(There was also an edit that made general travel faster, and also made it free to sway nations, the QoL type of stuff that I'm known for)
Ferrous  [author] 11 Nov, 2022 @ 9:36am 
@UpTide, Ah darn, that was not intended, I'll update the mod, thank you for letting me know

(those were some of the other tweak mods i was making, so I wonder if it felt like the game was better due to this, in your experience)

The production file eventually went on to become https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2886436908

The revolution edit was an unreleased mod that was meant to keep the losers down for a bit longer.
UpTide 11 Nov, 2022 @ 9:09am 
So we downloaded this mod and found out it changes revolution politics and some building production stuff. Was this intended?
Ferrous  [author] 9 Nov, 2022 @ 1:28pm 
=D