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If you dont want mageblood, i would recommend relic filter https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2371192502&searchtext=relic+filter
https://www.youtube.com/post/Ugkx2_d0LomESKhcTbvz7zAFiOxEWA6CYkjw
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2915571146
https://www.youtube.com/post/UgkxqH9kyE62_gb4e4kPDu_tI3VwJ2MUYx9f
Until friday at 17:00gmt i am holding a vote on what the next Bundle should include!
https://www.youtube.com/post/Ugkx2svljmIztc8FbXwiLPKkVcE0el9aBTc9
1) We are using fake cards to test potion upgrades. Via the console, you can add a card called "Available Potion Upgrade" with X upgrades to upgrade the potion in slot X (0/1/2). This will only upgrade the potion if the potion is not blacklisted. The command is:
> hand add sagemod:Available_Potion_Upgrade 1 0
(the last number can be changed for the desired potion slot)
2) You can set specific behaviours for your upgraded potions if you mean that. See here: https://github.com/jonasdasdefekte/The-Sage#customizing-your-mods-potion-upgrades
Would be great if we could make the mods compatible!
Yeah i dont think i can add support for that, the mod is lacking quite alot of things required for feature compatibility, if you would like, show them [Wide Potions] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368513093 and ask if they can:
> Provide an ingame command to spawn upgraded potions
> Provide an interface to manually set the values of the upgraded potion (similar to widepotions advanced setting)
Without these features i cannot add compatibility, although from what few potions i have seen generate as upgraded they kind of work? the buckler in a bottle entirely fails to function though.
Mod is now available in Korean.
https://www.youtube.com/watch?v=G26fmDvaPgc
https://steamhost.cn/steamcommunity_com/app/646570/discussions/2/3553931489678246167/#c3553931489689177282 (i forgot about the blackbeard pirate) :)
With the new update there are many more potions and more interesting crossover stuff
If you find the funny easteregg potion again it has a much more interesting effect
But cool. Fun easter egg potions!
So after digging around for a while, this one is a vanilla bug/oversight, deprecated potions can spawn in a handful of places where the function "getRandomPotion" is used due to a bug with basegame which for some reason forgets to exclude deprecated potions when rolling with this method, which includes neow. This wont happen in shops, combat rewards or from the cauldron, but it can happen in things like knowing skull or the potion seller.
When i push the Distilled update tomorrow i will update the potion, i think after having a laugh about this goofy bug it would be a neat easteregg to keep in, the only intended reference to it existing was meant to be in the [ICON] image in the mods list, but on extremely rare occasions you could encounter one.
There's a potential that the actual potion-giving Neow option came from the More Neow mod because I can't recall if vanilla has a Neow option that gives potions or not.
Blue Lap, Hubris, Potion Brewer, The Sage and SCP261 ... great addition.
Literally the only identical potion is the one that adds 1 Potion Slot.
You had 6 that basically had the same mechanic of adding a certain stat or effect, but you each did it a different way so they're functionally different effects.
The rest of the 47 potions I checked from Blue Lab have either no overlap at all or only overlap on a single part of a multi-effect potion.
So now you have a potential FAQ answer: This only has 1 potion that's in Blue Lab, everything else is functionally unique.
https://steamhost.cn/steamcommunity_com/app/646570/discussions/2/3553931489678246167/
you are very welcome to add some if you think they could be fun :)
(i havent made a character mod for slay the spire, but i did make a recycling mod for rimworld and could add you a coloured sand item or something there for you as thanks)
Well, thanks for some insight into your process. Getting ready to boot this up and give it a go. Thanks for the mod and the extra content packs.
For the Distilled Update though, i will be adding a crossover potion for the 12 most popular character mods instead, unless someone specifically requests something.
Also, big power to you, but I find the selection of classes you added extra potions for such a strange selection to make extra potions for. Of all of the class mods with like 50-60k users, it seems like such a strange choice to me to make extra potions for class mods with like 500 users. Was there something particular about them that made you choose those ones in particular to design for?
Nice I loved your food mod and it is very popular with the community as well. I'm really looking forward to how you tie all your bundles together. Anyways I'll give this bundle a few runs and see how it plays out
The great thing about the bundles as a design concept, is i plan to tie them in with all of the previous bundles, so there will always be a reason to revisit them.
Plus with the potion expansion, i made sure to include crossover potions w/ other characters to make it more flavourful (plus 3 for each vanilla character).
And unlike blue lab, i dont give you bottled trolling, the potions are generally all strict positives with straightforward effect, which is something i felt lacking with blue lab when i played it. (that and well... potions are the only thing there isnt a filter mod for so they better be good!)