Space Engineers

Space Engineers

[HDI] OS-Orbital Drydock Ring-445
67 Comments
Sevyrs  [author] 26 May @ 2:20pm 
Glad you like it! It is on the older side and I have been considering going through and updating all of my work. Maybe I'll add some propulsion modules to it to help placement.
wlu othe oag 26 May @ 7:25am 
I have some problems moving the base itself, but thats probably just cause i have it parked or something. other than that, its great to use!
Sevyrs  [author] 6 Apr, 2023 @ 5:41pm 
That's pretty cool.
alucard 6 Apr, 2023 @ 5:23pm 
Thanks so much! For additional context, I'm using it as a mission where you have to repair the grid back to near-original condition using a welding ship/hand welder, and then a reward is given.
Sevyrs  [author] 6 Apr, 2023 @ 5:06pm 
I see. That is interesting. Well this is fine. Hope it works well for you.
alucard 6 Apr, 2023 @ 1:44pm 
Hi Sevyrs,

I realized that my request may have been unclear before, so I wanted to circle back to clarify that our intention is to make a few changes to the grid in order to fit with our mod pack, such as adding a beacon or changing the power/weapons loadout, which will require a reupload. We've provided a link to your mod along with your name and full credit for the design on the page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2439923690 .

I apologize if my original request was unclear; please let us know if you'd like us to stop using it.
Manshima 3 Apr, 2023 @ 1:55pm 
Yes. I stuck it under one of the stairs in the center of the ship.
Sevyrs  [author] 3 Apr, 2023 @ 9:14am 
I see. On board projector?
Manshima 3 Apr, 2023 @ 8:51am 
I'm going to record a video of me taking the Eleuthera out for battle and back in for repairs. The ship is just a /i hair /i too big for the repair station, so for now I'm going to trim down the side runners.
Sevyrs  [author] 3 Apr, 2023 @ 8:41am 
I can only imagine! Should take a screenshot. I'd love to see it.
Manshima 3 Apr, 2023 @ 8:35am 
This thing looks awesome when you put the Nanobot system on it. Parked my ship in it and watched all the trails of repair-bots fixing my ship!
Sevyrs  [author] 3 Apr, 2023 @ 8:26am 
Think of it like this:

The fuel, materials, etc in the outer system are used as last resort for when supplies run low or there is a priority ship that comes to call. That way there would always be some stuff on hand.
Sevyrs  [author] 3 Apr, 2023 @ 8:25am 
They were separated intentionally. One acts as an auxiliary subsystem for web the other runs out. It operates like a backup.
Manshima 3 Apr, 2023 @ 5:42am 
I stuck it one the underside of your Dockyard (moved the antenna to the top and put in on a rotor) and ran conveyor tubes down to each side, then along the top to supply my Nanobot Build and Repair system.
Manshima 3 Apr, 2023 @ 5:41am 
Something I found is that the two sides of the ring inventories are not connected. Is this intended or have you identified and fixed it?
Sevyrs  [author] 31 Mar, 2023 @ 12:57pm 
I would be. That sounds awesome!
Manshima 31 Mar, 2023 @ 12:14pm 
Love the look of this. Was thinking about adding pistons to enable it to open up for truly big ships. If I get it to work, are you interested in a copy of the blueprint?
Sevyrs  [author] 2 Mar, 2023 @ 9:43pm 
Oh neat!
alucard 2 Mar, 2023 @ 6:01pm 
https://www.reddit.com/r/spaceengineers/comments/11gnuyb/dry_dock_repair_complete/?utm_source=share&utm_medium=web2x&context=3

We created a repair scenario using the grid; it spawns as an "incomplete" NPC and provides a reward once players complete a certain number of the projected blocks.
alucard 28 Feb, 2023 @ 2:27pm 
Thanks so much!
Sevyrs  [author] 28 Feb, 2023 @ 11:10am 
Certainly! Go ham. I'd love to see what you guys come up with.
alucard 28 Feb, 2023 @ 10:24am 
I love this design and would like to include it as an NPC structure for some of the scenarios in our server (likely with some necessary modifications).

Would you be open to us allowing our players to interact with this? We'd be more than happy to provide proper attribution to your work!
Sevyrs  [author] 8 Dec, 2022 @ 2:54pm 
Glad I could help! Feel free to hit me up anytime you have questions. I'd love to see our creators gain access to resources that can help them. Plus, it helps foster competition ;)
MedvePapus 8 Dec, 2022 @ 11:17am 
I swear you are the best, wow! Thank you!
Sevyrs  [author] 7 Dec, 2022 @ 12:45pm 
Trial and error. Detailing is where it gets ya lol. Also, if you want to build large circular shapes, google Circle Generator Pixel. Check out the first website called donatstudios. com. It will take you to a block based circle generator that you can manipulate as you like. You can adjust it in the easy to use boxes offered to you. You can control width, height, and a few other options. It will do wonders for anyone looking to make large circular shapes in SE.
MedvePapus 7 Dec, 2022 @ 8:56am 
this is amazing! I must know how you built that circular shape, holy
Oldrelic 2 Dec, 2022 @ 3:09am 
"attention fleet we have too many collectors here : expect delays!"
Sevyrs  [author] 1 Dec, 2022 @ 2:06pm 
Interesting you mentioned that. I have a large ring in production to function as a Stargate like structure. It isn't mobile but it is big enough to fit pretty much any ship I've built so far. It is designed in similar fashion to this. I was considering asking a modder to make a version of it that actually functions like a jump drive to connect to another place or maybe even another gate...
Sevyrs  [author] 19 Nov, 2022 @ 3:45pm 
Glad you like it!
Oldrelic 19 Nov, 2022 @ 3:33pm 
its got that homeworldy style, i love It!
Sevyrs  [author] 16 Nov, 2022 @ 5:28pm 
Sometimes...sometimes.
Survival Ready 16 Nov, 2022 @ 1:59pm 
I'm glad that you still have ideas and time to implement them.
Sevyrs  [author] 16 Nov, 2022 @ 1:08pm 
Yeah, Jenkins has the brittle touch. Can't trust him with squat XD
Drake 16 Nov, 2022 @ 1:05pm 
That Jenkins guy... hahahaha

Have some fun with this this next week as I can... good design!
Sevyrs  [author] 15 Nov, 2022 @ 1:40pm 
Gotcha. Glad you found a work around. One day we will get more conveyor angle options.
BurningMonk 15 Nov, 2022 @ 10:38am 
FYI, I was able to work a conveyor through the bottom middle ring to connect the other side. Didn't mess with the outer profile too much and now much more usable.

Great design!
Sevyrs  [author] 15 Nov, 2022 @ 6:45am 
:)
DraRex368 15 Nov, 2022 @ 6:10am 
Ok, Thx for the info :)
Sevyrs  [author] 14 Nov, 2022 @ 11:03am 
Um, if you'd like? Once I finish the Omega Series, I plan to add them all onto a collection. Jt will include ships, stations, and more but all that use the OS tag.
DraRex368 14 Nov, 2022 @ 10:31am 
Could i make a collection of the Omega Series?
Sevyrs  [author] 14 Nov, 2022 @ 5:57am 
Just throwing this out there but I updated the info about an hour after you asked.
bunker 66 14 Nov, 2022 @ 12:10am 
merci beaucoup gg
Sevyrs  [author] 13 Nov, 2022 @ 1:34pm 
I will.
[SPITFYRE] PJS 13 Nov, 2022 @ 1:10pm 
@Sevyrs might want to put block amount in there too :cozyspaceengineersb:
Sevyrs  [author] 13 Nov, 2022 @ 12:47pm 
That's the idea Endington! Also bunker 66, gimme a bit and I will include that information into the description. Can't believe I forgot to add that!
bunker 66 13 Nov, 2022 @ 5:20am 
salut , PCU ? please ...
Endington 12 Nov, 2022 @ 11:01pm 
Wow! It's been a great week or two for shipyard designs! I like the design. The openness around the rings makes it easy to get welder ships and tugs around.
Sevyrs  [author] 10 Nov, 2022 @ 5:09pm 
Ha!
Stratus 10 Nov, 2022 @ 4:37pm 
Yoink!
Sevyrs  [author] 10 Nov, 2022 @ 9:44am 
Thanks! And ooof, sorry about that. No need to halt production though, let's see what you got man. I would like to see more ring type stuff on the ws.