Slay the Spire

Slay the Spire

Bundle Of Potions - Free Beer Update
39 Comments
SandTag  [author] 21 Jul, 2023 @ 9:34am 
@Crescidious this interaction is intentional, there is actually a patch to make clean bottle not crash with mageblood.

If you dont want mageblood, i would recommend relic filter https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2371192502&searchtext=relic+filter
Bedge 21 Jul, 2023 @ 8:59am 
I'm actually tempted to disable the Mageblood relic entirely as it may cause other issues with this mod, and I like the other things Aspiration adds.
Bedge 21 Jul, 2023 @ 8:58am 
The Mageblood Relic from the Aspiration mod is causing the clean bottle to trigger at the start of every combat, giving you infinite potion slots. For this reason could you make clean bottle a rare potion?
SandTag  [author] 11 Mar, 2023 @ 4:36am 
Now available in `Zhs`
SandTag  [author] 23 Jan, 2023 @ 10:49am 
A terraria themed character has won the mod poll, expect this 5th bundle near the end of febuary.

https://www.youtube.com/post/Ugkx2_d0LomESKhcTbvz7zAFiOxEWA6CYkjw
SandTag  [author] 9 Jan, 2023 @ 11:46am 
The new update for ALL BUNDLES requires BundleCore:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2915571146
SandTag  [author] 4 Jan, 2023 @ 10:30am 
New mod poll! its a character mod this time!
https://www.youtube.com/post/UgkxqH9kyE62_gb4e4kPDu_tI3VwJ2MUYx9f
AvangionQ 7 Dec, 2022 @ 3:16pm 
Poglin event pack sounds amazing 🌠
SandTag  [author] 7 Dec, 2022 @ 12:14pm 
Do you like this mod? Want more bundles?
Until friday at 17:00gmt i am holding a vote on what the next Bundle should include!

https://www.youtube.com/post/Ugkx2svljmIztc8FbXwiLPKkVcE0el9aBTc9
jongt 6 Dec, 2022 @ 3:35pm 
Hi SandTag, coming over from the Sage mod. :)

1) We are using fake cards to test potion upgrades. Via the console, you can add a card called "Available Potion Upgrade" with X upgrades to upgrade the potion in slot X (0/1/2). This will only upgrade the potion if the potion is not blacklisted. The command is:
> hand add sagemod:Available_Potion_Upgrade 1 0
(the last number can be changed for the desired potion slot)

2) You can set specific behaviours for your upgraded potions if you mean that. See here: https://github.com/jonasdasdefekte/The-Sage#customizing-your-mods-potion-upgrades

Would be great if we could make the mods compatible!
SandTag  [author] 4 Dec, 2022 @ 5:08am 
@idiot5k

Yeah i dont think i can add support for that, the mod is lacking quite alot of things required for feature compatibility, if you would like, show them [Wide Potions] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368513093 and ask if they can:

> Provide an ingame command to spawn upgraded potions
> Provide an interface to manually set the values of the upgraded potion (similar to widepotions advanced setting)

Without these features i cannot add compatibility, although from what few potions i have seen generate as upgraded they kind of work? the buckler in a bottle entirely fails to function though.
SandTag  [author] 27 Nov, 2022 @ 11:29am 
Fixed a (thankfully) not yet reported crash with aspiration.

Mod is now available in Korean.
SandTag  [author] 22 Nov, 2022 @ 4:38pm 
Chimera cards is very close to release so i left its potion in, the steam version will be here probably tomorrow or the day after.
AvangionQ 22 Nov, 2022 @ 3:13pm 
There's a few mods there that aren't on the steam page ... still in beta?
SandTag  [author] 22 Nov, 2022 @ 3:12pm 
@AvangionQ Yes i saw the run live.
SandTag  [author] 22 Nov, 2022 @ 3:10pm 
@idiot5k i have never heard of this mod before, if you can link it i could look into it.
AvangionQ 22 Nov, 2022 @ 2:56pm 
Frost Prime seems to have enjoyed your mod again:
https://www.youtube.com/watch?v=G26fmDvaPgc
idiot5k 22 Nov, 2022 @ 1:01pm 
will you also add support for upgraded potions from the sage mod?
IceMaverick 21 Nov, 2022 @ 8:50pm 
Wide Tainted Fruit Juice has a typo in the flavor text. "arnt" should be "aren't".
pgames-food 20 Nov, 2022 @ 7:12pm 
btw i also posted here on a gold-related mod to, just in case more than 1 modder fancied adding some to avoid any rework etc :)
https://steamhost.cn/steamcommunity_com/app/646570/discussions/2/3553931489678246167/#c3553931489689177282 (i forgot about the blackbeard pirate) :)
SandTag  [author] 20 Nov, 2022 @ 2:26pm 
@IceMaverick

With the new update there are many more potions and more interesting crossover stuff

If you find the funny easteregg potion again it has a much more interesting effect
IceMaverick 19 Nov, 2022 @ 3:35pm 
Ah, well neat. Love having different method calls that produce functionally similar results being used in two different places. Curious obscure knowledge to have picked up about the game, but neat to know that I can peer into the depths of potion modder's leftover bits with certain events.

But cool. Fun easter egg potions!
SandTag  [author] 19 Nov, 2022 @ 1:16pm 
@IceMaverick

So after digging around for a while, this one is a vanilla bug/oversight, deprecated potions can spawn in a handful of places where the function "getRandomPotion" is used due to a bug with basegame which for some reason forgets to exclude deprecated potions when rolling with this method, which includes neow. This wont happen in shops, combat rewards or from the cauldron, but it can happen in things like knowing skull or the potion seller.

When i push the Distilled update tomorrow i will update the potion, i think after having a laugh about this goofy bug it would be a neat easteregg to keep in, the only intended reference to it existing was meant to be in the [ICON] image in the mods list, but on extremely rare occasions you could encounter one.
IceMaverick 19 Nov, 2022 @ 11:18am 
I got it from Neow giving me a random potion at the start.
There's a potential that the actual potion-giving Neow option came from the More Neow mod because I can't recall if vanilla has a Neow option that gives potions or not.
SandTag  [author] 19 Nov, 2022 @ 10:53am 
Hmm, what source did the potion come from? @IceMaverick
IceMaverick 19 Nov, 2022 @ 10:24am 
As an aside, I've just found myself a "Test 448" potion that gives 4 Dex. Not sure that that's meant to be there given that it's not in the description, but the mod-source tag says it came from here.
AvangionQ 18 Nov, 2022 @ 7:57pm 
This looks awesome! Another potion bundle to add to my mod soup runs, plus
Blue Lap, Hubris, Potion Brewer, The Sage and SCP261 ... great addition.
IceMaverick 17 Nov, 2022 @ 8:14pm 
Well good news, I just went through the arduous process of checking Blue Lab overlap for you.

Literally the only identical potion is the one that adds 1 Potion Slot.
You had 6 that basically had the same mechanic of adding a certain stat or effect, but you each did it a different way so they're functionally different effects.
The rest of the 47 potions I checked from Blue Lab have either no overlap at all or only overlap on a single part of a multi-effect potion.

So now you have a potential FAQ answer: This only has 1 potion that's in Blue Lab, everything else is functionally unique.
pgames-food 17 Nov, 2022 @ 7:20pm 
hi sandtag, i thought up some potions last year, and just posted them here:
https://steamhost.cn/steamcommunity_com/app/646570/discussions/2/3553931489678246167/

you are very welcome to add some if you think they could be fun :)
(i havent made a character mod for slay the spire, but i did make a recycling mod for rimworld and could add you a coloured sand item or something there for you as thanks) :lunar2019piginablanket:
IceMaverick 17 Nov, 2022 @ 7:14pm 
Oh, well then delightful. I guess literally everybody wins in that case.
Well, thanks for some insight into your process. Getting ready to boot this up and give it a go. Thanks for the mod and the extra content packs.
SandTag  [author] 17 Nov, 2022 @ 7:00pm 
@IceMaverick I had initially asked on the STS discord if anyone wanted a potion made, so the current crossover potions are from anyone that responded, or character mods people suggested :D

For the Distilled Update though, i will be adding a crossover potion for the 12 most popular character mods instead, unless someone specifically requests something.
IceMaverick 17 Nov, 2022 @ 6:52pm 
Cheers for the quick response. I guess I'll find out soon enough by playing then, but thanks for letting me know.

Also, big power to you, but I find the selection of classes you added extra potions for such a strange selection to make extra potions for. Of all of the class mods with like 50-60k users, it seems like such a strange choice to me to make extra potions for class mods with like 500 users. Was there something particular about them that made you choose those ones in particular to design for?
SandTag  [author] 17 Nov, 2022 @ 6:48pm 
@IceMaverick I only briefly played it a while ago, i didnt consult it atall whilst making PotionBundle so im not really sure but i would be quite surprised if there are more than 1 or 2 duplicate potions.
IceMaverick 17 Nov, 2022 @ 6:46pm 
Hello there, given the mention of Blue Lab in your comment explanation, I need to ask, do you know how much overlap this has with Blue Lab? Because I genuinely enjoy that mod and will continue to use it and want to know roughly how many duplicate potions (if any) I'll be adding to the game by throwing this in too. (especially since I can't filter them as you mentioned)
pgames-food 17 Nov, 2022 @ 5:07pm 
thanks for making this mod sandtag, now with bundle of food, and bundle of potions = bundle of fun :)
Chad Malakus 17 Nov, 2022 @ 4:11pm 
@Sandtag

Nice I loved your food mod and it is very popular with the community as well. I'm really looking forward to how you tie all your bundles together. Anyways I'll give this bundle a few runs and see how it plays out
SandTag  [author] 17 Nov, 2022 @ 4:04pm 
@Chad Malakus

The great thing about the bundles as a design concept, is i plan to tie them in with all of the previous bundles, so there will always be a reason to revisit them.

Plus with the potion expansion, i made sure to include crossover potions w/ other characters to make it more flavourful (plus 3 for each vanilla character).

And unlike blue lab, i dont give you bottled trolling, the potions are generally all strict positives with straightforward effect, which is something i felt lacking with blue lab when i played it. (that and well... potions are the only thing there isnt a filter mod for so they better be good!)
Chad Malakus 17 Nov, 2022 @ 4:01pm 
I love general content expansions like this. My only fear is that the potions will end up being too niche like blue laboratory but with almost 50 potions i guess its inevitable