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Mods like Less Dense Asteroids will dilute their amount and No Asteroids will dilute the total amount of asteroids (including the Mineable Megaroids) even further.
There was one other mod that went even further by removing approx 99% of all mineable megaroids, it was made by someone else so I don't know if it still works but the other 2 mods I mentioned still work.
Personally I play with No Asteroids as it removed most (if not all) the tiny asteroids and remove a lot of the mineable megaroids.
Also if you want fewer then don't use the MM addons as these will add more of them.
I also did some testing on drop rates for diamond and decided to not make any changes as I think the amount of diamonds these Mineable Megaroids drop is decently balanced compared to the droprates of the other resources, especially not witrh the slight increase from the previous patch.
Also a few other minor tweaks along with supported version number update.
Please try disabling all mods that add custom factions and see if that remedies your situation.
Are you getting any kind of error message? If so, could you please post those in the affected mod comments sections?
I'm currently working on a workaround for this Star Wars issue and will post a workaround soon once I've written down how to.
They intentionally made edits to their mod to make this mod crash when used together with their mod to prevent Mineable Megaroids from modifying a couple of their custom made galaxies due to lag issues.
This was their explanation (links to discord)
https://discord.com/channels/314103695568666625/314115147184603137/1265592155259535414
Unfortunately this is something I cannot fix from my end.
The latest patch was somewhat bumpy to say the least.
Link to the legacy version of Mineable Megaroids is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281654441
Thus far I've also released legacy versions of most of my other asteroid mods as well as Less Dense Asteroids and No Asteroids.
Extended Tech Tree Mod (legacy) for some reason errored when I tried to upload it. I will upload it and all of its addons maybe after this weekend but maybe this weekend, but I want to correct all dependensies on the workshop as well before full release.
Could you please share with me the details of the error log?
Please either upload it on the official discord (post it in the modding section and then ping me) or post it in discussions.
That is weird. I will have a look
Previous versions will no longer work with Mineable Megaroids live version due to changes to how asteroids are spawned.
I will be uploading a legacy version soon-sih for the people who (for whatever reason) prefer to stay with the previous version of Cosmoteer (but this will take a bit).
I was waiting for the new RC to release before I could start modifying my mods to work with the now nearest future update of Cosmoteer. Thanks for the report!
I think it's one of the best options, since people assume that the mod will be translated and if not, a localization will be linked somewhere in the description. Searching for a localization for each mod you install seems cumbersome, e.g. when you install like 50 mods from the popular mods page.
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently
But for Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
(part 2 because steam was thinking the post was too long already for some reason)
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.
I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
I've made a Russian translation mod link , would you be able to include it into the mod or leave a link to it in the description?
The trace amount resource will usually be just 1 resource. Most of the time it will be carbon and tritanium with the gold and uranium asteroids being more rare.
That is what the 'trace amounts' means, exactly like how it is typed in the above mod description.
For people who want fewer of these asteroids, there are at least 3 other mods that dilute the number of mineable megaroids. Less Dense Asteroids, No Asteroids and a 3rd mod made by another user which dilutes these asteroids even further.
How can I contribute to the Russian locale?
MM does spawn in a lot more asteroid compared to the base game with a significantly increased amount of resources conveniently located in a much smaller number of asteroids, making mining asteroids more comfortable (but you still need to work for them).
You can further thin out the total amount of asteroids by using mods like Less Dense Asteroids or No Asteroids and by avoiding playing at like 8x speed or more.
Someone else even made a mod to significantly reduce the amount of mineable megaroids from this mod, you could give that mod a go if you prefer a lower number of them.
Usually IF there even is any lag, it should only be while the game is loading everything in (which is why running the game at 8x speed for instance can cause these hickups)
I've just had the whole new years eve thing (I was kinda preoccupied) but will do some final testing and with a bit of luck I'll upload the compatibility patch later today.