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That aside, glad to see this little mod give dogboi's their furry faces back. The shaolin monk dogbois we ended up with were super creepy.
EDIT
Just to add that I can confirm this throws up errors in 1.5, and the update by B333SSS is working as intended. However, I would add that on some colours the face outline can be easily seen and looks kinda whack. Also it is not backwards compatible with older saves
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3224761741
If Tubbs wants me to delete this, I will.
Sorry, and thank you.
It seems that the problem is not only with the Yttakins...
I have mods for xenotypes from the VE line...
For example, Neanderthals lack a wide jaw, Helixans are bald and have no snail eyes, Taukai are bald with correct facial proportions, which should not be the case...
In addition, I see that in cases with yttakins, the problem of beards remains - I still generate female yttakins with beards... Don't get me wrong - I'm not against bearded male yttakins, I cannot accept bearded female yttakins. I saw that you have a mod that disables all standard beards and hair, but I'm not sure I want this, because there are different up-scaling solutions for both textures and post-processing.
Is it possible to prevent beards from appearing on female pawns?
Tnx!
@Fishbone It's technically possible, but with VE faces there's a glaring shading mismatch between the face and fur. For now I have no fix. I still hope Nals just lets use use gene-specific heads so this whole thing becomes more straightforward to do.
It’s halfway there. Going to be difficult to elaborate, but there will be two head shapes drawn on two separate layers with the repaired furskin shape drawn closer to the camera—barely noticeable when zoomed out, kind of noticeable when zoomed in, super noticeable when zoomed in with Camera+. Even though it’s much, much better, I personally couldn’t handle it, so unless you don’t mind anime faces, it might be best to wait for updates.