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First, I can shoot portals and pass right through the glass on the left wall marked with 3 dots.
That helps a lot with my solution because it doesn't involve using momentum to get on the lightbridge.
Second, since there's a companion cube, I've never respawned it or lost it, I see you've pressed the pedestal button and fizzled it for faster acquirement of it back.
More than 90 minutes (!) of playthrough: https://youtu.be/cagPqCiD_P0
*checks intended solution video*
I never needed that ninja bridge move at the start of your solution video. It's easier (but slower) to portal behind the back lower area, walk out on the side, and use the bridge to get back to the middle of the area, then use successive portal placements to crawl vertically upwards.
I found the latter section of this map (once the second cube is retrieved) to have an interesting property: there are a lot of promising solutions that are wrong, and startlingly different from each other. There's the funnel ascent and the laser fling. So I start with kinda the right solution, switch to a different wrong solution, and then finally the true
(Flinging in the laser room was irritating. Was I missing something?)
Of course this map requires some skills, it isn't an easy map... I'm sorry that you gave up :( But thanks so much for playing!
Cheers!
hEnCE tHE mAp naME: uNd3CIDE
:D
The reason why Toncica's demo isn't working anymore is because I updated the map after he posted it... demos need the exact map they were recorded for in order to be shown, if the map has changed and it's not really the same map anymore, they're useless.
Solution Video up. Find it near the images at the map's description.
Cheers!
P.S. the map kept lagging after a few mins. After troubleshooting for a day - I found the Fan on my GEforce card had become locked up and the axle burned into the board itself and was not abe to spin. Amazing I was able to do everything except Portal with a non-cooled Video card ! !
PS: I like the whole symmetrical design, I don't really see how this is straight though, but cool map as always.
PPS: Any updates on the mod?
(a lot of not so talented people are asking that.)
But still, congratulation for the work.
Anyway I felt like the smartest person on the planet for solving it, so props for that :D
@p0rtalmaster/pa1ntmaster/:p: thanks for pointing out those details, man. Noted.
@quaternary: top area? you mean dot 3, maybe 4, maybe the part where the weighted cube dropper is? :P
Still trying to figure this one out, especially with all those changes, you monster ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=289157482 . I think I know what Stuntmanmyke means: For the last part, you need two cubes, ie one for the lift/glass panel and the other for the flip panel. But once the flip panel is activated, the cube for the lift/glass panel is no longer needed. It's just sitting there.
@Stuntmanmyke: well, I thought I did >.< The intended solution does require 2 cubes at the dots-4, and I'm afraid I'm still missing something, would you be able to record a video or demo of your solution? :) Thanks in advance!
Imma try to record demos - probably give up halfway through :P