Total War: WARHAMMER III

Total War: WARHAMMER III

The Broken - Faction + Crystalback collection
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Update: 30 Mar @ 10:31am

Update for Patch 6.1.1

General:
# Crystalback Salamanders, Stegadon and Dread Saurians are now unique to Tepok Spawn.
# Fixed Issue with the Ogre Meat System

Savage Saurus Beast Tamer
+ NEW Ability: Dragonslayer
Melee Attack +12
Charge Bonus +30%
when large unit is in intercept range (30m)
-> Only for Charchanodon Mounts

Units
# NEW unit: Hyaenodon
Hyaenodon are Salamander-like animals that lurk around tar pits. They bath in those pits and usually carry a protective layer of it on their back,
giving them tremendous resistances.

# NEW: All Feral Beasts that had Rampage
- No longer have the Rampage Attribute, but now use the Feral Rage ability all other units also use.

# Crystalback Salamanders
Ammo: 18 -> 12
Range: 110 -> 95
Base Dmg: 17 -> 14
Ap Dmg: 8 -> 7

# Charchanodon
+ AP damage 105 -> 135
- no longer considered a crystal beast

+ NEW Ability: Dragonslayer
Melee Attack +12
Charge Bonus +30%
when large unit is in intercept range (30m)

Update: 30 Mar @ 10:25am

Update: 30 Mar @ 10:25am

Update: 7 Jan @ 8:56am

Update for 6.0

Update: 31 Aug, 2024 @ 3:04am

Update for 5.2

Update: 19 May, 2024 @ 2:47pm

Update for 5.0

Ability: Immortal Stand
- No longer makes affected units unkillable (delay_death key removed and i didnt find any similar)

Update: 21 Mar, 2024 @ 1:04pm

- Fixed the Issue with the Demigryphs.

Update: 21 Mar, 2024 @ 12:34pm

Update for 4.2

Update: 28 Nov, 2023 @ 6:07am

Update for 4.1
- Theres, no Tooltips when picking a trait in the dilemma for the Savage mounts, but according to others that seams to be a game issue as vanilla traits (def power traits) seem to have the same issue.

Update: 2 Nov, 2023 @ 11:24am

4.0 or whatever version it currently is update

Theres some wonky/missing UI stuff, but the functionality is given.

Patch 4.0 - Landmark Patch

General:

# Savage Saurus (Crystalback) are now recruited through special landmark
# Tretch is gone and has been replaced with a 3D Model of Hiw-Tio (like lots of factions mods do)
# Fix: Main settlement starting at T5 -> Now back at T2
# Fix: Some units i forgot are now considered Feral Beast [razordon (feral + ror), salamander (crystalback + ror), ancient Salamander (vanilla + crystalback) carnosaur (blessed + ror), dread saurian (crystalback), charchanodon (feral), troglodon (ror)]
and should now be affected by anything that affects feral beasts

# New Landmarks for Dread rock unique to Tepok Spawn

Forgotten Spawn Pool T1 (2)

# Allows recruiting of savage saurus (Crystalback) and Savage Saurus (Crystalblades)
# Provides garrison with 1 Savage Saurus (crystalback) Unit
- +3 Tzeentch corruption (local province)
- Crystal shards gained by post battle: +10%
- Attrition from corruption: -15%

Corrupted Spawn Pool T2 (4)

# Allows recruiting of Savage Saurus Brutes
# Provides garrison with 1 Savage Saurus Brute Unit
- +6 Tzeentch corruption (local province)
- - Crystal shards gained by post battle: +15%
- -5% Upkeep for Crystalback units.
- Attrition from corruption: -30%

# Crystalback abilities:
- Spell Resistance now only active when in melee

______________________________________________________________________________________________________________

Hiw-Tio
# Fix: Lod Issues
# Animation Overhaul: Most animations dont have the stiff tail anymore, but arent perfect and may look a bit glitchy
# New Crystal Growth stage at Level 40
# Previous Crystal Growth ancillaries are now removed at each stage so they dont clutter up the inventory (ty Drazhir)
# Crystal Growth ancillary is now correctly displayed as legendary ancillary
# Now has resilience: Desert, Swamp (was only base stage)


Tech Tree:
# Magic Conductor:
- no longer has the weird unit set display

# Ability: "Adrenaline Rush"
- no longer heals
- Fire weakness removed

_______________________________________

Savage Saurus Beast tamer

# Revamped Skill Tree
# Dread Saurian disabled for now
# Now has resilience: Desert, Swamp


Charchanodon Mount branch:

# Feral Fury and Bloodthirst:
- Feral Fury and Bloodthirst are new stackable bonuses for Beast Tamers. They provide a factionwide bonus to Feral beasts and are aquired through mount skills in the character skill tree.
The more Beast Tamers you have, the more you can stack of it as theres no limit.
- Each stack (1) of Feral Fury increases the AP dmg of Feral Beasts by 1%
- Each stack (1) of Bloodthirst increases the Armour of Feral Beasts by 1%
- Feral Fury is mainly tied to the Demon King mount, while Bloodthirst is tied to the Bloodstarved Beast mount skills.

Mount options:
Charchanodon (14)
Savage Charchanodon (Demon King) (20)
Savage Charchanodon (Bloodstarved Beast) (20)
# Mount size scale: 1,4 -> 1,55

The line starts with a Charchanodon mount and will upgrade to either of the 2.
Both have different strengths and weaknesses and also different Abilities they can learn through traits.

_____________________________________

Savage Saurus
# short lore text
# Now has resilience: Desert, Swamp
# Ability "Outrage": (for all that have it)
- Melee Attack: +8 -> +12
- Melee Defense: -8 -> -6
# ALL Crystalback units now have the ability "The Crystals Hunger"
- 3 Phase ability that causes self damage when mana is below 15

Savage Saurus (Crystal Blades)
# short lore text
# Now has resilience: Desert, Swamp

Savage Saurus Brute
# minor Updated look
# short lore text
# Now has resilience: Desert, Swamp

Savage Saurus Brute General
# short lore text
# Updated look
# weapon is 15% smaller
# Now has resilience: Desert, Swamp

Savage Saurus Brute
# short lore text
# Now has resilience: Desert, Swamp

NEW ROR - The Beast Hunters of Ixyatl
Savage Saurus Brute ROR
# Stats comparable to original
- Magical attacks
- Missile Weapon (Javelin)
- Ammo: 3
- Missile dmg base/ap: 12/24 (+ 24 Anti Large)

Salamanders (Crystalback)
# Projectile detonation radius: 2 -> 1
# Projectile Detonation dmg: 15 -> 12
# Effective Range: 125 -> 110
# Projectile Spread: 5 -> 6
# Spell Resistance: 30% -> 20%
# removed abilities: "Arcane minth", "Empowered/Weakend by the Crystals" and "Frenzy"
# Now has resilience: Desert, Swamp


Ancient Salamander (Crystalback)
# Spell Resistance: 30% -> 20%
# removed abilities: "Arcane minth", "Empowered/Weakend by the Crystals" and "Frenzy"
# Now has resilience: Desert, Swamp

Feral Stegadon (Crystalback)
# Spell Resistance: 20% -> 30%
# Now has resilience: Desert, Swamp
# Crystalback: Normal Size -> Massive Size

Feral Dread Saurian (Crystalback)
# Crystalback: Normal Size -> Massive Size

Charchanodon
# short lore text
# small animation overhaul (idle, run, walk, charge)
# Fix: No Unit Groups -> now similar to Carnosaur
# "Evergrowing Fury" -> "Evergrowing Fury"
- Intensity limit: 6000 -> 12000
- bonus vs large: 300% -> 450%
# size scale: 1,4 -> 1,55
# Now has resilience: Desert, Swamp