Golf It!

Golf It!

The Treasure of Atlantis - v1.2
18 Comments
SynthK 22 Dec, 2024 @ 7:22pm 
The good newsis the two Gravity Cubes are still working (still two of my favorite courses)
An Angelineer  [author] 21 Dec, 2024 @ 7:00am 
Yeah... seems version 1.1 has broken quite a few maps. I'll try to take a look at this soon.
SynthK 19 Dec, 2024 @ 7:51pm 
I've played this before, but something broke. Probably with Golf It 1.1. Hole 14, once I jump through the large gate, everything goes gray and I can't see any course or anything. Probably the same thing that ReflectedMantis experienced. Hole 18, once I got to the end, it DNFd me (max strokes), not sure what happened there. I know I really liked it before because I gave it an 8 out of 10.
An Angelineer  [author] 16 Mar, 2023 @ 8:43am 
Thanks @BoRealBobadilla!
BoRealBobadilla 11 Mar, 2023 @ 9:16pm 
An absolute banger of a map lads
An Angelineer  [author] 1 Dec, 2022 @ 10:22pm 
@AngstAttack : it's a fair criticism... but I also wanted the effect to be pretty strong and an obstacle. I actually want it that way and I knew this would be a controversial choice.
Maybe I will tune the effect down a little bit. But expect it to remain an hindrance : it is part of the design of the map.
Katie || AngstAttack 1 Dec, 2022 @ 7:54pm 
Was basically unplayable with the underwater effect, visually rough - made 2 of my group's players queasy
An Angelineer  [author] 25 Nov, 2022 @ 9:58pm 
@ReflectedMantis
Yes, sadly, the core issue here is that Golf It is a very buggy game to begin with. It seems sometimes...events just don't work.
But thanks for signaling that problem you encountered. It made me think of a possible band-aid for those problems : having several events that do the same crucial) things, so they can act as backups for one another.
Glad this problem didn't ruin your opinion of the map.
ReflectedMantis 25 Nov, 2022 @ 3:42pm 
Overall, great map! I played it solo, so I have no idea what to expect it to be like playing with others, but for me, it worked well for the most part. I think the attention to detail is excellent. It's what I wish I was better at in my own maps.

I didn't experience many bugs, but there was one game-breaking one on hole 14 where, after I entered the tunnel, I became blind. I never got my vision back, and pressing both F and R didn't bring it back. I guess an event didn't get triggered when it should have? But other than that, everything seemed fine to me.
brombert 24 Nov, 2022 @ 11:23am 
idk which one exactly it was but it's a hole where you go under water right in the beginning. all players were under water, stacked on top of each other. The player at the bottom then hit the ball, so i dropped down a little and off the path. it then spawned me back at the surface, but i wasn't able to go under water again. i kept bouncing off.

then the last hole i took the +2 opportunity and somehow landed badly. so it jumped me all the way back up through the same portal which got me +2 but ending up in the same location.

those were the two bugs i remember as of now


hope that helps!
partybaer 23 Nov, 2022 @ 11:39am 
cool map, but buggy.

for example last hole some people got stuck
also on the hole where you first submerge. If you don't make it to save ground below the sea, and get reset, you cant get below water again
An Angelineer  [author] 23 Nov, 2022 @ 11:28am 
@brombert => I would be interested to hear what those bugs are, if possible?
brombert 23 Nov, 2022 @ 10:47am 
As of right now I wouldn't recommend playing. Way too buggy.

Also didn't like the floor & the last hole.
yung uhu 23 Nov, 2022 @ 7:53am 
Thanks for the explanation, I meant that low gravity gameplay effect though. Haven't figured out that one, since it shouldn't be friction/bouncyness. Haven't found a parameter for gravity yet.

Last night I played around with post-processing a bit, might use it in a winter map hehe, thank you! I'll keep playing around and see what effects I can create when I mix them.
An Angelineer  [author] 23 Nov, 2022 @ 7:41am 
@yung uhu => It's once again a post-processing volume. It's possible to configure those with a combination of effects rather than just one.
The post-processing for underwater is a combination of 3 effects : "frost", "alcohol" and "infected" (you have to tweak their values to tune them down).
Post processing volumes also offer color manipulation options, so also use : Underwater color scheme+a blue color tint.
It's a bit complicated if you're not familiar with video editing. But if you are, you should figure this out pretty quickly.
yung uhu 21 Nov, 2022 @ 11:48am 
Oh, that's cool!

tbh I haven't played around with post-processing too much, I'm lazy haha.

How'd you do the underwater gameplay / low gravity if you want to sharet?
An Angelineer  [author] 21 Nov, 2022 @ 11:11am 
@yung uhu Thanks, man. Glad you like the map.
A lot of the tricks are based on post-processing effects. it would be long to explain everything but here's one : there is a post-processing effect called "letterboxing", and if you edit its values, you can force the screen to turn black.
And while the screen is black, you can use "transform" on the player's ball to move it somewhere else. This create those very natural transitions between two scenes, and it enabled many of the things I did in this map. :)
yung uhu 20 Nov, 2022 @ 2:03pm 
Absurdly pretty scenery! The lava lake was so cool.
Underwater mechanics are very cool. Enjoyed the cutscenes!

I have zero idea how you did some of these things and I spent some time in the editor myself.

At the escape part I found the shaking to be a bit too intense maybe, but other than that I have no feedback.

Truly great map.