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I reckon there won’t be an update until the terrain and world generation changes are locked in
that looks like it worked. Closing the session and saving returns the correct terraforming world state. It also explains a lot why sometimes it seemed to work fine and sometimes it didn't - turns out it was auto-saving.
Here are some steps to reproduce:
Initial Creation Issue:
- start game with mod
- create save
- note atmosphere composition in tablet, which is correct
- leave session (save)
- observe atmosphere is not correct in terraforming_atmosphere.xml
- load the save for absolute pandemonium
Resetting issue:
- manually adjust the terraforming_atmosphere.xml file
- load save (of the .xml above)
- observe atmosphere is as terraforming_atmosphere.xml file said it should be
- leave session (save)
- observe the terraforming_atmosphere.xml file has now RESET
- load the save again for absolute pandemonium
I removed the file, loaded the world, noted the atmosphere composition and tried to replicate that in the file that was created. Instead of a chilly Europa, I ended up with a blasting furnace europa (+280 degrees).
So I figured, well, the mod page says "Nitrogen & Nitrous Oxide have a cooling effect", so for testing I set it to 50 parts of Nitrogen, nothing else. Did it cool off? Nope, it became 1800*C.
The best attempts I had when I reduced the 'energy' value as well (reduce the atmospheric pressure), though that value appears to reset to maximum on each save ...?
It seems Venus has about 2Gmol of CO2 in the atmosphere... This is not complaint, just a note for anyone daring to terraform this hell like I'm trying.
R: put the world atmosphere size in config and allow us change that :D
@merath Yes, any gas you release will stay there forever and give you a very thin atmosphere.
But Elmo also published a release on GitHub now, so all good.
About a week ago from today.