Entropy : Zero 2

Entropy : Zero 2

Houndeye, Voltigore and MetroZombie
25 Comments
xdxdxd  [author] 9 Dec, 2022 @ 4:29am 
New version is out!
Sir Turret 4 Dec, 2022 @ 4:22am 
I Think They Are Called Peeper Puppies!
1upD  [developer] 28 Nov, 2022 @ 9:03am 
Personally I'd recommend making it a separate workshop addon and marking this addon as required. That way they can be used independently
Nathan 28 Nov, 2022 @ 7:10am 
Holy s**t this seems simple, just txt files? xdxdxd please look inside the ez2_dir.vpk file inside the scripts/talker folder, all those xen_grenade_recipes txt files and add them with this workshop with houndeyes & Voltigores :)
Nathan 28 Nov, 2022 @ 7:03am 
Oooh, really? I need to look into those talker files! Yeah looking forward to seeing you also make some nice houndeye model and recipe, sounds great, day 1 sub :D
(I've sort of accepted as my ingame lore that houndeyes are too tropical to survive and adapt to the arctic cold when bullsquids have adapted and headcrabs and pitdrones, but still would be cool to have xen grenade teleport them from their natural habitats)
1upD  [developer] 28 Nov, 2022 @ 6:31am 
Xen Grenade spawns are controlled by Xen recipes, which are part of the Response System. ("Talker" files) You could enable them in a workshop addon by changing the recipes.

Some day I hope to make an addon with a nice custom model for the houndeyes and recipes to spawn them. Anybody is free to give that a shot
Nathan 28 Nov, 2022 @ 6:28am 
Hey 1upD don't know if you'll see this, but could you or some other dev maybe like rig the Houndeye & Voltigore up to be spawnable with the Xen Grenade but then create like a separate cvar to block them from spawning normally, that users could then outside of source code disable the console cvars so that they could have them with for instance this workshop addon or some other future skin/model one to spawn more naturally with the Xen grenade in organic encounters?
xdxdxd  [author] 28 Nov, 2022 @ 5:30am 
Done! voltigore missing event has been added
xdxdxd  [author] 27 Nov, 2022 @ 3:02pm 
i am going to try update it tomorrow now it says something about rate limit
1upD  [developer] 27 Nov, 2022 @ 2:59pm 
That's normal- logging into SteamCMD logs out of Steam. No rush!
xdxdxd  [author] 27 Nov, 2022 @ 2:26pm 
I can't update now because for some reason every time I log into steamCMD my steam goes offline
xdxdxd  [author] 27 Nov, 2022 @ 2:02pm 
thanks for the comment! i added the missing event now voltigore shoots a projectile that works similarly to xen grenade.
1upD  [developer] 27 Nov, 2022 @ 11:00am 
Also for those using this addon, please bear in mind the damage and health convars for these unused NPCs are typically 0. It's not like they're supposed to have 0 health and 0 damage. You need to add the configs for those.
1upD  [developer] 27 Nov, 2022 @ 10:59am 
(2/2) Event 1008 is superfluous, that's a call to play a sound that needs to be updated to a soundscript anyways. But event 1 is what spawns the projectile, and that's probably what you are missing.

Keep in mind with the current code, the projectile barely works. But I'd really appreciate it if you could recompile the model with this event added, that way the voltigore would be basically functional for the purpose of testing the code.
1upD  [developer] 27 Nov, 2022 @ 10:59am 
(1/2) I tested this out today because I thought it might help me develop the voltigore further. Great work! I especially like that you included a ragdoll for the voltigore. That is something that I have been sorely missing.

I do notice that with this model, the voltigore projectile does not spawn. I haven't decompiled the model yet, but I suspect it's because of a missing animation event. Here's what the sequence for the range attack looks like in my QC file:
$sequence "distanceattack" {
"voltigore_anims\distanceattack"
ACT_RANGE_ATTACK1 1
blend XR -30 45
{ event 1 40 }
{ event 1008 1 "voltigore/voltigore_attack_shock.wav" }
fps 45
}
ChickenChucker96 23 Nov, 2022 @ 4:10am 
I can see why they wouldn't add the voltigore
GregoryGL2008 23 Nov, 2022 @ 1:19am 
Darn, i meant making not looking
anyways, you could see the mod Entropy Zero: Uprising on moddb
GregoryGL2008 23 Nov, 2022 @ 1:17am 
@Jariner, It's probably some leftovers from a mod some of the devs are looking, you can see the demo here on the workshop, on the mod there are metro-zombies so that probably explains it. As for the voltigores, i think they were intended to replace the gonome during the underground aperture sections and of course the arena with two gonomes, but hey, it's speculation so, yeah
Jariner 19 Nov, 2022 @ 8:36am 
finally we have houndeyes back, i didnt know they were deciding to add the voltigore and a metrozombie to the game
xdxdxd  [author] 18 Nov, 2022 @ 1:52pm 
i don't think its a good idea because houndeye and voltigore don't deal damage so they would be useless and metrozombies doesn't fit in the game ambient
Sabthatguy (sabqnsny) 18 Nov, 2022 @ 1:39pm 
I was wander if you are planning on the having some of the maps have the npcs if you can?
Tunnel 17 Nov, 2022 @ 7:16pm 
Still makes no sense why they chose pit drones and stuckubats over houndeyes
Nathan 17 Nov, 2022 @ 5:32am 
Still neat to see finally, though the texture/model quality sticks out a bit (default HL1, right? Black Mesa Houndeyes would look more fitting here, or one of the beta models/skins I've seen floating around gamebanana), but this is what I've hoped to see on the Workshop, and them added to the Xen grenade spawn pool (with added mass values of course) as well.
Nathan 17 Nov, 2022 @ 5:32am 
I see that

sk_Houndeye_dmg_blast : 0 : , "sv" :
sk_Houndeye_health : 0 : , "sv" :

Are by default "0", which could explain why the houndeye wouldn't dish out any damage, but

sk_voltigore_dmg_slash : 15 : , "sv" :
sk_voltigore_dmg_spit : 15 : , "sv" :
sk_voltigore_health : 400 : , "sv" :
sk_voltigore_spit_arc_sze : 3 : , "sv" :
sk_voltigore_spit_gravity : 600 : , "sv" :

All are default values.

So I dunno, might be the script files, the ".h" files that are compiled in the server & client dll files which actually control damage they deal? :/
EYE™ 17 Nov, 2022 @ 4:47am 
wow