Total War: WARHAMMER III

Total War: WARHAMMER III

Elven Engineering/Technoheresy
29 Comments
Alan Sylver 27 Jan @ 11:47am 
This may be related: start the game with SFO, this mod and its SFO submod only. Go into Immortal Empires campaign unit browser for High Elves, instant CTD. WIth only this mod, no CTD.
Chapter Serf  [author] 24 Jan @ 8:12pm 
I'll look into it.
Elemental Israelite 24 Jan @ 6:22pm 
Welp... I suppose this is not as stable as once thought. I was browsing the building icons and hovered over the unit card for the Hysh cannons. Instantaneous CTD. I imagine this might be because the SFO patch ain't up to date with the current version of SFO that was released today.
Elemental Israelite 24 Jan @ 3:38pm 
Thanks brothah. I use this one because the other mod author refuses to create an SFO patch for his mod... ergo, your mod is preferred because you made an SFO patch. After experiencing SFO, vanilla is simply too dull for me anymore.
Chapter Serf  [author] 30 Nov, 2024 @ 1:10pm 
I updated it. Honestly, I didn't think anyone really used it anymore since there is at least one High Elf Artillery mod that's way better done, but regardless, this is updated.
Elemental Israelite 30 Nov, 2024 @ 11:17am 
Mod is broken. Are you gonna update this and the SFO patch or should we consider them abandoned and take them up ourselves?
Mr I Don't Know 19 Oct, 2024 @ 9:01am 
The mod is broken, please fix it!
Rustic "Kalessin" Citrus 21 Aug, 2024 @ 11:41am 
Testing my mod stack for 5.2.0 a little bit, I think this mod now CTD's on startup!
Screenie: https://i.imgur.com/K0HeeBx.png

Please and Thank-you in advance for any updates you may do <3 :WH3_clasp:
Modern Spartan 10 Jan, 2024 @ 5:22pm 
I cant see them in any of Imrik's buildings?
n.pedrazalis 28 Dec, 2023 @ 3:30pm 
fix it please
Alcon 28 Nov, 2023 @ 5:26pm 
Does it work post 4.1 and does tech tree effect it? :o
Chapter Serf  [author] 24 Apr, 2023 @ 8:41am 
It's been updated to 3.0. I don't know why it doesn't show that it's not.
shantanuingale98 24 Apr, 2023 @ 2:56am 
Hey, can you update the mod to 3.0, it says outdated in mod launcher
Chapter Serf  [author] 17 Apr, 2023 @ 9:26am 
@traa I'll see what I can do.
traa 16 Apr, 2023 @ 3:57am 
Hey, could you please share a previous version? Linux/mac users who won't get 3.0 in the next 2-4 weeks are not able to use this mod anymore on 2.4.

Alternatively, if you could publish the previous version as a separate mod, - I'd be very thankful for this! Anyway - great job, thanks a lot!
BeefGecko 4 Apr, 2023 @ 9:47am 
Awesome, thank you!
Chapter Serf  [author] 25 Mar, 2023 @ 11:21pm 
@Galaros Fixed.
BeefGecko 25 Mar, 2023 @ 10:50am 
The dark elf artillery pieces dont show up? Cant find them anywhere attached to any of the buildings. I've only looked for them with mothorai so far. Curious if this is a bug or if I'm having a conflict somewhere. The high elf artillery works just fine for me. Thanks.
Chapter Serf  [author] 20 Mar, 2023 @ 5:36pm 
@djsimms1 I've run the SFO patch past the SFO folks, and they say everything is set up correctly.
djsimms1 19 Mar, 2023 @ 12:09pm 
I'm playing on SFO with the patch but for some reason these units remain capped at 0/0. I have SFOs army caps on but even when I turn it off nothing allows me to recruit these units in the campaign
Myu 5 Mar, 2023 @ 9:50am 
Can you do some for wood elves ?
Ron Burgundy 1 Feb, 2023 @ 10:31am 
Nice mod thank you.
Halavar 6 Jan, 2023 @ 8:24am 
Love the mod thank you! Any chance wood elves get some love too?
ilya-rysenkov 26 Dec, 2022 @ 12:39pm 
Yes! Both are very magical races, they could have done this.
Chapter Serf  [author] 20 Dec, 2022 @ 9:48am 
@Spikejoe I don't use Radious sadly, so I wouldn't really know the best way to go about making an compatibility patch for it. That all being said, if either you or someone you ask makes a patch, I will gladly link to it here.
spikejoe 20 Dec, 2022 @ 9:45am 
Any plans for radious compat? Looks great! :)
NowiJ 18 Nov, 2022 @ 8:15pm 
Fuck yeah this mod!
Savant 18 Nov, 2022 @ 6:45pm 
Great concept and mod!