RimWorld

RimWorld

Chemical Barrels
18 Comments
Vent  [author] 29 Jul @ 11:34am 
@philtheunikorn Hmm I haven't had performance issues blowing up one/multiple toxic barrels but I can take a look at lowering the amount of gas generated if it is causing issues. I'm curious, do you use any other mods that might affect pollution?
philtheunikorn 29 Jul @ 2:01am 
i installed this to see if i could build a "Geneva fun room" but your toxic waste barrel if it gets shot creates a pollution cloud so thick i thought i opened a rift to another dimension and it drops my frame rate to the point i have to struggle to pause so i can reload to before i blew it up and i only blew 1 up and the whole game started running at turtle speed chemfuel barrels however i can blow 100 up all at once with zero issues other than the sound it makes when that many blow up is this a normal thing with toxic waste or is the pollution explosion that toxic ill admit ive barley messed with toxic waste
Vent  [author] 17 Jul @ 8:34pm 
Updated tags for 1.6. Abandon your toxic waste responsibly!
Merlotron 12 Dec, 2024 @ 9:44am 
update pweese
MangoCobra 17 Nov, 2024 @ 12:26am 
Please update for 1.5!
VelxraTV 20 Jul, 2024 @ 6:10am 
Please update for 1.5
N/A 23 Mar, 2024 @ 10:08pm 
give that a wall costs 5 stuff and these barrels don't actually solve the problem of the waste, i've reduced the stuff cost of them down to 5 in my runs. if you end up updating for 1.5, you might consider stuffing the barrels as well for better protection or just swag (gold toxic waste barrels)
kohinoor 30 Jul, 2023 @ 3:32am 
i believe there is a imbalance issue. explode create a 29 tile pollution when pumped this will only yield 4 waste bag resulting in 1 net waste bag lost. you are basically paying 40 steel to get ride off 1 waste bag.
InfinityKage 19 Jul, 2023 @ 6:15pm 
@Erop "I considered making them non-minifiable but I like having the option to build them near your stockpiles and then moving them to where they need to be. I figure if people want to use it to cheat, they could have done that in dev mode anyway, so until I discover a workaround I don't mind that bug so much." - Vent
Yehoria 26 Jun, 2023 @ 9:43am 
@Vent You can easily avoid your only issue, by making barrels impossible to uninstall.
Vent  [author] 18 Dec, 2022 @ 5:13pm 
@AdeptofSlaanesh and @Ether I am not very knowledgeable of modding beyond XML but I'll see if I can implement those changes.

@Holgast Feel free to use my textures, they are just recolors of the empty barrels from the base game that you can find in ruins and such.
Holgast 18 Dec, 2022 @ 1:09am 
Could I use your texture in another mod? Sometime I'd like to make a toxic waste pipe system
Emilie Sackenball 3 Dec, 2022 @ 10:54am 
Can you add a configurable quantity of materials used for constructing the barrels?
ByteCodegnawer 29 Nov, 2022 @ 11:01pm 
Do toxic barrel increase pollution when dumped on a world tile? If not, can you make them do so?
Vent  [author] 23 Nov, 2022 @ 2:26pm 
I considered making them non-minifiable but I like having the option to build them near your stockpiles and then moving them to where they need to be. I figure if people want to use it to cheat, they could have done that in dev mode anyway, so until I discover a workaround I don't mind that bug so much.
AZGreentea 23 Nov, 2022 @ 11:19am 
Ah, but Excel, there are mods that add minification to objects.
Microsoft Excel 22 Nov, 2022 @ 7:59pm 
Could just make them not-minifiable, and deconstruct into pollution and steel.
WaveMaker 22 Nov, 2022 @ 4:59pm 
Exploding barrels are timeless, even if they dont exactly work that way irl lol