Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- i think the treasures should be obtained by # of times you jump, the more you jump the more rewarding the treasures. it would be a really neat fit for jump king to have the incentive to keep jumping 24/7, no other character could pull that off. (up b could be extra "points"!) hes good at it anyway!
- some hitboxes feel way too small, inconsistent and slow to be considered useful like ustrong, bair, and dair. they dont have to be crazy, but i only really find myself using dattack, utilt, uair, dstrong, and his specials. every other move is a misinput (imo uair is just a better bair, it covers his back faster than bair, does 2% less damage than bair, and is wayyy bigger)
- uspecial not having prat fall would make jumping look a lot more like it does ingame which would be neat for visuals, combos, and for chasing at high percents
side note: i love side b
Another suggestion, I think giving him a hitbox during his upb fall animation would work really well.
Also wanted to say I really enjoy his nair, really fun to use.