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If so--- I'm guessing I need to update the other copy of your mod I keep in the Kenshi exe mod folder.
If not--- I'd be very confused as to how that happened.
Also, the Prime level weapons totally kick ass dude, good job!
@habibiwaliwafi - Super sorry, but there's no plans to do a compatibility patch with UWE as of right now, feel free to make one though, I'll link it in the description if you do
its very good mod if have compatibility with uwe before version 31 its goood well with uwe. can the dev make compatibility with uwe on version 35?
Super sorry -_-
Might add some more too if you'd like to
If I were to hazard a guess, since you've mentioned the Scorchlander and Greenlander thing
Perhaps the issue is caused by a mod that changes their Skeletons?
I mean, are you using any mods that massively changes the meshes of these races?
Sorry for asking
Flayer Greaves
https://drive.google.com/file/d/19bYWqoU3PqS3nJaa-YFBJwhAEwm5__sx/view?usp=drive_link
Smelter Plate boots
https://drive.google.com/file/d/1YGSp0ic2gme1hhh3S7DBmZc-17DQqpVB/view?usp=drive_link
I didn't think of that! Thank you. I've combed the internet and no one seems to know or care how to do that. I've been fucking with FCS for a couple months to see if I can chain as many mods together to make Kenshi as chaotic as possible. It's pretty fuckin wild now lol.
Also, regarding Zombies, what I'm suggesting is creating an Animal type creature with human animations and use that as a Zombie, it's not the best idea, sure, but it'll stop them from picking stuff up permanently
Sadly, I'm not the most well versed in the arts of FCSfuckery, I'd suggest you ask that question to someone else :(
The Sickle is also getting added, it's been put into the files and we're working on implementation
As to showing the stretch, I'd suggest uploading the screenshot somewhere and dropping a link to it
Sorry for the issues, but yeah, Infested weapons on their way, possibly some Infested armours too
How can I show you this?
- I have no clue what's wrong with Major's Gas Mask (Cigless), given that in the FCS the armour uses the proper models and the models seem to be working correctly
- Flayer Greaves also seem to be all working correctly in the FCS, which is very weird, no broken weights in Blender either, which is disconcerting to say the least
I'd be grateful for visual reference of these issues, if it's not a big problem, mostly since I don't know what to look for @Lord_Beefcastle
In regards to the Melee weapons, I dunno, Infested Melee is likely to be added, since we've got just mire at the moment, regarding general Spacer weapons, there's a Rapier and a sickle type weapon in the files, so I can probably add that, but generally am slightly unsure of what to do
Sorry for the lacklustre response :(
I wish I knew how to assist in your issue
No clue what's the issue with the specific items but thanks for the report nontheless
And for some reason the Flayer Greaves, if not worn by a SCALDRA Flayer first, and ends up dyed a different color, or you do the sell to a merchant and repurchase it so you can dye it yourself, has this weird tearing effect, like the mesh will stick to your mouse pointer or the place they were put on, and I get this long trail of Flayer greaves pixels dragged across the local area to wherever my character is. Idk if this is a mod conflict or not.
Any new melee weapons coming out anytime soon? They're all so much more fun to use than the standard game weapons.
Woof of Saturn Six, his weapons and his armour are in
Me and the bro I'm making the mod with are already on the case with the Hub at least
Right now we're cooking a new update that'll add some more stuff at the very least 2 new armour sets, some weapons and probably a minor faction or something
But yeah
I'd be happy to hear feedback and suggestions regarding balance :)
There's a mod that allows you to add weaponry sounds i believe.
I can write up some suggestions for the suggestions thread, sure!
This is more of an issue of Spacer Empires settling on the planet woefully underprepared for their arrival, regarding stats and the overpowered food, I'd be open to suggestions regarding specific things, I'm deeply sorry for the unbalanced experience :(
@l3eauLeBoi
Unfortunately the guns don't have sounds, Kenshi is sadly hardcoded in a way that sounds can be added only to the reload animation, given that there's no adjustable fire animation
Given that most Spacer weapons are Automatic, unfortunately this would sound very very weird and as such was ignored
I apologise :(
Do the guns have sounds?
It's a case of mod incompatibility, all too common with City mods
The only solution is to remove either Grineer mod, or the mod that Swordan comes from and then importing your save
Endless Apologies