Total War: WARHAMMER III

Total War: WARHAMMER III

The Broken - Faction + Crystalback collection
209 Comments
Kamen Rider Nexus 1 hour ago 
The bug isn't immediate; it happens a short while into the campaign.
Kamen Rider Nexus 2 hours ago 
Is there any mod conflicts that causes this faction to have ALL Armies lose a chunk of Movement at the turn start for NO REASON?
Kingpanther7 26 Jul @ 9:11am 
is it possible to confederate this faction and use the LL and units?
† Toxic Wooolfer™ 17 Jul @ 5:31pm 
Hi!
I love sauros:D
I really like your mod, the idea is cool. I would like to translate it into Russian and post it in the workshop for the community.
If you don't mind, let me know
Azi_Dahaka12th 5 Jul @ 7:39pm 
ohh that must be it....well most of the units work in RoC, maybe just add them to the sourus building chain?
Chonky Lizard  [author] 5 Jul @ 10:23am 
@Azi iam not sure how it works in Realm of chaos, this mod was never tested for it. I guess it doesnt work cause they are unlocked via a landmark that is unique to the capitol they have in the immortal empires map.
Azi_Dahaka12th 2 Jul @ 5:20am 
maybe its cuz im playing in realms of chaos but i dont see where/how to get more savage and crystal back sourus (not the hero i got him)
Chonky Lizard  [author] 23 Jun @ 10:25am 
@purpleV One of the rites summons 1.
purpleV 22 Jun @ 1:50pm 
I have a silly question. I can't find out how to recruit the faction specific hero. Can you please tell me how to?
Kind regards
purpleV 22 Jun @ 11:10am 
Hi, i'm playing your mod right now, realy cool idea and nice models. The Hero has placeholder still, like someone mentioned already.
DioYoga 18 Apr @ 10:25am 
what happened to the old effects of Hiw-Tio
MVGkaiser 14 Apr @ 12:44pm 
hope it can be addressed
MVGkaiser 12 Apr @ 12:54pm 
Yes, I noticed the "Placeholder" issue also
Moon 1 Apr @ 9:19am 
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ya missed those strings bro, which caused showing PLACEHOLDER on the hero recruitment panel.
Ītzpāpālōtl 31 Mar @ 2:59am 
thanks chonk for the update
this is a really interesting mod
Chonky Lizard  [author] 30 Mar @ 10:34am 
Theres an issue with this mod right now cause of some mixer changes that will take some time finding a solution. If you start a campaign as this faction the 2 original lords will also spawn. I recommend just disbanding them (Running campaigns shouldnt be affected). As of this update --- New experimental Unit (Hyaenodon), Some unit nerfs and buffs, more Crystalback units are now exclusive to Tepok Spawn (Crystalback Salamanders, Stegadon and Dread Saurians). Ogre Problem should be fixed too. Rampage has been adjusted to work like other units that have it.
MoW 27 Mar @ 6:53pm 
Does this mod still works on the latest update?
An angry treant 15 Mar @ 1:39am 
Think I've found a problem with this unfortunately :( Seems like it messes with the Ogres new meat system and causes them to take attrition again with low food.

If you try an Ogre faction with this mod on the 'Starving' level for food is out of place in the UI and there's a small, new level with no text or explanation but that re-enables attrition. It makes the UI look funny and makes the Ogres inactive in campaign as well because they'll just sit in their settlement eating attrition and not understanding what's going on.

I've no idea what is causing a mod for lizardmen to mess with an Ogre Kingdoms resource/UI even after looking in the Pack file.

I did NOT run into this issue with this mod on during an earlier, post 6.0 ogre campaign though - so if it helps it could be either the January 8 mod update OR a post-6.0 CA hotfix that is causing the issue.
云寄桑 12 Jan @ 11:16am 
I hope that all mod models can use .wsmodel instead of .rigid_model_v2 format, otherwise there will be no blood in the fight
ccooooll 10 Jan @ 11:50pm 
turn off the rampage, it's impossible to play!!!
Blackbeard147 28 Dec, 2024 @ 7:08pm 
i really think a color pallet change from blue and light blue to gold and yellow would be cool
Blubber crap 26 Dec, 2024 @ 8:41pm 
Where did our hero go?
Solaire 26 Dec, 2024 @ 12:26am 
Cant wait to see this updated for 6.0
Tama the Mizutsune 11 Dec, 2024 @ 9:57am 
when i do realm of choas, Hiw-tio starts outside of the map and i can't move him. please help.
Telperion 23 Nov, 2024 @ 8:07am 
Yes, I agree with Lord Schnosel. It would be great if Crystalbacks should be limited to the Dragon Isles
Gidwelion 21 Nov, 2024 @ 3:15am 
Any chance you'll make a version where the crystal back units are initally restricted to the Tepoks Spawn Faction ?

My request/suggestion is to make the crystalback units unique to tepoks spawn and other lizardmen factions would need to construct a landmark somewhere in the dragon isles to access their recruitment pool.

Makes the faction even more unique that way and is more immersive :)
One Air 10 Nov, 2024 @ 1:46pm 
Reload Plz <3
Atlas 3 Nov, 2024 @ 12:19am 
Is there any kind of plan for this mod and how big you'll make it?
Rustic "Kalessin" Citrus 31 Oct, 2024 @ 8:41pm 
@doubleFishes up uiintil today, the mod author had not corrected for th eissues present from the 5.1.X patches that broke all mods that contained units.

However today they have updated it and it no longer CTD's on start due to my testing *(with no other mods of course)
Rustic "Kalessin" Citrus 31 Oct, 2024 @ 8:39pm 
In-case Chonky Lizard reads their comments, I would heavily suggest that the Crystalback pack get brought closlier in line with the rest of the hunting packs... They are far too ridiculously strong IMHO.

My favourite unit by far from this pack, but holy moley. If they don't get addressed, recruit lots of these guys!
Rustic "Kalessin" Citrus 31 Oct, 2024 @ 8:36pm 
@jobob05 As someone who has used this mod before it was a collection, and who's main BOK is Tehenuhain,... Yes. All units are recruit-able for all other lords! My favourite are the EXTREMELY OP crystalback hunting pack. Its like having the empires' Helstorm Rocket Batteries that are alive!
Jobob05 9 Oct, 2024 @ 12:41am 
Are the new units recruitable for other LL lizardmen factions?
Blood 2 Sep, 2024 @ 5:10am 
<3
Kaneda 1 Sep, 2024 @ 2:11am 
Thank you
DrDonger 30 Aug, 2024 @ 2:42pm 
please update on behalf of the great plan.
xenomegaman 26 Aug, 2024 @ 8:11pm 
This has a load error on the 5.2 CA patch. Hope this gets updated
DoubleFishes 20 Jul, 2024 @ 4:15pm 
@Kalessin very random for someone to just update this, didnt even seem like it needed an update
Rustic "Kalessin" Citrus 15 Jul, 2024 @ 7:16am 
Ganon Cannon 1 Jul, 2024 @ 5:10am 
Does this work in the old world? I believe Tepoks spawn was added in the new beta
Blackbeard147 19 Jun, 2024 @ 11:02am 
can you make the units recruitable for the rest of the lizardmen?
Röstli 16 Jun, 2024 @ 12:08am 
Nice concept for a Lizardman, and I found the scenario where you're surrounded by enemies a fun challenge. However, I had an issue where I'd select Hiw-Tio's special replenishment skill, but it would disappear after the next turn, and the skill point that I invested would also disappear.
Deathgornom 1 Jun, 2024 @ 3:49pm 
Found a bug where the Winged Rider of Tepok can't be recruited once the tier 4 building is upgraded to tier 5. Had Star Chamber built and was recruiting 2 of them of them the turn before the tier 5 finished.
Chonky Lizard  [author] 25 May, 2024 @ 2:26pm 
@Bodacious Cowboy Good to know, ty.
Bodacious Cowboy 20 May, 2024 @ 9:12am 
Just to let you know, the "entities cannot die" effect is an attribute now. If you check the Red Crested Skink RoR you can see the tables you need to edit.
Chonky Lizard  [author] 20 May, 2024 @ 5:35am 
Mods have been updated for 5.0.
Bokune 17 May, 2024 @ 6:22pm 
Can confirm it causes Crash on start up doesn't even make it to the main menu and sadly I saw no crash log either
Jyggalag 17 May, 2024 @ 8:05am 
Confirmed, crashes
Bodacious Cowboy 14 May, 2024 @ 8:12pm 
Is the army ability really supposed to slow you down? It seems really bad.
Regeth 12 May, 2024 @ 9:18am 
Unfortunately crashes now
Noordnederfrank 10 May, 2024 @ 4:37am 
Are you planning on an update?