Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love sauros:D
I really like your mod, the idea is cool. I would like to translate it into Russian and post it in the workshop for the community.
If you don't mind, let me know
Kind regards
agent_culture_details_description_text_7721313
ya missed those strings bro, which caused showing PLACEHOLDER on the hero recruitment panel.
this is a really interesting mod
If you try an Ogre faction with this mod on the 'Starving' level for food is out of place in the UI and there's a small, new level with no text or explanation but that re-enables attrition. It makes the UI look funny and makes the Ogres inactive in campaign as well because they'll just sit in their settlement eating attrition and not understanding what's going on.
I've no idea what is causing a mod for lizardmen to mess with an Ogre Kingdoms resource/UI even after looking in the Pack file.
I did NOT run into this issue with this mod on during an earlier, post 6.0 ogre campaign though - so if it helps it could be either the January 8 mod update OR a post-6.0 CA hotfix that is causing the issue.
My request/suggestion is to make the crystalback units unique to tepoks spawn and other lizardmen factions would need to construct a landmark somewhere in the dragon isles to access their recruitment pool.
Makes the faction even more unique that way and is more immersive :)
However today they have updated it and it no longer CTD's on start due to my testing *(with no other mods of course)
My favourite unit by far from this pack, but holy moley. If they don't get addressed, recruit lots of these guys!