Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Wheels Steering
25 Comments
CatWithABat 30 Jan @ 9:43am 
Understood
Uran_Wind  [author] 24 Jan @ 2:43am 
No, it is not inverted. Correct steering direction is set for the wheels that both have the negative toe for positive steering value number, as it is the most intuitive way to install the wheels with suspension in symmetry mode. You can invert the steering axis input value, or if you are using the wheels without suspension, you can just rotate them 180 degrees.
CatWithABat 23 Jan @ 7:25pm 
It appears that the steering is inverted, how do I change it?
Agent Adam 3 Aug, 2024 @ 12:25pm 
thank you so much bro
Uran_Wind  [author] 22 Jan, 2024 @ 10:29am 
Yes.
Alexamzer 22 Jan, 2024 @ 6:27am 
Is it ok if i use this in my car i will upload to workshop? :)
Kindmanathome 11 Nov, 2023 @ 12:36pm 
ok
Blixa 10 Nov, 2023 @ 6:50pm 
LET BRO COOK!!??
Uran_Wind  [author] 24 Oct, 2023 @ 12:57pm 
Dont matter, can be any.
The Burber (she/her) 24 Oct, 2023 @ 12:51pm 
do i set the linear speed sensor to directional or absolute?
Uran_Wind  [author] 15 Jun, 2023 @ 6:45pm 
Based on my testing, the Ackermann steering slightly reduces the turning radius only at low speeds, when the tires do not slip and smoke. But most often steering effect of this feature is negligible and the position of the center of mass is much more important for better turn control.
ViperBite 15 Jun, 2023 @ 6:01pm 
oh yeah sorry forgot to delete the comment it was a weight issue, incredible what just a little bit of weight inbalance on a light weight car can do. But thanks on the fast answer anyways, btw it's written on the post that ackerman steering doesn't change much cause of the game physics, is that really the case, what kind of hoping this would make my turns better.
Uran_Wind  [author] 15 Jun, 2023 @ 3:35pm 
Compare the numbers on the wheel nodes, they should be equal in modulus unless you are using Ackerman steering.
ViperBite 15 Jun, 2023 @ 1:19pm 
For some reason it seems like my vehicles turns better to the right then the left. Just to be clear it's not something wrong with the vehicle itself it's something in the your microcontroller which I probably set up wrong but I wonder if you know what that might be. When I put the A/D command straight from the seat to the wheels the vehicles is capable of turning equally to both sides.
Uran_Wind  [author] 14 May, 2023 @ 11:26am 
Yes, although the Ackermann steering has almost no effect on the turning radius due to in-game wheel physics and is only for visual effect.
F25 Key 14 May, 2023 @ 10:25am 
do i understand it correctly, that the track width should be the amount of blocks that fit between the wheels plus 1, and the wheelbase the amount of blocks between the axles plus 1? at least thats how its set up in your example
Uran_Wind  [author] 6 May, 2023 @ 2:09am 
There is my drivetrain controller with smooth brakes.
aeroNes 6 May, 2023 @ 12:59am 
@Uran_Wind are there any controlers that are compatablie with yours that add soft braking?
Uran_Wind  [author] 5 May, 2023 @ 5:53pm 
It is just a steering controller, there are no brakes in it.
aeroNes 5 May, 2023 @ 6:58am 
cant even soft brake or i connected ti wrong
Kerlixx 23 Nov, 2022 @ 1:14am 
Bro u r freaking genius. Your mc is the best in game.
CrazyEyedApollo 19 Nov, 2022 @ 4:56pm 
:steamthumbsup:
Javitu 19 Nov, 2022 @ 9:39am 
Reminds me of em' good ole days
carn1vore 18 Nov, 2022 @ 7:31pm 
Masterpiece
Noble6 456 18 Nov, 2022 @ 1:19pm 
neat