Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Mineable Megaroids
115 Comments
SirCampalot  [author] 30 Mar @ 1:55pm 
@Nyx (She/Her) : If you think they are too common, there are a couple mods that help dilute their total amounts.
Mods like Less Dense Asteroids will dilute their amount and No Asteroids will dilute the total amount of asteroids (including the Mineable Megaroids) even further.

There was one other mod that went even further by removing approx 99% of all mineable megaroids, it was made by someone else so I don't know if it still works but the other 2 mods I mentioned still work.

Personally I play with No Asteroids as it removed most (if not all) the tiny asteroids and remove a lot of the mineable megaroids.

Also if you want fewer then don't use the MM addons as these will add more of them.
Nyx (She/Her) 30 Mar @ 12:51pm 
I feel like these are much too common, tbh
SirCampalot  [author] 25 Oct, 2024 @ 8:19am 
1.2.2 makes some changes to the names of the Mineable Megaroids containing carbon and diamonds to make them easier to distinguish from Mineable Megaroids containing carbon but not diamonds.

I also did some testing on drop rates for diamond and decided to not make any changes as I think the amount of diamonds these Mineable Megaroids drop is decently balanced compared to the droprates of the other resources, especially not witrh the slight increase from the previous patch.
SirCampalot  [author] 17 Oct, 2024 @ 9:27am 
1.2.1 is a slight rebalance (slight increase in Mineable Megaroids that may contain diamonds since I think these are too uncommon).
Also a few other minor tweaks along with supported version number update.
SirCampalot  [author] 24 Jul, 2024 @ 6:38am 
@_jonat_ Probably not ETTM. Some factions mod won't work together with Merchant Raiders mod. I made an alternative version of Merchant Raiders which fixes that particular error.
_jo.nat_ 24 Jul, 2024 @ 6:05am 
Yep, I think that did it. Is that just new faction mods in general or an incompatibility with ETTM?
_jo.nat_ 24 Jul, 2024 @ 4:55am 
Ah, it's probably Ekrasys Core
SirCampalot  [author] 24 Jul, 2024 @ 4:48am 
@_jonat_ Are you by change using a mod that adds a new faction? Those can cause such kinds of errors (endlessly trying to load a new game or access a new star nsystem that will never end loading).
Please try disabling all mods that add custom factions and see if that remedies your situation.
_jo.nat_ 24 Jul, 2024 @ 4:42am 
Hmm, I apologise, it might be something else randomly trying to spawn on new world generation. I'll try and narrow it down.
_jo.nat_ 24 Jul, 2024 @ 4:38am 
Unfortunately no error messages. It just sits there loading like when you launch the server, but seemingly forever.
SirCampalot  [author] 24 Jul, 2024 @ 4:36am 
@_jonat_ Yes, they should still work.

Are you getting any kind of error message? If so, could you please post those in the affected mod comments sections?

I'm currently working on a workaround for this Star Wars issue and will post a workaround soon once I've written down how to.
_jo.nat_ 24 Jul, 2024 @ 4:25am 
Hey does this and the Gigaroids and Dwarf Planets still work? So far I got everything from your collection to load in a new coop career save except these asteroid mods and the sun zone mods. Hoping to get them working again as they're great additions! :steamhappy:
SirCampalot  [author] 24 Jul, 2024 @ 3:52am 
As of yesterday Mineable Megaroids is no longer compatible with the Star Wars Factions mod.
They intentionally made edits to their mod to make this mod crash when used together with their mod to prevent Mineable Megaroids from modifying a couple of their custom made galaxies due to lag issues.

This was their explanation (links to discord)

https://discord.com/channels/314103695568666625/314115147184603137/1265592155259535414

Unfortunately this is something I cannot fix from my end.
Jevin 6 Jul, 2024 @ 3:09am 
Yep yep! If someone comes knocking at your door you can tell them what's up at least.
SirCampalot  [author] 5 Jul, 2024 @ 11:56pm 
@Jevin: Thanks for the report. Good to hear that fixed it. It's not something I can help with from my end except to ask people to validate the files or redownload the mod(s).

The latest patch was somewhat bumpy to say the least.
Jevin 5 Jul, 2024 @ 11:20pm 
I had the same issue as Trace_pocalypse, validating the game files fixed it even though like that other user Steam said everything was fine.
SirCampalot  [author] 5 Jul, 2024 @ 4:50pm 
@Neon: The legacy version of Mineable Megaroids was fully released this afternoon (5 juli afternoon my local time). You can find links to the 6 (also legacy) addons on the Mineable Megaroids (legacy) mod page.

Link to the legacy version of Mineable Megaroids is here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3281654441

Thus far I've also released legacy versions of most of my other asteroid mods as well as Less Dense Asteroids and No Asteroids.

Extended Tech Tree Mod (legacy) for some reason errored when I tried to upload it. I will upload it and all of its addons maybe after this weekend but maybe this weekend, but I want to correct all dependensies on the workshop as well before full release.
Neon 5 Jul, 2024 @ 4:44pm 
Hey, I know you said it'd take time but I was wondering when-ish the legacy version would come out? It's the one thing preventing me from playing. Have a great night
Trace_pocalypse 4 Jul, 2024 @ 5:49pm 
I've got it working now, not sure what the deal was. Validated my files, steam said everything was good to go, but its working now so there must've been something amiss. I appreciate you responding to me!
SirCampalot  [author] 3 Jul, 2024 @ 2:00pm 
@Trace_pocalypse: I've been unable to verify your results, everything seems to still work just fine on my end as of 0.26.2c Cosmoteer patch.

Could you please share with me the details of the error log?
Please either upload it on the official discord (post it in the modding section and then ping me) or post it in discussions.
SirCampalot  [author] 3 Jul, 2024 @ 1:52pm 
@Trace_pocalypse:
That is weird. I will have a look
Trace_pocalypse 3 Jul, 2024 @ 1:13pm 
Im sure you're aware already if this is a problem caused by the most recent patch, but as of 0.26.2c my game will not boot, it immediately crashes and the error window says specifically that its a problem with this mod. Hopefully it isnt just me and its a simple fix for you. Thank you!
SirCampalot  [author] 1 Jul, 2024 @ 11:57am 
Version 1.2.0 is released and adds support for Cosmoteer version 0.26.2.
Previous versions will no longer work with Mineable Megaroids live version due to changes to how asteroids are spawned.
I will be uploading a legacy version soon-sih for the people who (for whatever reason) prefer to stay with the previous version of Cosmoteer (but this will take a bit).
SirCampalot  [author] 22 Jun, 2024 @ 2:27am 
@MrCreativeAsFuck Yes, I'm aware of that. It crashed from the earliest preview version actually, but was waiting to see if the first RC was gonna mend itself (not everything in the preview ends up making it to release).
I was waiting for the new RC to release before I could start modifying my mods to work with the now nearest future update of Cosmoteer. Thanks for the report!
Hey, your mod is broken as of the new RC 0.26.2, as the path to asteroid gen has changed and the mod now causes the game to crash.
꧁⎛⎝aliser⎠⎞꧂ 1 Feb, 2024 @ 11:27am 
@SirCampalot a link in a description will be just fine, thank you!

I think it's one of the best options, since people assume that the mod will be translated and if not, a localization will be linked somewhere in the description. Searching for a localization for each mod you install seems cumbersome, e.g. when you install like 50 mods from the popular mods page.
SirCampalot  [author] 1 Feb, 2024 @ 10:36am 
(part 3 because the workshop was really being a pain when posting even these short messages)

I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently
But for Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:34am 
(part 3 because the workshop was really being a pain when posting even these short messages)

(part 2 because steam was thinking the post was too long already for some reason)

I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:34am 
(part 2 because steam was thinking the post was too long already for some reason)

I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
SirCampalot  [author] 1 Feb, 2024 @ 10:34am 
(part 2 because steam was thinking the post was too long already for some reason)

I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.


I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:33am 
@aliser: I could include it and eventual other translation files, but the issue is that I'd also need to maintain it, which I cannot do since I don't know those languages.
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.
SirCampalot  [author] 1 Feb, 2024 @ 10:33am 
@aliser: I could include it and eventual other translation files, but the issue is that I'd also need to maintain it, which I cannot do since I don't know those languages.
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.

I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.

I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:32am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
SirCampalot  [author] 1 Feb, 2024 @ 10:32am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
SirCampalot  [author] 1 Feb, 2024 @ 10:30am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
꧁⎛⎝aliser⎠⎞꧂ 1 Feb, 2024 @ 9:21am 
@SirCampalot hello!

I've made a Russian translation mod link , would you be able to include it into the mod or leave a link to it in the description?
SirCampalot  [author] 31 Jan, 2024 @ 1:27am 
Trace amounts means that of every mineable megaroid, the majority of the resources mined from it will be iron and (usually a bit less) copper and one rarer resource. The ratios of iron+copper to the 3rd resource should be roughly 10:1 from top of my head (I'm in a bit of a hurry, I can check more precise data later today).

The trace amount resource will usually be just 1 resource. Most of the time it will be carbon and tritanium with the gold and uranium asteroids being more rare.

That is what the 'trace amounts' means, exactly like how it is typed in the above mod description.

For people who want fewer of these asteroids, there are at least 3 other mods that dilute the number of mineable megaroids. Less Dense Asteroids, No Asteroids and a 3rd mod made by another user which dilutes these asteroids even further.
SirCampalot  [author] 30 Jan, 2024 @ 3:00am 
@꧁⎛⎝aliser⎠⎞꧂: People are free to create translation mods for my mods and upload them as their own mod.
꧁⎛⎝aliser⎠⎞꧂ 30 Jan, 2024 @ 1:40am 
Hi!

How can I contribute to the Russian locale?
pie113 8 Jan, 2024 @ 6:33pm 
Excellent, we have picked the starting system clean and were hoping that were the case
SirCampalot  [author] 8 Jan, 2024 @ 5:50pm 
@pie113: Yes, you can start using this mod after your playthrough has already started, but the new asteroids will only start appearing after you travel to a new star system.
pie113 8 Jan, 2024 @ 5:46pm 
Is this mod save game compatible? My friends and I are regretting not having it when we started.
SirCampalot  [author] 5 Jan, 2024 @ 12:12pm 
@AstriaTheFox: If you are really worried about performance, then I'd suggest you try it in a new playthrough first (to test it out) to see if you like it.
AstriaTheFox 5 Jan, 2024 @ 11:45am 
I might try it out :3
SirCampalot  [author] 2 Jan, 2024 @ 8:40am 
@AstriaTheFox: The empty asteroids would also take up processing reources without giving the player any resources in return.
MM does spawn in a lot more asteroid compared to the base game with a significantly increased amount of resources conveniently located in a much smaller number of asteroids, making mining asteroids more comfortable (but you still need to work for them).
You can further thin out the total amount of asteroids by using mods like Less Dense Asteroids or No Asteroids and by avoiding playing at like 8x speed or more.
Someone else even made a mod to significantly reduce the amount of mineable megaroids from this mod, you could give that mod a go if you prefer a lower number of them.

Usually IF there even is any lag, it should only be while the game is loading everything in (which is why running the game at 8x speed for instance can cause these hickups)
AstriaTheFox 2 Jan, 2024 @ 8:25am 
Ah ok, that might be a bit laggy then as it might spawn a ton but Idk.
SirCampalot  [author] 2 Jan, 2024 @ 7:59am 
@AstriaTheFox: It replaces all the empty megaroids and all the other smaller empty asteroids.
AstriaTheFox 2 Jan, 2024 @ 7:56am 
By "Replaces all empty asteroids" does that mean it just replaces all the empty megaroids?
SirCampalot  [author] 1 Jan, 2024 @ 7:22am 
The patch for the recent Star Wars mod is up, you can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128546442
SirCampalot  [author] 1 Jan, 2024 @ 5:47am 
@thorman123456789: I noticed that when Mineable Megaroids is active, that less of the star wars asteroids would spawn (or at least I noticed during my testing) and I've tested several different ways to fix this. I've settled with at first making sure all the star wars asteroids keep spawning in their intended (or slightly higher) amount (as this is very compatible and flexible (meaning it's much more unlikely to break due to some future updates)) and later make some changes to actually integrate the star wars resources more seamlessly into Mineable Megaroids (more work, but will I think be even nicer).

I've just had the whole new years eve thing (I was kinda preoccupied) but will do some final testing and with a bit of luck I'll upload the compatibility patch later today.