Space Engineers

Space Engineers

Udarvis System
57 Comments
Dragnoxz 25 Apr @ 12:55am 
I would like to add you on discord, or perhaps you can add me ? I use same name as here. Just want to have proper permission to use some of these worlds on our upcoming server, and potentially feature some of these during some scenarios.
Dragnoxz 2 Apr @ 12:47am 
I been looking for a Brown Dwarf, am looking for one for our server. I got the discord. I am gonna test it out.
sam  [author] 30 Mar @ 6:18am 
the description shows instructions
If you also want there’s a premade world to use too, just look at the description
GG´-Cнιvαѕ 29 Mar @ 3:35am 
how to use?
sam  [author] 16 Feb @ 11:44pm 
The Udarvis System now has Real Solar Systems proxies!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3429100096
I will be working on adding more proxies for my other planets as well
miku567 18 Jan @ 1:48pm 
Any word on RSS compability?
DRAGONTOS 2 Dec, 2024 @ 6:20am 
cool :3
Christian 20 Nov, 2024 @ 4:29pm 
awesome sauce
sam  [author] 20 Nov, 2024 @ 4:10pm 
@Christian RSS compatibility is currently being worked on!
Expect it to be out by end of December 😉
Christian 19 Nov, 2024 @ 10:44am 
just curious if this has proxies with "Real Solar Systems" yet
Lars03 19 Nov, 2024 @ 1:40am 
Hello can you post a list of the coords of where the planets and their moons are supposed to be? I want to add them using the command planet spawned as a separate system, so if i have all the coords i can do the math and place them far away
sam  [author] 18 Jun, 2024 @ 5:48am 
its because the mod has 4 planets, 4 asteroid-planets, and a gas giant. it also uses many custom voxels too so 9 planets in total
Shar-k4 16 Jun, 2024 @ 8:20am 
uh why is this a gigabyte
sam  [author] 6 Jun, 2024 @ 12:08pm 
thats strange as the mod doesnt use any heightmaps greater than the keen limit. Try reinstalling the mod maybe?
Solorvox 28 May, 2024 @ 8:41am 
Have lots of problems with buggy terrain. Checked logs and have heaps of these:

Error: Heightmap resolution must be divisible by 8, and after that a power of 4. Failing to achieve so will disable several important optimizations!!
abakedwaffle 27 May, 2024 @ 1:17pm 
Do these planets have Better Stone / IO compatibility?
sam  [author] 16 May, 2024 @ 6:22am 
In this mod, you will have to place them manually. If you want a preset world with all of the placed visit the premade world: steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3180946244
Eren Dasheil 16 May, 2024 @ 4:48am 
Do i have to manually add the planets in or do they spawn automatically?
GigaCars 13 May, 2024 @ 3:56pm 
ah, makes sense
sam  [author] 13 May, 2024 @ 4:41am 
The mod was developed before Real Stars existed. For the preset world, most likely I will probably not make one with it. The reason why is every time I make a star in Real Stars I can only lower the brightness so much, but if I add it into Udarvis it would look like just another bright star. It would also most likely screw up how the gas giant looks on other planets as well.
GigaCars 12 May, 2024 @ 4:30pm 
seems like a good mod, just a question though

does this have Real Stars? if not do you ever plan to make a preset world using one?
sam  [author] 9 May, 2024 @ 2:46pm 
Thanks Grebanton! I really appreciate it!!
Grebanton1234 9 May, 2024 @ 11:11am 
I just went through the voxel materials. This is a very optimized usage of voxel material definitions for a mod with this many planets. I've seen single planet mods with more. Very nice, makes implementing in systems with other planet mods easier.
sam  [author] 7 May, 2024 @ 4:01am 
I didn't put any MES stuff in the mod, I don't use MES as much though. In theory however it should work at least with encounters but i'm not sure.
Auxxy 6 May, 2024 @ 9:05pm 
Does any of the MES mods work with this?
sam  [author] 28 Apr, 2024 @ 5:19pm 
the light from the brown dwarf is purely decorative. It is glowy, but no actual light is produced
Leaf13 27 Apr, 2024 @ 8:53am 
so question, when I load there seems to be no light coming from the brown dwarf, is that how it's supposed to be or is there light supposed to be shining from it?
Supereend_2punt0 16 Apr, 2024 @ 12:40pm 
Ah, ok. I had just subscribed to the 'Udarvis System - Preset World' and wanted to start a survival world with it. I knew that there should be hightmaps somewhere, just didn't know where. So for now no need for a remix. :) Thank you anyway, I'll be sure to read it if I need to.
sam  [author] 16 Apr, 2024 @ 11:43am 
hello, the heightmaps are in the mod files itself in
C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2886982584\Data\PlanetDataFiles
if you want to make a remix of the mod, make sure to read the readme.txt
Supereend_2punt0 15 Apr, 2024 @ 12:59pm 
do you have a link to the hightmaps somewhere?
sam  [author] 12 Mar, 2024 @ 1:51pm 
The preset world is ready to go!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3180946244
Finally got steam to cooperate. Hope you all enjoy!
Alias 11 Mar, 2024 @ 11:23pm 
looking to it :)
sam  [author] 11 Mar, 2024 @ 8:57pm 
Hey guys, im currently having trouble uploading the premade world file. I have it ready to go, but every time it uploads it says k_EResultLimitExceeded in my game logs. I did some digging and it most likely correlates to my steam cloud. Im currently cleaning it up and hoping to get it out asap.
ArSole 11 Mar, 2024 @ 7:07pm 
is there a world option yet??
looks orsome!!
Cole1138 11 Mar, 2024 @ 4:34pm 
is a there a world option instead?
pilothyperdrive 11 Mar, 2024 @ 10:53am 
being able to spawn in the actual sector
pilothyperdrive 11 Mar, 2024 @ 10:53am 
i was thinking the same thing kinda
Akishima Fumitsu 11 Mar, 2024 @ 9:12am 
Is the premade wold done yet?
Locomotor79 10 Mar, 2024 @ 6:31am 
becausse the old starting system is getting litteraly old
and yes i whould never get close to gass giant it whould crush you to nothing ness
becausse its alsmot the same as a BH though its like a star that never can become a star
like brownstars not hot enough to ignite hence they are called Gas Giants
Locomotor79 10 Mar, 2024 @ 6:29am 
like a dence small sized of 100roids per sphere
multiple srpead out aroujnd the huge Gass giant
Locomotor79 10 Mar, 2024 @ 6:28am 
nice and i hope you can start it straight away as a new game
also can you buildin asteroid clusters for a space start option
Drake 10 Mar, 2024 @ 6:27am 
@Sam,

I would like to see your take on the system you made for sure. I'd play it for sure.
sam  [author] 10 Mar, 2024 @ 6:26am 
@Locomotor79
Currently working on uploading a premade world so you can do it. At the moment though you can subscribe to the mod and place the planets down manually, the premade world file will be done by today.

Yes I did use Fahrenheit, I do live in the US.
Locomotor79 10 Mar, 2024 @ 6:23am 
are you from the US since you Used Fareneheit tabel insteadd off the true Celcius
Locomotor79 10 Mar, 2024 @ 6:22am 
can you start this like all the other mod's like starting new same old starsystem
from the same tab
Locomotor79 10 Mar, 2024 @ 6:21am 
this is modless
sam  [author] 10 Mar, 2024 @ 6:19am 
@Patrick
Yes the lava does damage grids, also if you fall down the gas giant If you go anywhere lower than 20km in altitude, your ship will explode.

@(e)GSV No Patience And No Time
Not at the current moment, I might make one in the future though.

@Drake
Sure, I actually have a premade world file ready, I just haven't bothered with releasing it. Ill release it sometime today.
Patrick 9 Mar, 2024 @ 2:14pm 
Is this a start scenario, or just a mod that contains multiple planets? Does the lava actually damage grids and players?
Drach'nyen 9 Mar, 2024 @ 6:29am 
is there a "no-asteroids" version?